SpellForce 3 Reforced

SpellForce 3 Reforced

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DigitalCow Dec 9, 2017 @ 8:47am
Companion Builds (spoilers)
I just got my third compainion (archer from prolog not counting)
And it's another one where i find it hard to choose a build.
So i was wondering how the rest of you builds them.

I did it this way: (btw. my hero is a elemental mage)

Elf:
I went full white mage with her. And now i don't know what to do whit the two archer skilltrees. They don't seem interesting to me. Mage already needs Int and Will and some Const. There aren't enough points for Dex. And going for dex would make a weaker healer out of her (i think)

Dwarf:
He is my tank at the moment. But almost all his points are in his unique skilltree (i like that skilltree). The rest will probably go into passives from the shieldtree.

Orc:
Another melee/magic mix. I don't like his unique tree. The totems don't work with the Alt-Key skillmenue and the transformations don't seem that strong. So i will probably go full magic with him. (probably dark magic since i don't have that damage type at the moment)
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Showing 1-12 of 12 comments
My hero is a healer(because keeping people alive is more usefull then killing stuff slightly faster)

Elf:
I also made the elf a healer but that is mostly because having 2 heroes cast area of effect heal and ressurecting the dead will make fights alot easier.

Dwarf:
I turned the dwarf into an elementalist because i though earthquak would make destroying buildings faster(i was wrong)
He is now mostly my area of effect damager.

Orc:
The orc i turn into a shapeshifter because his bearform is an awesome tank.

As a general rule i prefeer:
Control>Buffing>Healing>Tanking>Dps.

As control doesnt exist in this game and the buffs are near-worthless(they dont do enough to justify using them).
Last edited by Malaficus Shaikan; Dec 9, 2017 @ 9:08am
Alabaster Dec 9, 2017 @ 10:38am 
Hey,

I will also share my point of view. I am playing on the circle mage difficulty, so for me survivability was the key factor for choosing builds(well, mostly).

I am writing it from memory and I am playing the game in a non-english version, so I do not use the proper names of the spells, abilities, or even stats. Sorry if it does not make much sense.

My main hero is a full Constitution + rest in Strenght with the three auras maxed from the leadership tree(+Res, +Dmg, +Regen) and now I am going into passives for 2h weapons damage and probably life leech from black magic.

Yria(Elf):

Reset her and made her a front line fighter with heavy armor and dual wield Dex based weapons.
For skills, I chose the left side of the white magic tree with the shield buff(for fights with debuffers, especially silence) and the HoT spell. The HoT spell has an additional buff, that says, that EACH beneficial effect gives additional HoT and spell points regen, so it is a combo with my main heros auras.
This alone makes my party almost immortal, as Yria can regen the spell points used for casting the HoT faster, than the spell duration, or even the decreased cool down(25% lower from passive) and the healing is massive.

Isgrimm(Dwarf):

Reset and went full Constitution and Will Power.
Went for the AoE taunt in the Dyscypline tree and for the Ice form spell that makes him invulnerable with decreased spell cost and cool down for ice spells. Now I am aiming at the stone cyclone spell from his unique tree.
The idea is to taunt and ice himself as much as possible.

With these three I was able to kill in a fair fight the two trolls in the map where you first meet Isgrimm and my party was around level 7-8(in circle mage difficulty each had around 2.7k HP and hit like a truck with 100-150 dmg per swing with knock down).

Gor(Orc):

As I already had survivability, I wanted some damage and CC(and the only cc worth anything in this game, in my opinion, is silence). So I reset him, went with 10 Int and rest in Will Power. Maxed the summon undead(as it provided some synergy with my mains auras and Yrias AoE HoT in melee range) and the two spells on the bottom left of the tree, the AoE debuff(4 different harmful effects for 10 sec) and the single target burst damage that also damages nearby enemies(the spell also deals additional damage for each harmful effect on the target, so it has some synergy with the debuff field). He has great spell point regen, due to his high int, so even when he is out of Yrias HoT range, he can cast spells quite reliably.
TMT Dec 9, 2017 @ 11:00am 
Yria solo can kill both trolls on 5lvl by bleed arrow
Alabaster Dec 9, 2017 @ 11:14am 
Yes, if you run around till they lose aggro and hit them again, or you run into the forest, where they cannot follow, due to their size. As I mentioned, a fair fight.
Marcos_DS Dec 9, 2017 @ 12:02pm 
Main:
Respite II, Preserverence II, Exploding Zombies, Talisman: Summon Walker
Auto: Hammer with Blunt+Fire+Black
Role: Tank with con 9 + Tower Shield (27% block) and Heavy armor, Aura buffing 20 allies for health, focus and resistances, and summon more allies


Yria (Arcane Archer): Restore II, Tiaras Shield II, Impaling Shot I, Talisman: Heal
Auto: Bow with Pierce+Black+White + chance to purge + chance to summon goblin
Role: Healer and stunner

Ianna (Assasin): Flurry of Blades II, Phantasm I, Doppelganger II, Talisman: Fire Nova
Auto: Two daggers with Pierce+Slash+Ice+Black, inflict Dreamweavers Mark II, chance for bleeding+impaired, 30% damage=health
Role: Run into combat with two dopplegangers, kill kill kill

Undergast (Mage): Paradox II, Retailiation II, Exploding Zombies, Talisman: Summon Walker
Auto: AOE staff with Ice+Black+White, chance to weaken and silence
Role: Debuff and damage enemies (Auto+Paradox), Buff allies (Paradox+Retaliation), Summon allies

Basically, the party is a small army with 6 exploding Zombies, 2 Walkers, 2 Doppleganers, all of them buffed by 2 auras, retaliation and paradox.
Last edited by Marcos_DS; Dec 9, 2017 @ 12:02pm
Lu5ck Dec 10, 2017 @ 5:35pm 
Just started playing, this is what I doing for Hard (first and current game). I only reset the toons after I gotten Isgrimm.

Main (Full tanker)
Stats: Mostly in con, enough str to use weapon. Once max con, invest in str.
Gear: Best tanker armor/helmet/shield available. Highest DPS one-hand weapon available. HP or Direct attack accessories
Abilities: Brutality/Discipline/Black Magic
Abilities: Leadership Tree, aura path
Abilities: Discipline Perk, Sword & Board Perk, Black Magic Perk

Yria (Reset)
Stats: No strength, no con. Mostly int. Enough dex to use bow. Enough will to use robe/hood
Abilities: Everything on White Magic Tree

Isgrimm (Reset)
Stats: Enough con to use default armor. Max int, rest will.
Gear: Magic staff, will or focus regen related accessories. Fire amulet works well with ice/white/black staff.
Abilities: Everything on Elementalism
Last edited by Lu5ck; Dec 10, 2017 @ 5:39pm
Batailleuse Dec 10, 2017 @ 8:56pm 
Playing in Circle of Mage difficulty

Main character

White magic

-Clarity II (better for healing than restore)
- Hierophant I

5pts on CON and all the rest in INT/WIS

Active spells : Clarity/Call of the forsaken/seed of darkness

Dark Magic

- Call of the forsaken II
- Seed of darkness (insane aoe combo with the aoe bleed from elf)

the third one is really flavor you could take elemental only for the first passive (+x% spellpower)

Elf

just put things in her passive and took all the arcane archer stuff and took the stuff that heal anyone that hit the target in white magic

I play her with INT/WIS

Active spells

Arrow of light/ aoe bleed / the debuff that heal all that attack targets

Dwarf
i specced him in elemental (full fire) + only all resist from his special tree

I picked the mono target Fire + fireball + earthquake


Orc

i just play him with Darkness / fire totem when i take him

Int/wis

Active: Seed of darkness/call of the forsaken/fire totem

Assassin:

i picked her decoy things and the "psy" tree i use her with a bow but i think would be worth a try to get her an AOE staff to see if the passive from her psy tree work on the aoe. ( i seldom pick her otherwise)

Demonist:

i dont play him

the Inventor's guild mage:

call the forsaken/ethereal blade/seed of darkness

(thats all i got for now)


on a final note, basically your zombies are your tanks, it spawns by 3, and make the hardest mode a joke, they can tank 10 mobs like its no big deal.

i seldom have to use any heal/mana potions, i didn't die once since i have 2 summoner in the team, even the maps that are supposed to be "RTS" and payed with an army (especially in circle mage mode) i only need my team to do it (and faster than rts mode) the dwarf does wonder with its earthquake II to clean ennemy bases.

I killed all the Orcs in the first village without using the village militia army, and i killed all the orcs clans to get the Orc toon without using any army either.

just aggro every pack of monsters by casting 1 or better 2 zo;bies in the middle of the pack, everything aggro them.

then its just AOE bleed, 2 seeds of darkness and be done for 90% of fights.

qt my current lvl (i didnt even get to the 2 relics yet)

the 2 darkness seed do about 250 in aoe each.

and with 3 toon using AOE staff + yria with her bow everything drops super fast anyway.

just make sure you pick one or 2 guys that can pop zombies and your game becomes easy.:steamhappy:
Last edited by Batailleuse; Dec 10, 2017 @ 9:02pm
Dozand Dec 10, 2017 @ 11:43pm 
i mostly prefer ranged party
maked my main bow-dark m - ligth m
summon undead best skill for tanks, also fun corpse booom, i like combo it with bow tree Mine and ricochet
do no but in my option elemental mages look weak, take it only for fire side not best invest, skill vs buildings mostly useless and warrior have same, but he can single-attack kill any watch-tower.
in RTS mode most units have high element.defence and phys attack work much better, 50% other enemys killed by my ranged auto-attack and undead as tanks
Bifleur Masque Dec 22, 2017 @ 5:00pm 
ow i played the game and finish it

my team

main character spe dark magic undead summoning 3 devorer summoning 3 healing 3 and all the dark magic aptitude 3, walker summoning item

Angar pure tanking with is 2 aura and aoe taunt 3 , concentration item

Uram , dps with heavy axe vampiric, haste aura 3 whriling attack 3 demon summoning, walker summoning item

Undergast healing 3 paradoxe 2 undead summoning 3 walker summoning item



Warmachine Jan 4, 2018 @ 3:54pm 
Originally posted by Marcos_DS:
Main:
Respite II, Preserverence II, Exploding Zombies, Talisman: Summon Walker
Auto: Hammer with Blunt+Fire+Black
Role: Tank with con 9 + Tower Shield (27% block) and Heavy armor, Aura buffing 20 allies for health, focus and resistances, and summon more allies


Yria (Arcane Archer): Restore II, Tiaras Shield II, Impaling Shot I, Talisman: Heal
Auto: Bow with Pierce+Black+White + chance to purge + chance to summon goblin
Role: Healer and stunner

Ianna (Assasin): Flurry of Blades II, Phantasm I, Doppelganger II, Talisman: Fire Nova
Auto: Two daggers with Pierce+Slash+Ice+Black, inflict Dreamweavers Mark II, chance for bleeding+impaired, 30% damage=health
Role: Run into combat with two dopplegangers, kill kill kill

Undergast (Mage): Paradox II, Retailiation II, Exploding Zombies, Talisman: Summon Walker
Auto: AOE staff with Ice+Black+White, chance to weaken and silence
Role: Debuff and damage enemies (Auto+Paradox), Buff allies (Paradox+Retaliation), Summon allies

Basically, the party is a small army with 6 exploding Zombies, 2 Walkers, 2 Doppleganers, all of them buffed by 2 auras, retaliation and paradox.
What were your starting stats on your main? also what three trees did you go with? this build intrigues me. Currently trying to decide what I want to start as with much difficulty.. lol
Dramatic_Effect Jan 5, 2018 @ 4:46am 
I had a pretty effective build:

Main: full tank: holy shield (later Avatar); Respite, Preseverence, and full discipline

Uram: Melee damage dealer: whirlwind, death kneel, and demon summoning

Yria: mostly healer, but also damage dealer and summoner: healing, resurrection, and this chain-arrow thingy that jumps to other enemys. +bow with chance to summon random wild animal + helmet with chance to summon goblin = one chain shot into an enemy army: horde of animals tearing apart EVERYTHING

Rohen: damage dealer, kills stronger units: with chain lighting, fire ball, fire spark for stronger units ,full elementalism, and his combat opportunist perk
chain lightning kills weak units instantly => infinite focus

So one chain lightning + chain shot and armys are mostly dead, especially with the AIs addiction to spam of trash units
IoMtT-Hy Jan 21 @ 3:08pm 
Originally posted by Batailleuse:
Playing in Circle of Mage difficulty

Main character

White magic

-Clarity II (better for healing than restore)
- Hierophant I

5pts on CON and all the rest in INT/WIS

Active spells : Clarity/Call of the forsaken/seed of darkness

Dark Magic

- Call of the forsaken II
- Seed of darkness (insane aoe combo with the aoe bleed from elf)

the third one is really flavor you could take elemental only for the first passive (+x% spellpower)

Elf

just put things in her passive and took all the arcane archer stuff and took the stuff that heal anyone that hit the target in white magic

I play her with INT/WIS

Active spells

Arrow of light/ aoe bleed / the debuff that heal all that attack targets

Dwarf
i specced him in elemental (full fire) + only all resist from his special tree

I picked the mono target Fire + fireball + earthquake


Orc

i just play him with Darkness / fire totem when i take him

Int/wis

Active: Seed of darkness/call of the forsaken/fire totem

Assassin:

i picked her decoy things and the "psy" tree i use her with a bow but i think would be worth a try to get her an AOE staff to see if the passive from her psy tree work on the aoe. ( i seldom pick her otherwise)

Demonist:

i dont play him

the Inventor's guild mage:

call the forsaken/ethereal blade/seed of darkness

(thats all i got for now)


on a final note, basically your zombies are your tanks, it spawns by 3, and make the hardest mode a joke, they can tank 10 mobs like its no big deal.

i seldom have to use any heal/mana potions, i didn't die once since i have 2 summoner in the team, even the maps that are supposed to be "RTS" and payed with an army (especially in circle mage mode) i only need my team to do it (and faster than rts mode) the dwarf does wonder with its earthquake II to clean ennemy bases.

I killed all the Orcs in the first village without using the village militia army, and i killed all the orcs clans to get the Orc toon without using any army either.

just aggro every pack of monsters by casting 1 or better 2 zo;bies in the middle of the pack, everything aggro them.

then its just AOE bleed, 2 seeds of darkness and be done for 90% of fights.

qt my current lvl (i didnt even get to the 2 relics yet)

the 2 darkness seed do about 250 in aoe each.

and with 3 toon using AOE staff + yria with her bow everything drops super fast anyway.

just make sure you pick one or 2 guys that can pop zombies and your game becomes easy.:steamhappy:

Old post i know sorry, but did they remove the aoe bleed from yria?
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