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The main mission of Ground Zeroes is set at night and can be done in under an hour. Then there's the side missions which take place on the same map but either day or night setting. The day missions are appropriately tougher due to range of sight being further.
Again, if you only want to do the main mission for the story elements for TPP then it can be completed in under an hour. If you skip some of the extra parts of the mission (collectables, extra prisoners) then it will be shorter.
However it all boils down to what you are finding difficult about The Phantom Pain. If you could elaborate a little then more specific advice could be available.
MGS5 kinda just lets you fail through all of the missions with few exceptions. Ground Zeroes expects you to try and perfect each mission and feels more arcade-like.
I mean in MGS5 you can run around with a rocket launcher or anti-material rifle and just blow up or collapse any structure or vehicle and the game doesn't really care about that.
GZ kinda expects you to play the game more properly and has more strict patrol patterns than most levels in TPP do (especially when you consider most areas being open-world, letting you enter at whatever points you need to.)
I believe that's what another user was asking as well.
In which case in my opinion it's still yes, as I said above, TPP is a lot more open world and most bases can be infiltrated from many angles. Also you again have more options to aid with stealth, more ways to distract enemies, etc.
patrol patterns are very wide and loose and there's a lot of visual and audio cover, both from the storm and the base layout. there are very few blind corners or hidden guards, several very large open spaces, and most sentries patrol alone.
so in terms of the basic stealth gameplay it's generally much easier.
phantom pain will bring in armored guys with helmets n shiz which makes it harder and honestly i stopped playing the game when i had to destroy some heavy armor facility thing after like every 3 missions which was hella annoying paired with the constant usage of filler missions that quickly lose their novelty after chapter 1
i just wanna shoot people in the head like a psycho while sneaking about
- Can't fulton
- Ennemies can see far beyond what soldiers in MGS5:TPP can
- No buddy
- No higher grade gear
- No MB support
TPP also escalates your armory at the same time of introducing heavy troops, though. By the time you run into those guys you've got a lot of explosive options or even anti-material rifles to punch through their armor. You could also bring along a tank.
Heavy Armor Troops are also pretty rare and it's tough to actually get them to spawn more than a handful at a time per deployment, even in post-game/after finishing the entire campaign.
You could argue that they also encourage you to play with Stealth instead, since they are just as vulnerable to CQC as any other troops.
I do agree that it gets annoying to have to do deployment missions to remove enemy features to keep the game more manageable. You don't HAVE to remove their gear, but it helps.
So Ground Zeroes must be a very interesting game. Got it.