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Also, the heroes that are available, start at the bottem with no (decent) armor and weapons etc to fully support them further. So in the end the 'powerless' hero multiple people described might be just related to the multiplayer. Could be wrong about that since we have no idea how the campaign will turn out.
The army clashes do feel like it all comes down the who has the bigger numbers. Its a delicate thing to handle. Give units more health, all of them or just some? Or something else ...
Usually don't start actually pushing into the enemy base until I have some siege weapons to push with. Otherwise like you said, most of you army is going to end up as cannon fodder to buildings the'll repair anyway. What would you change then?
Resources are another thing to be smart about. You produce the goods, a certain amount / minute lets say, while taking into account to not overtax your production that puts everything else on hold. So if you want to push out more units, you just need a bigger production. Main problem I have is the wood supply that isn't endless >.<. But thats just me.
Now with heroes. I feel that they should be a bit stronger than they are. Right now they can't even hold their own against two units and that's at level 8 or 10 I had my archer and elementalist at. I def feel they need to work on the hero units a bit more. Specially like a field of leadership when near units. A hero should have the leadership to make units stronger or boost morale. Right now none do any of that. Unsure as to if it's in the making but it could work.
As far as assualting bases I would change the fact that the enemy or myself can repair while I'm being assaulted. And how quickly they gain the builder units back it's almost endless. I would also change the way the towers are ran. I don't believe I should have to put my already limited source of builders/gatherers into my towers to make them work. Why not have a base set of stats for the tower and if given any of your already limited builders it increases attack and defense and possible LOS? Maybe I could be wrong.
I'm already loving the game tho very little has been release but I def feel quite a few things should be tweaked a bit :)
The point is you have to mix up your army with the heroes.
Certain hero has the passive ability to buff unit's health that are nearby.
I buy the necromancer he summons zombies this way you can easy take the outposts, than summon a supporting hero to buff my units health and my necromancer can already make enemies weaker.
Maybe try this ?
Well for economy try maybe co-op with AI, than AI does build you the base.
Is actually pretty funny.
PS:Also, before you insult me in some form, you have like 6 difficulty settings, just play something easier. And if you play vs people and get beaten a lot, -inserts first comment's end.
Its (or was) a tactic used in the older games to deal with armies. An entire field full with towers, doesn't seem very fair.
Like for example the crater map. When the enemy has to go up and down the clifs the towers (spam) would be able to barrage the army from afar with only being reachable with siege units. Well sure you could spam units endlessy, but that would be far to inefficient to deal with it. And an army full of siege weapons doesn't seem a solution though.