METAL GEAR SOLID V: GROUND ZEROES

METAL GEAR SOLID V: GROUND ZEROES

Dateline NBC 2015년 2월 19일 오전 3시 23분
Compared to MGS4, The CQC In this is so dull.
MGS4 Felt way more creative and the options you had, the crotch grab etc etc, and generally the feel of CQC Was way better executed, CQC Is like a quick takedown joke now.

EDIT: As Fission Mailed stated, that's kind've the point I'm trying to come at here. the CQC simply doesn't have enough options and it feel's so linear controlled now.
Dateline NBC 님이 마지막으로 수정; 2015년 2월 19일 오후 3시 07분
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Xerazal 2015년 2월 22일 오후 2시 14분 
Its more simplified compared to MGS4. This is due to the complaints that MGS4's CQC could be confusing and some movies being near impossible to pull off (i'm looking at you, crotch squash).
Seraphic/8X 2015년 2월 22일 오후 7시 20분 
It's called "Accessibility" A new next-gen game engine doesn't sell itself!
76561198064539791 2015년 2월 23일 오전 12시 25분 
Xerazal: I take it the example is to show the controls are actually simple? From what I remember, you just press triangle at the correct time while searching a soldier (not the Frogs, though).


It does seem that with the increased automatic nature of the CQC, enemy soldiers should have new ways to challenge your attempts. Like the Boss did.
Absurd 2015년 3월 3일 오전 1시 06분 
always gotta complain about something
Dateline NBC 2015년 3월 3일 오전 1시 08분 
_UntLick님이 먼저 게시:
always gotta complain about something

sorry for having an opinion mom.
OldManSkills 2015년 3월 3일 오전 10시 13분 
to be honest , i think they nerfed/downgraded the CQC for accesscibility cause the casual gamers wer complaining about the over complicated controls of MGS 4 but you know what it didnt really bother me much
MrFluffyWolf 2015년 3월 3일 오후 1시 20분 
I guess I never really noticed any of the finer points in MGS4 due to it's more TPS nature rather than 3rd person action adventure like MGS3 was.
Seriously, I barely if ever used CQC in MGS4 because in 4 guns always felt like the superior solution to all situations, unlike in 3 where sometimes just chocking a dude was quicker and quieter. Even in 3 there were more CQC moves than I ever used because they weren't all really needed.
So, while I don't like dumbing down for casuals one bit, I can't really complain when the complicated CQC in 4 wasn't ever necessary or even efficient. So far in GZ, I don't feel like I'm limited in what I can do at all, and there's cool moves they don't tell you about that you never need as well. Like, I was unaware of the disarm move being available. I'm working it in to my moveset now, but really I never needed it and I still don't. Honestly it isn't even extra helpful it's just kinda fun on it's own as a thing you can do.
Since it's a new engine, thus they have to recode everything, I'm willing to bed they shaved off some CQC moves simply because they were redundant or uneeded.
Like, why would they dumb this down "for casuals" when it was never needed and never held you back? Whether it's dumbed down or not, player experience should overall be identical because the majority of complicated CQC in 4 was just there to be cool and wasn't needed.
"Dumbing down" only ever has meaning when it's in relation to core mechanics. CQC hasn't been core since MGS3.
MrFluffyWolf 님이 마지막으로 수정; 2015년 3월 3일 오후 1시 23분
Absurd 2015년 3월 5일 오전 3시 57분 
darude-Fis Storm님이 먼저 게시:
_UntLick님이 먼저 게시:
always gotta complain about something

sorry for having an opinion mom.
yes because your opinion was so well put forth i almost went ''♥♥♥♥♥♥♥ r.e.t.a.r.d online is right... this game will suck cause of NOT enough CQC''. you gonna make a post about what this game DOES right then? like the much greater scope, improved graphs and longest most hardcore development in the series overall? no.... cause your so called opinion comes of like a complaint... silly child
Absurd 님이 마지막으로 수정; 2015년 3월 5일 오전 3시 58분
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