SpellForce 3 Reforced

SpellForce 3 Reforced

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Despiser Feb 17, 2022 @ 7:33pm
Blueprints in SP3
Don’t seem to impact gameplay. Once in a while I get an extra unit unlocked, but for the most part I play using only infantry and arbelist, despite having unlocked dozens of blueprints. Built foundry and forge and iron mines. On one occasion I could build catapults and another keepers. That’s it. And nearing end of game. Fortunately you can easily win every battle with enough infantry and archers despite superior enemy units on normal difficulty. But would be nice to have better forces.
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NeoX Feb 18, 2022 @ 12:22am 
Originally posted by Despiser:
Don’t seem to impact gameplay. Once in a while I get an extra unit unlocked, but for the most part I play using only infantry and arbelist, despite having unlocked dozens of blueprints. Built foundry and forge and iron mines. On one occasion I could build catapults and another keepers. That’s it. And nearing end of game. Fortunately you can easily win every battle with enough infantry and archers despite superior enemy units on normal difficulty. But would be nice to have better forces.

Well in other campaigns, some specific units get more spotlight and speciual missions where you have to bring more focus to them (like flying units in Soul Harvest).
Despiser Feb 18, 2022 @ 5:29am 
Originally posted by NeoX:
Originally posted by Despiser:
Don’t seem to impact gameplay. Once in a while I get an extra unit unlocked, but for the most part I play using only infantry and arbelist, despite having unlocked dozens of blueprints. Built foundry and forge and iron mines. On one occasion I could build catapults and another keepers. That’s it. And nearing end of game. Fortunately you can easily win every battle with enough infantry and archers despite superior enemy units on normal difficulty. But would be nice to have better forces.

Well in other campaigns, some specific units get more spotlight and speciual missions where you have to bring more focus to them (like flying units in Soul Harvest).

Yes, in SH blueprints unlock units as expected. Only in the original campaign they don't seem to unlock except in rare occurrences. And I've spent a lot of coin on them on top of ones I found, so I've found most, if not all.
Farlon Feb 18, 2022 @ 6:22am 
Originally posted by Despiser:
Originally posted by NeoX:

Well in other campaigns, some specific units get more spotlight and speciual missions where you have to bring more focus to them (like flying units in Soul Harvest).

Yes, in SH blueprints unlock units as expected. Only in the original campaign they don't seem to unlock except in rare occurrences. And I've spent a lot of coin on them on top of ones I found, so I've found most, if not all.
Blueprints unlock bonuses for the units, not actual units. The units are unlocked through faction quests.
Despiser Feb 18, 2022 @ 7:38am 
Originally posted by Farlon:
Originally posted by Despiser:

Yes, in SH blueprints unlock units as expected. Only in the original campaign they don't seem to unlock except in rare occurrences. And I've spent a lot of coin on them on top of ones I found, so I've found most, if not all.
Blueprints unlock bonuses for the units, not actual units. The units are unlocked through faction quests.

In that case, it's horribly unbalanced. After completing main and side quests about 75% into the campaign (hard to tell since you have to go back and reconquer those areas you won to obtain allies), I've unlocked only 3 advanced units. Even then, they were only available for that quest.
Why didn't they do it like SH since they were redesigning the whole campaign anyway? SH unlocks is much more sensibly and units are persistently available once unlocked.
Last edited by Despiser; Feb 18, 2022 @ 8:25am
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Date Posted: Feb 17, 2022 @ 7:33pm
Posts: 4