METAL GEAR SOLID V: GROUND ZEROES

METAL GEAR SOLID V: GROUND ZEROES

Glitches and bugs.
MGSV Ground Zeroes seems to have various LOD issues noticeable when you focus on distant terrains from one peripheral high point of the base to another. The game looks and feels fantastic and the issues so far seem to be minor ones, rendering this as the definitive version for the Ground Zeroes experience. But, as you'll see in the following screenshots, there are still some graphical oddities here and there that might be fixed if users point them out. Feel free to share your own screenshots in the comments.

1) What's with this level of zoom?
:tradingcard: 01-A | http://i.imgur.com/I8xaHqV.jpg

After it connects and the main menu selections appear, the game zooms-in abruptly.

2) Missing terrain?
:tradingcard: A | http://i.imgur.com/kCHcInh.jpg
:tradingcard: B | http://i.imgur.com/15x2dOJ.jpg
:tradingcard: C | http://i.imgur.com/K7RpPDd.jpg

There seems to be some terrain missing revealing an out-of-focus outer background or a mesh with a very, very washed out texture. When you get close, the trees appear.

3) Floating grass?
:tradingcard: A | http://i.imgur.com/S8w1mOQ.jpg
:tradingcard: B | http://i.imgur.com/XLKywRA.jpg

There seems to be some floating grass there. Still no sign of Psycho Mantis in the Ground Zeroes mission. Maybe we just ain't looking hard enough.
Last edited by ASnakeNeverDies; Dec 18, 2014 @ 5:48pm
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Showing 1-4 of 4 comments
Vallaes Dec 18, 2014 @ 4:38pm 
The only bug so far with 4 hours playing, i could notice is that sometimes snakes keeps walking in the same direction almost like the last movement command got stuck and it killed me one time.
ASnakeNeverDies Dec 18, 2014 @ 5:09pm 
Originally posted by Llanfairpwllgwyngyll:
The only bug so far with 4 hours playing, i could notice is that sometimes snakes keeps walking in the same direction almost like the last movement command got stuck and it killed me one time.

Were you playing with a keyboard or a console controller? In any case, the game relies heavily on automatic context-sensitive animations for things like sticking to walls and that can sometimes create gameplay issues and player frustration. In the PS4 version there are also moments when the game "forgets" about active objects that just end up disappearing and re-appearing randomly(I've yet to experience that in this version though). Also, in case you don't know, the sprint action, once triggered, can only be stopped by completely releasing the movement keys. That's important to achieve a quick dive and crawl.

1) Hold %MOVEMENT_KEY% then SHIFT
2) Run a bit and hit SPACEBAR.
3) While Snake is falling quickly release and withhold again the %MOVEMENT_KEY%.

Probably you knew that already, but a bad execution of the technique blew my cover during my first playthrough back in March. I did the dive and crawl thing and then Snake quickly stood to continue to sprint again.
Last edited by ASnakeNeverDies; Dec 18, 2014 @ 6:36pm
Fenrii Sep 8, 2015 @ 8:10pm 
Just to name a few...

- Tranquilized npcs constantly relocate, appear and dissapear as you move about the area and/or look away from them. (Weeping angel effect)

- Tranquilizer shots fired at close range just go right trough npc's heads ocasionally doing absolutely nothing and hitting walls behind them instead even though you can see its trail indicates it should have been a hit.

- Sudden random instant alert at 75m+ "while sneaking".

- Mission related npcs (especially on Retrieve Intel) the bald guy and the agent... always reappear on other parts of the map or dissapear entirely after reload of a checkpoint, even if you have tranquilized them and reached a checkpoint autosave afterwards. This particular mission gave me a lot of stress especially, when trying to speedrun an S rank while having every key person including prisoners extracted +2 casettes.

There is more, but end argument is basically... boy oh boy does this game have bugs/problems.
Goose Sep 9, 2015 @ 10:19am 
Originally posted by Bifröst:
The only bug so far with 4 hours playing, i could notice is that sometimes snakes keeps walking in the same direction almost like the last movement command got stuck and it killed me one time.

Same here bud, Ive tried to take off the xbox ctrl, but the sticky movement bug still gets me on my keyboard. Ive been doing well recovering from the sticky movement bug by switching directions, as every time I get stuck I am always moving forwards and to the left. I usually hold forward then quickly switch directions to hold the backwards movement key, and it usually gets me out of said bug. have had much success as of this week in breaking free from the bug.
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Date Posted: Dec 18, 2014 @ 4:15pm
Posts: 4