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Ever played StarCraft? There's archont mode where two players can control 1 army simultaneosly - heroes, base, army... it's the same way here, except you may configure it by limiting each player to their own speciality if you want: Heroes/Army/Economy/Base.
Native "Coop" is the Campaign with option to share controlls with other players.
But we have some mods that add some real coop action for 1-4 players if you like:
https://steamcommunity.com/sharedfiles/filedetails/?id=1383227134
Overview: https://spellforce.fandom.com/wiki/SpellForce_3_-_Anniversary_Community_Patch
Or even a Scenario Mod-Pack in Lord of the Rings style for 1-2 players in real coop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1639811522
Overview: https://spellforce.fandom.com/wiki/SpellForce_3_-_Lord_of_the_Rings_Mod_Pack
add me
I'm not a super experienced in the game or Spellforce, but I got the thing, it's relatively similar to Warcraft 3 in terms of heroes and more or less managed to get the heroes abilities values.
I would preffer restricted controlls, someone for heroes and someone for other stuff, heroes are extremely hard to micro in the long run as far as I see and other units are more like cannon fodder even with healer hero support and I'm only playing on hard yet at the early stages of campaign, and my guess is that this thing with normal units will get only worse in later and/or higher difficulty.
Naturall split in RP mode only would go by splitting heroes controll or in general, splitting stuff into 2 part, like 2 fron attacks with half the heroes and half the overal forces controlled or any viable splitting you come up with, I'm up to that :)
Just add me in friend.
* Unfortunately I have an irregular shedule in playing the game, but we can play whenever we're both available, for this reason I'm leaving highest difficulty to co-op only maybe.
Link: https://discordapp.com/invite/spellforce