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Ground Zeroes is the prequel to Phantom Pain. You were supposed to play Ground Zeroes first so controls are different a bit.
You might want to fact-check yourself there a bit. While you may consider it to be a technology-demo of the Fox Engine, it was still designed, developed, and sold as a marketable product. The reason it has MGSV in the name just like TPP does is because it's part of that title and sets up the story.
I can't tell if the insult is intentional or simply a result of poor grammar, so I'll give you the benefit of the doubt. The controls did not "confuse" me, they are an objective downgrade when compared to TPP. What they did do is frustrate me, as was clear from the OP, especially since both games are using the Fox Engine and were released as two parts of the same title.
Not sure why you mentioned this as it is entirely irrelevant to the topic, as well as incorrect. TPP has numerous upgrades you can research that increase the player's speed while performing certain actions; this requires cutting out frames of animation from the normal-speed animation. The animations in GZ are slower and thus smoother, but it is the same base animation for the majority of them.
Animations on the outside look normal but you have to look deeper
gz was released almost a year before tpp was so it was in fact the first time kojima worked with it, but not konami's as they used it for games like PES
but i beg you not to play any other metal gear since the controls are not the same as tpp and you might end up being disappointed some more
Despite what you wanna believe gz is still a demo that sets up the story to tpp, like a short prologue with some extra side content https://steamcommunity.com/app/311340/discussions/0/152391995423402280/