SpellForce 3 Reforced

SpellForce 3 Reforced

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rpc Feb 18, 2019 @ 11:48pm
pause option ?
can you pause the game during combat and give commands ?
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Showing 1-7 of 7 comments
NeoX Feb 19, 2019 @ 12:08am 
The strategy part of SpellForce is REAL TIME Strategy. A time-freeze function would count as "tactical"-strategy. The devs of "SpellForce 3" (Grimlore Games) already confirmed that they will stay true to the original formula and won't add things that were never part of the series and it's key features. I am sorry to tell you, but "SpellForce 3" and the upcomming stand alone addon "SpellForce 3 Soul Harvest" won't and will never have this feature since it would break the formula fo the game. If this is a "must have" for a strategy game for you, then this is sadly not the game for you.
rpc Feb 19, 2019 @ 1:09am 
i just dont like to rush....
thx for info
Ulm Feb 19, 2019 @ 8:30am 
There's a way to pause during fights at least. If you go to your options you can change the 'Click-n-Fight time factor' to pause.
After that go to controls and assign a button to Click'n'Fight, personally I put it on Alt.

During a fight you can now hover your mouse over an enemy or friendly unit and press Alt to stop time and be shown a wheel of spells that work on the unit.

I find it quite a lot easier to control fights this way, because I agree with you that SF3 has a tendency to get quite chaotic. Do note however that this doesn't work in Multiplayer.
Have fun :)
rpc Feb 19, 2019 @ 11:07am 
thx a lot
MythTrip Jul 6, 2019 @ 4:04pm 
Cmon, dont worry about some design philosophy. Some of us like to stop and take our time, plan tactics, to make it a game. Simply make a pause option; default is off, but player chooses. There are a lot of different play styles out there.

I think developers will lose sales cause of this, every other RPG Ive ever played has pause, for a reason.
Farlon Jul 6, 2019 @ 4:17pm 
Originally posted by MythTrip:
Cmon, dont worry about some design philosophy. Some of us like to stop and take our time, plan tactics, to make it a game. Simply make a pause option; default is off, but player chooses. There are a lot of different play styles out there.

I think developers will lose sales cause of this, every other RPG Ive ever played has pause, for a reason.
That every other RPG was made with pause in mind. Skyrim doesn't have one, Gothic doesn't have one, yet they all did great. + Spellforce isn't just an RPG.
Roguhr Aug 30, 2019 @ 6:21pm 
Skyrim pauses when you enter the menu, to sort out your spells and drink potions... and of course you can't pause skyrim to issue orders, YOU DON'T GIVE ORDERS, you have direct ♥♥♥♥♥♥♥ control.

I know you know he meant isometric RPGs and you're just being a ♥♥♥♥ for the sake of being a ♥♥♥♥, but when one looks at Spellforce, you could understand someone familiar with CRPGs to expect (or feel more comfortable) with a pause function.

I do agree though, that spellforce shouldn't have pause, it's just not how it was made, think of it as a MOBA with a story and you have your more fair comparison rather than to Baldur's gate or Icewind dale
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Date Posted: Feb 18, 2019 @ 11:48pm
Posts: 7