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Don't listen the fools :D.
If you like RPG go with Pillars of Eternity, Tyranny or Divinity Original Sin 1,2 etc. Or save up money for Pillars of Eternity Dreadfire.
From an RPG perspective all of these games are much superior to Spellforce 3.
If you like RTS then I heard that Ashes of Singularity is good. I haven't played the newer RTSes but from oldies any RTS is much better than Spellforce 3... Some example are
1. Age of Empires II, III
2. All C&C series and C&C Generals
3. Lord of the rings: Battle for Middle Earth
4. Star Craft I, II
5. Warcraft I, II, III
6. All Total War series (if you consider the battles as RTS).
They all crush Spellforce III in terms of RTS quality.
Thank you though!
Then play for 20 hours see it for yourself and refund it :D. You'll regret it otherwise
Very well put.
You are horrible at construction an arguement.
"Hey, instead of playing this one game because you want some rpg and some rts, play two totally different games that both have one of those elements"
Well strong implementation of one of those elements is always better than a failed merge of both of those elements. And that is not a horrible construction but a solid ground from my viewpoint.
Spellforce III is like a Frankenstein with RPG meat and patches of RTS skin over it. The organic tissues dont accept each other due to genetic dissimilarity. Therefore whole the body rots, decays, and smells bad.
Yes, Spellforce 3 has some issues, but it's still a pretty good game.
if you dont want to micro manage:
send your heros out at the start and your first priority is to find their base. isolate them by building outposts in the sectors surrounding with your priority being outpost asap. send a few units up to stall them while you secure a supply route so you can get guard towers up asap. once you have 3-4 guard towers and about 20 soldiers, focus on your main base/metal.
begin clearing the map with your hero's while periodically returning to repair/clear any stray units. isolation and expansion in the beginning are high priority, else your gonna find yourself jumping gates constantly while the comp continues to expand and send more units
Most game critics (who were, on average, rather lukewarm to Spellforce 3) agree that the genre combination is one of those things in the game that truly works. You are in the minority
You listed classics of the genre. what else? Herzog Zwei? Dune 2? Comparing those games to SF3 , which aspires to be something else is irrelevant
I agree that the game lacks strategic depth, which is really sad, but the genres are combined rather fluidly and effortlessly
I believe that this genre "from the top to the bottom" will go to the past in the near future for PC. And the Simple strategy with the simple resource extraction without tactical thinking has long been in the past... Clasical genre RPG from top to bottom can live for another 5 years, and no more than. Over time, mobile platforms will crow out these genres from PC( it will be much more profitable to do this for mobile platforms).
Further SF development should be aimed in 3D, for PS, Xbox, PC platforms, or only mobile platforms, or MMO way.
Think for yourself, here is no sense to do such simple game for 1000 people even online. To attract more people it is neccesary to revive this game in a different way.
In another case, part 3 will be the last of the series of SpellForce, if it is not the last right now. It's clear that ardent fans will wait for next DLC, but I think that it does not make any financial sense. DLC for a narrow circle of fans? No sense...
I'm right now ready to shell out the money for a brand new game, but I will not buy the same and simple DLC for a new story, mirror races, and some new equipments.
You will remember my words, DLC will destroy this serie of SpellForce.
But a new and unique can revive it.
This situation reminds me the second Witcher and the transition to the third.
SF was always a niche series. It was never a 'mainstream strategy game' as some would like to assume. That's why it's irrelevant to compare it with Warcraft, Total War, Civilization etc.
None of the Spellforce games were huge financial successes. They do cater to a very specific niche, though. Namely, the folks who enjoy a good, detailed RPG world and base-building, army-commanding simultaniously. Also, because you don't hear about it in mainstream western game press, it doesn't mean it's not more popular in other parts of the world. Spellforce was and is more known and popular in Poland, Russia, other Eastern European countries and people are willing to play a game that is not blindly following this year's gaming fads
In fact, one of the flaws of SF3 is that sometimes it tries to follow those fads (fast-paced CoH-like gameplay, for instance). It could have been a better game if it stayed true to its original formula, I think. Although, at the same time, it is necessary to move forward too.