SpellForce 3 Reforced

SpellForce 3 Reforced

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Xyanid Jun 24, 2017 @ 2:24pm
Regenerative/recollectable ressources
If have played the first Spellforce and as I recall there were some possibilities to at least regenerate some resources.

For example the elves could build a forester, that would allow for trees to regenerate around the area of the building. So maybe even for Lenya and the Dark root stuff that the orcs have that would be a possiblity.

Also fish and land animals should be able to respawn, since the farm also provides regenerative source of food.

Regeneration would need some balancing naturally, so its not possible to just pump out unit after unit without running out of the required resources.

For Iron and stone that would make not much sense, but maybe each killed enemy and destroyed building could drop a fraction of the ressources that was used to create it and workers would be able to pick them up. I know this is already possible if you kill a caravan to pick up the ressources that it transported.

Just throwing this idea out there in the hopes that it may stir up some ideas and hope that it makes it into the final version of the game.
Last edited by Xyanid; Jun 24, 2017 @ 2:24pm
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Showing 1-7 of 7 comments
Keaton Jun 24, 2017 @ 3:25pm 
I never had a game last that long that I ran out of iron or stone or the specialised resource, wood on the other hand :P So if anything, something to give more wood in the long proces or forestation.

On the other hand, they do have that X multiplier for the resources for multiplayer, it just isn't available at the time.
For the campaign it is hard to say if renewable aspect would be a perk. That means the enemy has it too. So in some situation it could become dangerous where they are holed up in a fortress region and just regain/infinite resources. And I can already suspect that some missions involve starting with a low resource deposit and make it a sub goal to grab a far away sector to gather it.
Or some sort of neighboring (controlled) region trade/reinforcement supply perhaps?

TL,DR: In multiplayer yes , allthough that purpose is pointless by the fact you can pick resource multiplier.
In the campaign, personnally more of a no, than a yes.

The resource unit recycling sounds good in theory, but they don't have a lot of resource to drop, if you cut everything even by 50%, you would still only get 1 or in rare cases 2 resource. Food/farms wouldn't be usefull because food is the dominant resource in order to built it.
Xyanid Jun 25, 2017 @ 12:27am 
Yeah the resource multiplier I did not take into account. Since it s not working and was not present in the past games, if I recall correctly.

The whole aspect is more interessting if you have a low resource environment like you said.
Then it would come down to a battle of dominating resources kind of like a back and forth.
Keaton Jun 25, 2017 @ 1:36am 
Originally posted by Xyanid:
Yeah the resource multiplier I did not take into account. Since it s not working and was not present in the past games, if I recall correctly.

The whole aspect is more interessting if you have a low resource environment like you said.
Then it would come down to a battle of dominating resources kind of like a back and forth.

Exactly what I was thinking, and I think this is what the game/devs are trying to aim at.

btw, don't hunted animals regen when they are still present? When its 0, they can't regen, but what if you stop at 10 or something do they regen then? Same with fish.
Xyanid Jul 1, 2017 @ 10:07am 
I do not think the regen actually, even if not hunted down completely
Setari Jul 4, 2017 @ 11:38am 
Originally posted by Keaton:
Originally posted by Xyanid:
Yeah the resource multiplier I did not take into account. Since it s not working and was not present in the past games, if I recall correctly.

The whole aspect is more interessting if you have a low resource environment like you said.
Then it would come down to a battle of dominating resources kind of like a back and forth.

Exactly what I was thinking, and I think this is what the game/devs are trying to aim at.

btw, don't hunted animals regen when they are still present? When its 0, they can't regen, but what if you stop at 10 or something do they regen then? Same with fish.

No, they don't. This is a feature in most games that have "living"resources like that (Settlers 7 comes to mind) but not this one.
Sam Hotte Jul 4, 2017 @ 12:33pm 
Would render the farms kinda obsolete, tho, if prey and fish regenerated.

Anyway, i wouldn't like regenerating resources in MP, because it's part of the strategy thingy to cope with what's available on a map and to fight over sectors that have what you need.
And the final game will apparently have adjustable amount of resources per map so that you can choose beforehand if you prefer a quick, low resource game or rather a long battle with lots of resources for replacements and upgrades.
Tenshin51 Jul 4, 2017 @ 11:04pm 
Have played the beta against Ai, resources are fine just don't spam expensive units and units. Always build watchtower if your leaving the area and near the mid where you will fight most.

Turtling is the best strategy against Ai and have some small group of party to expand your sector for more resources. Wait for your siege units then you will attack Ai's capital and fortified outpost.

Also your first tier units are decent except for the elves invest on their tier 2 unit, they only required food. Food is unlimited resources in the game thanks to farm.
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Date Posted: Jun 24, 2017 @ 2:24pm
Posts: 7