SpellForce 3 Reforced

SpellForce 3 Reforced

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Cheat Engine?
Is Cheat Engine kill for SF3 Reforced? The table I found from 2021 doesn't work anymore
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Showing 1-12 of 12 comments
Rhaaah Sep 26, 2024 @ 5:26pm 
If you start the game in debug mode (steam options), when pressing Ctrl + D you will have access to a bunch of developer tools, such as teleportation, godmode, give items, ...

Also in debug mode, the key above TAB (depending on your keyboard) will also start the command line debug tool, so you can spawn creatures, give yourself XP/Gold, ...

Not sure which table you are talking about but it's indeed likely that it doesn't work in the Reforced edition, it might be specifically for the Legacy edition
Originally posted by Rhaaah:
If you start the game in debug mode (steam options), when pressing Ctrl + D you will have access to a bunch of developer tools, such as teleportation, godmode, give items, ...

Also in debug mode, the key above TAB (depending on your keyboard) will also start the command line debug tool, so you can spawn creatures, give yourself XP/Gold, ...

Not sure which table you are talking about but it's indeed likely that it doesn't work in the Reforced edition, it might be specifically for the Legacy edition
The game seems to crash when I launch in Debug Mode...
rubyismycat Sep 27, 2024 @ 2:53am 
If you want to cheat we mod works and there are lots of cheat mods in the workshop
Rhaaah Sep 27, 2024 @ 6:44am 
Originally posted by Carlton BEaEnkEs, no E:
Originally posted by Rhaaah:
If you start the game in debug mode (steam options), when pressing Ctrl + D you will have access to a bunch of developer tools, such as teleportation, godmode, give items, ...

Also in debug mode, the key above TAB (depending on your keyboard) will also start the command line debug tool, so you can spawn creatures, give yourself XP/Gold, ...

Not sure which table you are talking about but it's indeed likely that it doesn't work in the Reforced edition, it might be specifically for the Legacy edition
The game seems to crash when I launch in Debug Mode...

This should not be happening, it's the same code launched. What's the error message ? Do you have mods activated ? If yes, it could be scary messages that should not be a problem.

If you need more customized help you can come on the official SpellForce discord and we can take a look in the #general_support section
Originally posted by Rhaaah:
Originally posted by Carlton BEaEnkEs, no E:
The game seems to crash when I launch in Debug Mode...

This should not be happening, it's the same code launched. What's the error message ? Do you have mods activated ? If yes, it could be scary messages that should not be a problem.

If you need more customized help you can come on the official SpellForce discord and we can take a look in the #general_support section
Starting the game normally without Debug Mode works fine, is the weird thing. And my error messages are as such:

A lot of error messages go like

Effect description with name 'EXP2_Dem_SoulGun' is already existing. Better chose unique name for effect '42800'
OK

and subsequently

Effect description '42800' has already been added and will be overwritten.
OK

And then the ones that cause the crash are

Critical Error
LogicSF3ItemDescriptions.cpp
[50]void_cdecl
Logic::SF3::CItemDescriptions::LoadFromStream(classCBaseStreamIn &)
: error: Assertment failed!
Message: Item Description 'Exp4_ElfGladeCaptainArmorQ1' already loaded
Abort Retry Ignore

Choosing Abort or Retry crashes the game. And the popup errors seem endless, like it's going through every game file. And of course, the specifics are different with each popup cycle.

I do have Workshop mods installed, but from what you said, that shouldn't be causing a crash, right?
Last edited by Carlton BEaEnkEs, no E; Sep 27, 2024 @ 12:51pm
Rhaaah Sep 27, 2024 @ 1:25pm 
well if you have mods it's often normal to have those warnings. Most mods override content, and the popups you see are warnings to help the modders to know that they're not making new content but changing existing stuff. Even the error, you can press ignore and it works.

So Try to ignore the error and continue, and see if that allows you to cheat. You can also disable mods, and do it again, you should have no error messages
Originally posted by Rhaaah:
well if you have mods it's often normal to have those warnings. Most mods override content, and the popups you see are warnings to help the modders to know that they're not making new content but changing existing stuff. Even the error, you can press ignore and it works.

So Try to ignore the error and continue, and see if that allows you to cheat. You can also disable mods, and do it again, you should have no error messages
I know pressing ignore makes it continue, but it won't progress past the initial title screen unless I get through all of the messages, and they seem endless. I haven't reached the end in 7 minutes of rapid clicking of the errors to progress through them, clicking OK and Ignore.
Last edited by Carlton BEaEnkEs, no E; Sep 27, 2024 @ 1:49pm
Rhaaah Sep 28, 2024 @ 8:31am 
disable those mods, give yourself the cheats, reactivate the mods ?

Or make your own mod to add ingame what you'd have liked has cheat ?
Originally posted by Rhaaah:
disable those mods, give yourself the cheats, reactivate the mods ?

Or make your own mod to add ingame what you'd have liked has cheat ?
Doesn't disabling mods when loading a modded save break that save?
Last edited by Carlton BEaEnkEs, no E; Sep 29, 2024 @ 11:43am
Rhaaah Sep 29, 2024 @ 1:06pm 
That could be true yeah ...

I don't have many options for you sorry :
- Make your own mod to give your bonus
- Click the 250 popups at the start. If your mouse has a burst attack click it's helpful to click 3x faster
- Don't cheat ?
- Make a copy of the save, and risk corrupting it by disabling mods. Depends i guess on the kind of mods you have active
Holy Fool Sehrael Oct 10, 2024 @ 1:37pm 
WEMOD should work.
Farlon Oct 10, 2024 @ 3:17pm 
Originally posted by Carlton BEaEnkEs, no E:
Originally posted by Rhaaah:
disable those mods, give yourself the cheats, reactivate the mods ?

Or make your own mod to add ingame what you'd have liked has cheat ?
Doesn't disabling mods when loading a modded save break that save?
It depends on the type of mod.
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