SpellForce 3 Reforced

SpellForce 3 Reforced

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Sky Jul 10, 2018 @ 4:19pm
A few Bugs / Unintended Possibilitys
First of all, if you didnt finish the campaign yet, this post will contain spoilers.


1.Technically Frozen Time for the Opponent(Bot)

Situation: You are at the Foot of Barga Gor, and already explored the whole map (every place that is acessable yet, you wont be able to enter Kagan's camp). Now you talk to Gor, initiating the conversation with Kagan. When the conversation freezes, waiting for your reaction (Attack/Retreat/Reconcile), you can just delay the reply and build one outpost after another with one of ur side characters(or with all of them) while that, your buildings and workers are already active and u gain ressources. You can also build new buildings and gain troops. The troops can also be moved and ordered to attack, giving you the possibility to get rid of the purity and bring them to Kagan's camp. Then when the fight against Kagan starts, you can end it within seconds.
In case if you wonder how to move a side character while ur in the conversation: since the map is explored, you already see the positions where u can build the outposts, by selecting a character and clicking the flag at the outpost spot, they will just start moving there and build it.
Kagan's troops are also peaceful, in the area around his base, so you can also build outposts and buildings there.

I didnt try to do it at any other point in the story but im pretty sure that that would work in other situations as well, and it might be not really gameplay affecting since you can battle that one normal if you want, i still think it shouldnt be possible.


2.Reviving people who died in the story with the revive spell

I revived the Keeper who sacrificed himself while High Keeper Arenor was talking about his death. And neither the revived one nor Arenor reacted to that (obviously since it wasnt considered when creating the storyline i guess). I also revived Myrah Utran after she suicided. And also here it doesnt have an actual effect on gameplay, but it also just shouldnt be possible to revive them and would be pretty simple to fix.


This one is actually quite gameplay ruining:
3.Tahar's reaction to a situiation while combat, causing the team to stop doing what they just have been ordered to do

This was actually a massive issue for me in The Golden Road:
When you go over the south bridge and come close to the strong towers after you got rid of the barrier guarding them, Tahar will say "We need to take them down!" or something like that, and whenever he does it, the troops(at least the main team) will lose the focus on the target u gave them. So i ordered them to attack the Tower, Tahar talks, they lose focus, and the issues is: IT WILL SPAM TAHAR SAYING "We need to take them down!" AND WHENEVER YOU GIVE THEM THE ORDER AGAIN, THAT CRAP REPEATS?!?
A question to the devs: Did it ever cross your mind that these messages should only pop up ONCE, unless you load a savegame that happened earlier?
I belive this must be fixed since its a massive issue when ur trying to fight with the team only and only using troops to guard(If anyone wonders why you would do that: Challenges like that can be great).


4.Talisman of the Second Chance & Godstones
I equipped my healer with the Second Chances since she had the revive spell to revive others. now it happened once that she was the last to stand and right before the revival spell would have worked, she died. Now my whole team was dead and what happened actually annoyed me a lot: the coodlwons to revive went to 0, she got revived by the talisman while the other 3 got revived by the godstone. Result: she died again and another talisman got consumed before i thought of unequipping them since she was solo in an army and couldnt revive the others.
I personally think that the revival time must not be set to 0 while one of the team has a Talisman of the Second Chance since that doesnt make sense at all. I personally think the counter should go to 0 and the auto revive should only trigger after that happened, and otherwise ur supposed to do it manually, which would give u the possibility to revive just one and get him to the others to revive them.

Also that got me thinking: what happens if i dont have 3 charges left to revive the ones without talisman? I tested it, and when the one with the talisman went down as last standing, i was immediatly game over. . . The one who would have been revived by the Talisman could actually have revived all 3 in time, and since i tested it with 2 revive charges left i even would only have needed to revive 1. (Not setting the cooldown to 0 in general(when all died) and making revival by user nessecary when all 4 are dead while having enough or at least 1 revival charge would fix that as well)


5.Descriptions
1."Chance to apply"
This isnt a bug but it was annoying. Im pretty sure most players would actually like to know how high a "chance" is. Especially since some items got actually the percentage in the description. I doubt that anyone wants to check how often the chance triggered by letting him hit units 100 times and counting how often it triggered.
2.The permanent Potions
The description doesnt make clear that the potions(Empowerment/Revival/Profiency) are actually permanent, but it definitly should.


This is actually intended but i still wanted to mention it:
The Final Battle
1. Andra confirms that Rondar belives in everything he says, so why the hell does he summon Abominations?!? He should be summoning some kind of spectral soliders or special iron ones(does not seem to fully fit into the story, but he also already summoned the Iron Giant, the 4 could actually beat an Iron Giant without support) Also Rondar shouldnt be freezable with the Ice Nova spell since he was nearly unable to actually deal damage himself in that fight(a little bit while the pools were protecting him).
Last edited by Sky; Jul 10, 2018 @ 4:26pm