SpellForce 3 Reforced

SpellForce 3 Reforced

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Did they ever fix the RTS AI cheating ?
I tried this game around launch...the RTS was terrible. The AI would just mass spam units out of nowhere, teleport them right onto the field of play like a cheating bastard.

Did they ever fix it?
Originally posted by Crypto Gamer:
On my circle mage RTS maps the AI poops out armies like they are nothing.So you either main base rush with heroes very early on or fight againts endless waves for a few hours.Bad design.
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Showing 1-8 of 8 comments
MelkorTm Dec 29, 2020 @ 11:24pm 
nope its still same. ai gets free manpower. destroy one army go for atack and u see in base its massed again.
Farlon Dec 30, 2020 @ 4:07am 
I heard of resource cheating but wdym of teleporting? Also, devs are currently trying to work on some better, less cheaty AI.
EolSunder Dec 30, 2020 @ 9:40pm 
Yep unlike the other spellforce games, the AI is very strong in this one lol. Give them enough time literally unlimited resources, forces, endless waves of attackers. It wasn't so bad in the other games because it took time for such forces to build up to dangerous levels even with unlimited resources eventually. You had time to build and prepare.

But yes, its still bad and requires you to either abandon a map entirely due to such an advantage if your able, or just mass rush the main base town center/boss to kill as soon as you can in order to have any chance to survive. You can't wait them out since they have unlimited resources they will just endlessly assault your forces.

Here on my recent map i bum rushed the enemy base with my limited troops and team and killed their starting troops, then hung around the town center and started on buildings. There were other quests to do so i would wipe out all buildings and then head out to do a quest or area, i wasn't gone long but id head back soon and presto, enemy already had a half dozen buildings up to be taken down again

They made it extremely more difficult than the earlier games with the "sectors" breakdown of combat, not just letting you build where you want, but only in your annoying sector mechanics.
well the sector mechanic would not be bad if you had time to dedicate to it. But the constant flow of enemy that neither ur defences and army can sustain just totaly makes it irrelevant because u cant take time to decide how to set it up ... its so bad that u even dont have time to build new units...

to resume in its current state the whole RTS campaign is just Broken and DULL ...
Sigi_Reuven [CH] Jan 2, 2021 @ 4:32pm 
My brother and I play on hard and had this problem in Forlorns hope campaign mission.
We took the outpost in the north in front of the ork base with isgrimm in it, but then we got zerged constantly. We fought wave after wave for around 40 minutes....

After a few attempts we put the difficulty to normal and started from an earlier save-state. We ran through without any problems and with the starting units...maybe 1-2 units recruitet.

Only thing we did different was, that whe fast forwarded the dialogues and lowered the diff. by 1. While in normal they had no outposts and barely developed sectors, they had on hard fully developed outposts and sectors.

Atm we aren´t sure what went wrong here
The author of this thread has indicated that this post answers the original topic.
Crypto Gamer Jan 3, 2021 @ 7:38pm 
On my circle mage RTS maps the AI poops out armies like they are nothing.So you either main base rush with heroes very early on or fight againts endless waves for a few hours.Bad design.
Thanks for all the input, everyone. Sounds like nothing has changed and the exact reasons I quit before are all still around. Just not interested in "rush enemy base as fast as possible or fight endless armies with endless resources cheat AI" RTS play.
Chrisdyan Jan 20, 2021 @ 8:04am 
Originally posted by Crypto Gamer:
On my circle mage RTS maps the AI poops out armies like they are nothing.So you either main base rush with heroes very early on or fight againts endless waves for a few hours.Bad design.
Nope, learned this the hard way.

Expanded slowly and defended heavy, played campaign map for 2 hours and got all food on map harvested to troop losses. Then enemy just overwhelmed my defenses with his 10% of map and killed everything.

Why does enemy have infinite resources but players do not? Even on easy difficulty enemy will just snowball and kill you after depleting your resources. What a dumb game design.
Last edited by Chrisdyan; Jan 20, 2021 @ 8:08am
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Date Posted: Dec 29, 2020 @ 4:31pm
Posts: 8