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When SpellForce 2 came out, I was pleased to see how much third person controls have improved, but was kinda disappointed that it was still not possible to manually aim, attack, block etc. So I thought, "oh well, maybe in Spellforce 3"
So, developers, can you please answer our question? How, if at all, will the third person perspective be implemented? And if you were not planning to implement it, could you please do it anyway? I'll buy your game and send you a box of sweets from my country!
The whole "persistant Hero that levels up and can be equipped" was done in an RTS before, Warlords: Battlecry for instance.
But playing an RTS in 3rd person was a rather unique experience.
I just hope that the devs feel the same down the road and implement it.
"because It is rather difficult to do" is not a valid excuse if it has already been done several times in the oast if you ask me.
There is no reason why it should not work this time around, especially with way more advanced tech.
And your reasoning is perfectly understandable from a design standpoint. Its just that it was one of the unique little features that made the series stand out in the first place, as mundane as it might sound nowadays.
The gameplay itself shouldnt really suffer from it, as most players i know mostly played in top down view out of conveniance. Only the few "non-army" maps played rather well in 3rd person, which was also rather immersive at the time.
Id also argue that "doing it in SF1/SF2 wouldnt be enough nowadays" isnt quite true, as most fandoms are rather fond of mechanics that stick to the "olden days".
For comparison, look at Pillars of Eternity. A game using esthetics, mechanics and a UI the industry declared dead and obsolete for the longest time turned out to be one heck of a profitable endevour just because it was "just like they were back then"
"Going with the times" isnt always the right path, especially not when were talking about niche genres / games. They more often than not have a very dedicated fanbase.
Nevertheless, i understand your point of view on this and look forward to the game anyways :)
Again, thanks for explaining the matter.