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Have you ever played any MGS? Because the AI always had that charm while still providing a challenge. The game is about stealth and provides the best stealth mechanics you will find on the market. You either like that or wait 10 year until we have more details.
but yes this games does that. Not worse than those though. There's videos of every stealth game where you can make the AI look really stupid and break it.
Overseer, not sure what you are confused about exactly, I've made several statements, and as of silencer, AI seem to have big troubles finding Snake even when he dosn't use silencer, like in this video. It overall looks like there is no point to go stealth other than if you just want to. I wish heavier AI response to loud style to balance that.
As of playing MGS, I only beaten Peace Walker, it was fun, but mostly due to story and base development. Stealth wasn't too good, but it was fine for portable experience. And enemy reinforcements felt way better, they could actually find you faster and they came in nice groups and with nice gear. The major challenge was actually shooting in action, don't get how people play & enjoy shooting with gamepads, no offense.
And why would you come up with such a suggestion to wait for 10 friggin years? All I asked is wether the impressions I got were actual state of things in this game.
ishiki, well, yes, but I just hoped for more hardcore challenge, because it looks like failing stealth is not really punished, thus why try be silent, if you can go guns blazing.
Another thing, at times it looks like Snake doesn't need to be very silent and still, even when enemy is almost at hand's reach.
And lastly AI is just dumb & careless at times, by the looks of it, so you don't feel threatened by an entire squad of armed people, I think if it was otherwise it would be a more adrenaline pumping and exciting experience.
You say it's not worse than in the other games though, that's soothing. But I hope it can be better than those, because those didn't deliver much excitement to me as of the stealth part.
I expect more because it fells like it's to be the biggest MGS with some huge improvements.
Anyway MGS has more to offer, like Story, Base Building and Online Play, but Stealth and Skirmish are also big parts of it, it would be extremely good game even without them being much above average, but if they were, that would make for some ultimate experience. I see only positive outcome of AI improvement, so why not?
Have big hopes for this, maybe we can get better modding support to tweak it further.
Thanks for the information!
Though still it often looks quite unnatural and silly in such a serious game(aside the joke moments). And anyway it seems to be quite easy to implement fixes for the notes I had, at least from the programmer point of view, I have some experience in C++ and game coding, not much, but still. Hopefully modding becomes more accessible, though I'd prefer it to be fixed in vanilla.
Now imagine an intruder in a military base, there would be nowhere to hide and they wouldn't give up. The place would be on lockdown for weeks until you were captured.
And while that might be fun a few times, It would quickly get frustrating.
There are a ton of flaws with their current system right now and there isn't nearly as much detail or refinement as the previous ones because they've switched to a completely different (new) engine with a completely different formula this time around.
Hopefully things will be better in TPP.
AI depends what difficulty do you playing. Actually normal difficulty in ground zeroes should been named ''easy'' because in normal difficulty AI is very stupid, they can't hear you, can't see you, they are dumbass but in hard difficulty AI is like normal person. They will see, they will hear you like normal people, and they are very deadly too.
If you ask me I prefer playing on hard difficulty in stealth games. Because it's ''normal'' for me.
When you fire, the enemy in nearby looks the direction of the sound came from. They can spot where you fire and after report to CP they will search the area for you.
If you keep killing the enemy without entering alert mode and change your position constantly they can't find you. Especially in alert mode, they will find you. If you keep killing enemy the Cp sends the backup and the things gets worse. Eventually they will kill you if you won't run. Even so the game is not so hard in hard difficulty.
I prefer playing stealth because I don't wanna mess with the enemy, they are very troublesome. If you don't wanna mess with the enemy and won't mind lose some time you can prefer action, it's good thing the game allow you to playing without stealth.
Well, as of now it looks stupid even for a game. something between that and realistic would be nice. Game without real challenge is not a game but a toy, routine headshots make no appeal to me. I hope it's not like what it looks, but hard to believe. Anyway looking forward the game, at least the story has got to be absolutely mindblowing =)
Even though it's kind of sad, I bursted laughing xD
Lieutenant Skully, yeah, I hope it will be fixed, wonder if stuff here gets to the developers eventually, maybe if enough people say it, it will be heard and even addressed =)
As of searching, as I described, a Guard was staring at fence lit by his flashlight for a few seconds without moving at all, wish I had the video. Or Snake would be crawling on a roof 2.5 m above the guard, I think it would be still possible to hear, especially it's suspicious if you know there are hostiles.
I'd prefer Snake to have to absolutely freeze when enemy is that close.
Wish AI looked around more, especially if it knows there is something. And fighting capabilites of AI could be a lot better, maybe not even the damage output but their actions.
I wish triggering aleart had more notable consequences, so that AI would find you way faster and soon enough heavy armed guys would show up. So that you either have to hide very well or would have to retreat fast enough, because soon it would become really hot. Maybe so that you'd have to be firing back while retreating, if they got your track.
Though if you took heavy gear with you would have much easier time clearing the area to do your task there, before, say, heavy stuff/choppers with better armed guys arrive.
Of course that's would be an average mission, some areas could be easy to go guns blazing in sneaking suit, in case you change your mind from going stealth/screw something; while some would be nearly impossible to beat without heavy gear(or even with it), and require immediate evacuation.
In theory, that sounds fun to me, and, in theory, what I've seen can get boring. Though there is a badass story/base building/online that have tons of value, but combat improvement would multiply all that, and it doesn't seem to be hard to do, since the engine, models, sounds and animations are already done, it's just code fine-tuning, seems worth it.
Please don't take all the criticism as offense, I like MGS a ton and very excited, that's why I care to write all that hoping issues being fixed/being false impressions.
Thanks for the information, guys!
So it must be main mission. In main mission, rain + night cause reduce the enemy's sight and hearing ability, therefore it's easy to go stealth in main mission. Watch some video of more clear day one missions.