SpellForce 3 Reforced

SpellForce 3 Reforced

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Omrictu Jul 23, 2017 @ 4:38am
Units: Health, Attack, Production, Etc.
I feel like this needs to be seriously discussed. In my small time testing this game i realized how quickly my units died even after upgrading them with what little upgrades we have at the moment. Attacking bases is one heck of a chore and most of the time producing enough units with elves or humans it feels like this massive attack just to take out a mini-base. Their attacks feel somewhat weak as they attack it doesn't feel they do much damage. Production of the units seems a little off as so many things take quite a bit of resources compared to the time it takes to actually farm the resources. Health wise my elves get wiped out in 2 hits from anothers bow.

BTW devs seriously this is my favorite series and i'm definitly loving the changes you've made doing this one and can't wait until a pollished and full release! Greatful to have been able to get a beta key. <3 Great work so far. The game is beautiful. Also with the heroes- I don't quite feel the hero vibe. I am unsure how to describe it. Just feels like a higher powered unit instead of a leader or "General" of my personal lil army ^_^ Unsure what all you all have in the works but once i find a thread that we can throw out game ideas on to possibly help i will be looking into adding to that asap :)

Thanks for all the hard work devs and i can't wait for the complete game. I will continue playing the beta and see what ideas i can come up with and just enjoy my time with the game while i have it :)
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Showing 1-6 of 6 comments
Keaton Jul 23, 2017 @ 3:32pm 
I do understand what you meant by the hero vs army unit. Their vision about the heroes was that they were no longer a 1 man army you could send in.
Also, the heroes that are available, start at the bottem with no (decent) armor and weapons etc to fully support them further. So in the end the 'powerless' hero multiple people described might be just related to the multiplayer. Could be wrong about that since we have no idea how the campaign will turn out.

The army clashes do feel like it all comes down the who has the bigger numbers. Its a delicate thing to handle. Give units more health, all of them or just some? Or something else ...

Usually don't start actually pushing into the enemy base until I have some siege weapons to push with. Otherwise like you said, most of you army is going to end up as cannon fodder to buildings the'll repair anyway. What would you change then?

Resources are another thing to be smart about. You produce the goods, a certain amount / minute lets say, while taking into account to not overtax your production that puts everything else on hold. So if you want to push out more units, you just need a bigger production. Main problem I have is the wood supply that isn't endless >.<. But thats just me.
Last edited by Keaton; Jul 23, 2017 @ 3:33pm
Omrictu Jul 24, 2017 @ 2:05am 
I have a pretty big problem with the supply of most the resources. When each base only has 3-6 animals that only give you 1-4 food until tier 2 you can't have a farm that actually produces much in the way of food. So getting a army is very slow moving unlike it use to be in sp1 and sp2. I have trouble with wood and stone. I'm always in the negative no matter how many bases I have gathering it and that's just to get up to the tier 3 and get a small army going. Even then the units die so fast production is so slow it's hard to keep up.

Now with heroes. I feel that they should be a bit stronger than they are. Right now they can't even hold their own against two units and that's at level 8 or 10 I had my archer and elementalist at. I def feel they need to work on the hero units a bit more. Specially like a field of leadership when near units. A hero should have the leadership to make units stronger or boost morale. Right now none do any of that. Unsure as to if it's in the making but it could work.

As far as assualting bases I would change the fact that the enemy or myself can repair while I'm being assaulted. And how quickly they gain the builder units back it's almost endless. I would also change the way the towers are ran. I don't believe I should have to put my already limited source of builders/gatherers into my towers to make them work. Why not have a base set of stats for the tower and if given any of your already limited builders it increases attack and defense and possible LOS? Maybe I could be wrong.

I'm already loving the game tho very little has been release but I def feel quite a few things should be tweaked a bit :)
Blitzwing Jul 24, 2017 @ 10:50am 
Originally posted by Omri:
I feel like this needs to be seriously discussed. In my small time testing this game i realized how quickly my units died even after upgrading them with what little upgrades we have at the moment. Attacking bases is one heck of a chore and most of the time producing enough units with elves or humans it feels like this massive attack just to take out a mini-base. Their attacks feel somewhat weak as they attack it doesn't feel they do much damage. Production of the units seems a little off as so many things take quite a bit of resources compared to the time it takes to actually farm the resources. Health wise my elves get wiped out in 2 hits from anothers bow.

The point is you have to mix up your army with the heroes.
Certain hero has the passive ability to buff unit's health that are nearby.

I buy the necromancer he summons zombies this way you can easy take the outposts, than summon a supporting hero to buff my units health and my necromancer can already make enemies weaker.

Maybe try this ?
Blitzwing Jul 24, 2017 @ 10:53am 
Originally posted by Omri:
I have a pretty big problem with the supply of most the resources. When each base only has 3-6 animals that only give you 1-4 food until tier 2 you can't have a farm that actually produces much in the way of food. So getting a army is very slow moving unlike it use to be in sp1 and sp2. I have trouble with wood and stone. I'm always in the negative no matter how many bases I have gathering it and that's just to get up to the tier 3 and get a small army going. Even then the units die so fast production is so slow it's hard to keep up.

Now with heroes. I feel that they should be a bit stronger than they are. Right now they can't even hold their own against two units and that's at level 8 or 10 I had my archer and elementalist at. I def feel they need to work on the hero units a bit more. Specially like a field of leadership when near units. A hero should have the leadership to make units stronger or boost morale. Right now none do any of that. Unsure as to if it's in the making but it could work.

As far as assualting bases I would change the fact that the enemy or myself can repair while I'm being assaulted. And how quickly they gain the builder units back it's almost endless. I would also change the way the towers are ran. I don't believe I should have to put my already limited source of builders/gatherers into my towers to make them work. Why not have a base set of stats for the tower and if given any of your already limited builders it increases attack and defense and possible LOS? Maybe I could be wrong.

I'm already loving the game tho very little has been release but I def feel quite a few things should be tweaked a bit :)

Well for economy try maybe co-op with AI, than AI does build you the base.
Is actually pretty funny.
Whitehaven Jul 24, 2017 @ 12:44pm 
I played a few games vs Hard Ai already and i have had no problems with my army and resourses to beat the hell out of them. So i can only go full Dark Souls on you and say that you need to -"Git Gud!"

PS:Also, before you insult me in some form, you have like 6 difficulty settings, just play something easier. And if you play vs people and get beaten a lot, -inserts first comment's end.
Last edited by Whitehaven; Jul 24, 2017 @ 12:46pm
Keaton Jul 24, 2017 @ 3:18pm 
I think the required people in the towers is somehow implanted to prevent tower spamming.
Its (or was) a tactic used in the older games to deal with armies. An entire field full with towers, doesn't seem very fair.

Like for example the crater map. When the enemy has to go up and down the clifs the towers (spam) would be able to barrage the army from afar with only being reachable with siege units. Well sure you could spam units endlessy, but that would be far to inefficient to deal with it. And an army full of siege weapons doesn't seem a solution though.
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Date Posted: Jul 23, 2017 @ 4:38am
Posts: 6