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The game is a prequel (stated in the description), set 500 years before the first game (based on information from the first game).
Spoilers from SF1, revealing who all of these people will become.
We know it's 500, because it's been stated that the Circle has existed for 500 years before the first game, and we're gathering the future mages of the Circle before it's formed.
Rohen Tahir (Ice mage)
Uram the Red (demonologist)
Gor the Changeling (conjurer/elementalist)
Ianna the Singer (Mentalist)
Yria of the Light (White Mage)
Isgrimm the Smith
Undergast the Weaver
Shar of the Isles
The ones I haven't met yet, so not sure if they're in this game:
Hokan Ashir (Necromancer, joined the Circle late so shouldn't be in SF3)
Raith the Black
Silverhand the Master of Mirrors
Zahaar the Snake
The Piper.
These are the people that will eventually go insane due to the Allfire (which SF3's protagonist gets access too before everyone else), go to war with each other, and explode the world during the Convocation 500 years later, which will also kill every single one of them except for Shar (who was killed by Undergast before the Convocation) and Rohen (who didn't participate because he was busy fighting future-Rohen).
It's quite tragic, actually, seeing these people interact and knowing they will eventually become ruthless power hungry warmongers vying for supremacy and trying to kill each other.
Haven't beaten the game yet, but I'm assuming Tahar will somehow be taken out of the picture, since there's no mention of him/her anywhere in previous games.
I was thinking about starting a new character (don't like my melee build. It's hard to controll efficiantly in big fights imo.), but if all the companions we find are mages I get the feeling that this is a bad idea.
I take the dwarf as my tank, Yria as archer/healer hybrid.. but if I take another mage with me I would have 3 ranged characters and one tank. Do you guys think that might work?
And yes, I know that the dreamweaver is melee too, that's one of the few companions I found myself. But.. when not micromanaged she appearently dies.. a lot. I'm not sure if she is a good character to take with you in this game. But I only have her since 2 hours or so.. so maybe she quits her dying-hobby later.. don't know.
Regarding the topic itself: I was wondering myself when and where you find all companions in this game.
Would also be nice to get some information about these companions and their abilities before starting a game. Just so you can know which character would fit best to the companions you would like to take with you in this game..
I run Isgrimm as my tank, my main character is an elementalist, Yria is an archer, and Undergast is speccd into his unique Discord tree.
You really don't want two melee characters, in my experience, unless they're both tanks, the squishy one usually goes down from AoE or just large groups of enemies.
Uram can work since he's got a load of leech and extra HP from his tree. Rohen is tenable, but not perfect. Ianna dies if anyone so much as sneezes at her.
So I guess it should be alright to run with two archers or two mages in my group? In RPG's it's usually a smart thing to have two melees and two ranged characters in your group. Well.. I guess I'll just give it a try once I'm back from work!
Now I just have to decide if I want to create a ranged physical damage dealer (archer), or an elemental mage. That's not an easy decision to make, not for me..! :D
And there have to be more because I don't have the achievement unlocked
'a circle of friends' (even more of a pun xD)
I believe Shar may join you after a currently bugged quest (Olive Branch). I can't check, though, until it's fixed, as it's currently impossible to progress.
There should be at least 12 companions in the game, possibly 13 if they're willing to retcon some stuff. So far most of them just came from side quests, or even main story quests, so I'd say if you don't skip stuff, you should naturally have all of them by the end of the game. Unfortunately, with the bugs, it's kinda impossible to do everything right now, so I'm waiting for more patches before I proceed.
It's good because Ianna has an ability that lets you summon a tank that taunts enemies, Yria is a mage healer and Rohen is AoE Mage.
My char does melee and look cool. Hard to kill me with this build.
Oh and I changed Ianna into a Dreamweaver Archer.
Main character: Definitely leadership and white magic. Take brutality as well.
Quickly max leadership rally and resist aura and then learn clarity 2. That's all you need.
Stats should be focusing on constitution since he will be the solo front line tank. Then willpower and strength for aa damage. Use one hand and shield.
Yria: Just go for her archer tree (ricochet and ranged mastery is all you need). And white magic (heal, resurrect).
Max dex/str depending on weapon then cons and willpower.
Isgrimm: Quickly respec him to be a mage. Be an elementalist and choose fire/ice mage. Just increase int/willpower and constitution only.
Ianna: The assassin dual wielding build is cool (and definitely really fun during the rpg portion) but yeah, too fragile (but it works with clarity mc build). But if you want easier rts section, go for the dreamweaver archer build. Pick your favorite dreamweaver spell(taunt decoy is cool) and range mastery for damage. Max dex asap as well then constitution and willpower.
Everybody at 1-2 int only except if their ability scale with int because clarity give you the focus regen.
So yes, use sword and board for leadership tank, 1 dex bow, 1 str crossbow, and 1 staff mage. Spam clarity (put in on Q hotkey) and cheese the game. Like for example during the refugee mission you can easily destroy enemy main base and those horde of troops with just 4 heroes before talking to iskander commander. Not much micro, just spam 1 skill for each character is sufficient. Just QWER like controlling one hero.
Of course everything works but it's just not an optimal thing.
He dies so easily though. I actually have a melee build and be the tank. 9 con with super armor and tower shield. With healing and also brutality trees. Works quite well. The dwarf is more of a damage dealer. Spark here, two handed axe there. back it up with the archer and poof. If you're using the dwarf as a tank he's going to get turned into mince meat when you come across the wyverns. Had to keep them busy with me main character and then move him behind them. Works well enough. Life leech axe helps.
As for the dreamweaver you can only get her later, not sooner. I don't know if you have to do the human faction first or not. I know she uses a name to lure you though. Happened when I was doing the elves. If you don't do the human faction how do you meet her? I'm guessing she'd show up on a different map and use another means to lure you in. And what if you don't do those and jump to main quests after the first one? Does she never join?