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Yeah the game is very CPU single thread heavy. It does not matte rhow many cores you have, it only uses 2 or max 3 but fires these like crazy all the time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2278679060
My theory is that the game refreshes/recalculates the Navigationmeh with every logical frame (20 times per second), because when i did a modding map and did not apply any spawns or calculated the navigationmesh by accident, the CPU usage was very low.
https://imgur.com/YSgQ6dB
I suspect that nobody cared to optimize CPU/power usage in this game unfortunately. While playing SF3 on high-end computer setups with good cooling this is not a problem, but on mid-range machines it can cause frame drops due to CPU throttling during longer sessions (or even moderately long ones). Developers should fix it, because this poor optimization leads to narrower user base and worse experience - I constantly hear CPU fans going full speed and am worried my computer is going to fry.
The problem persists when I minimize the game, which indicates the game doesn't properly handle window events.
My framerates can be perfect, or playable, it doesn't matter-- the units always rubberband when they move. Even at 55fps+. So frustrating and I just want to play.