SpellForce 3 Reforced

SpellForce 3 Reforced

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Orc paladin hero? Seriously?!
Hey, so 1st of all...ORCS, they're just...ORCS. Nothing else need to be added!

But...orc paladin? I hope it's just for beta purposes, even WoW (as far as I know) didn't have orc paladin :D It...just...cannot...be...

Anyway I'm loving it so far! Even due to orc paladin (yea, I know I said it few times).

What is a great plus? There is no like same units for orcs/human. These units really differs!

I mean, for human starting units we have these axe guys and torch throwers, so I was sure for orcs we will have some meele and range unit. I was more then surprised, that we have goblins and some warg riders or something. It's just GREAT!

So far. I'm loving it, except...guess what? Orc paladin! I just can't look at him...
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Showing 1-15 of 55 comments
Keaton May 26, 2017 @ 3:03pm 
So your dislike for the orc paladin is purely based off that it can't exists because everyone else (games, media, etc.) says they can't exist? Doesn't bother me at all, live and let live.
See it as something that the devs are even willing to introduce new stuff.

However I do share your enthousiasm about the different unit slots :P
Even the refit of the heroes into orc version. I was honestly surprised :O
Last edited by Keaton; May 26, 2017 @ 3:06pm
xaan May 26, 2017 @ 3:15pm 
Is there an official guideline that says how fantasy races can and can't be? I think it's OK to be different from other imaginations of Orcs. D&D has Half-Orc Paladins. So why can't Spellforce have full orc Paladins?

On a side note: would have liked to see some female Orc units in the game. Purley for eye candy...erhm, inclusion and diversity of course. RIght? Inclusion and diversity... :D

https://www.artstation.com/artwork/GENJW
Keaton May 26, 2017 @ 3:48pm 
Originally posted by xaan:
Is there an official guideline that says how fantasy races can and can't be? I think it's OK to be different from other imaginations of Orcs. D&D has Half-Orc Paladins. So why can't Spellforce have full orc Paladins?

On a side note: would have liked to see some female Orc units in the game. Purley for eye candy...erhm, inclusion and diversity of course. RIght? Inclusion and diversity... :D

https://www.artstation.com/artwork/GENJW

Haha, sure 'research', would be fun if they did that. The game is already great in the graphic department. Who knows what the future might hold?
Last edited by Keaton; May 26, 2017 @ 3:49pm
Tam May 26, 2017 @ 10:12pm 
Originally posted by Keaton:
So your dislike for the orc paladin is purely based off that it can't exists because everyone else (games, media, etc.) says they can't exist? Doesn't bother me at all, live and let live.
See it as something that the devs are even willing to introduce new stuff.

However I do share your enthousiasm about the different unit slots :P
Even the refit of the heroes into orc version. I was honestly surprised :O
There were no paladin like characters for orks (never were), only humans had these. Orks also had no healing magic (or buildings).
xaan May 27, 2017 @ 12:13am 
Originally posted by Tam:
There were no paladin like characters for orks (never were), only humans had these. Orks also had no healing magic (or buildings).

'Were' beeing the operative term... :D

Seriously, though: Orcs are a fantasy. An imagination. Warcraft Orcs ar different from Warhammer Orcs and both are different from Lord of the Rings Orcs. (Warcraft Orcs do have healing magic btw.)

So why can't Spellforce Orcs be different again? Becaus 'it's never been done before'?. That's not an argument.
Last edited by xaan; May 27, 2017 @ 12:13am
Tam May 27, 2017 @ 12:58am 
Originally posted by xaan:
Originally posted by Tam:
There were no paladin like characters for orks (never were), only humans had these. Orks also had no healing magic (or buildings).

'Were' beeing the operative term... :D

Seriously, though: Orcs are a fantasy. An imagination. Warcraft Orcs ar different from Warhammer Orcs and both are different from Lord of the Rings Orcs. (Warcraft Orcs do have healing magic btw.)

So why can't Spellforce Orcs be different again? Becaus 'it's never been done before'?. That's not an argument.

No, i do not mean orcs in generall.
I'm specifically talking about Spellforce orcs. They already have a very detail depiction in the former two spellforces and healing or Paladins is just not what they do. That does not fit with their Traditions, their religion as well as their life style. A paladin might work to a degree as long as everything that has to do with light and healing is taken out of the equation (allthough then you can just call it Defender which is an actuall Orc job) but healing via magic is an absolute no go and actually not fitting with the spell force lore.

Originally posted by Mindeveler:
Originally posted by Tam:
Orks also had no healing magic (or buildings).
They did in some games. Not white healing magic like in SF3, but still healing magic.

I have no issues with paladins.
Sure, it was a little weird to see them, but no-one forces you to hire them if they seem unrealistic to you.
Personally, I just changed my favorite party (paladin + white mage + elementalist) which I always used playing as humans and tried marauder instead of paladin.

As i said above, I'm specificaly talking about Spell force orcs, not Warhammer orcs, not Warcraft orcs, not Tolkien orcs.
Orcs in Spellforce are etablished, they have lore behind them and they do not use healing magic.
Last edited by Tam; May 27, 2017 @ 1:02am
zalewskimichal88 May 27, 2017 @ 1:23am 
Ok Ok guys.
Yesterday I wrote this post with the impulse...maybe you are right. I should be open minded, if developers decide to make paladin orc...fine, I just won't play him (I can choose different heroes).

Anyway, as we can see that units varies, so I believe that every race might have their own set of heroes (different skills etc). :)


Younger Dreams May 27, 2017 @ 1:24am 
+ for Tam
TaShadan May 27, 2017 @ 1:33am 
I do not care about Orc Paladins but i am sad that Orc heroes are just copies of Human heroes with same skills. I would love to see more diversity.
zalewskimichal88 May 27, 2017 @ 1:48am 
tashdan...That's what I wrote above :)

I believe these heroes, is just for purposes of beta version :) And later on, each race shall have their own set of heroes with different skills etc :)
Younger Dreams May 27, 2017 @ 1:49am 
Originally posted by tashadan:
I do not care about Orc Paladins but i am sad that Orc heroes are just copies of Human heroes with same skills. I would love to see more diversity.
+, Also they have same armor. This should be changed.
Tam May 27, 2017 @ 2:04am 
One thing i forgot: Orcs have indead the posibilities of having healers, just not as white mages or by praying to the light. Their Shamans employ the natural effects of different plants to make lotions and serums to heal the wounded and ill.
Younger Dreams May 27, 2017 @ 2:25am 
I would replace the properties of these healing totems. I think they should increase the damage, HP, defense for units, but not to heal. If the human towers shoot stones, why orc's towers do not shot fireballs? This is contrary to logic, because we have Orc Firemaster, if yes why they can not climb on tower instead of archers? Absolutely not logical!
xaan May 27, 2017 @ 2:36am 
Originally posted by Tam:
No, i do not mean orcs in generall.
I'm specifically talking about Spellforce orcs. They already have a very detail depiction in the former two spellforces and healing or Paladins is just not what they do.

Huh, gues i haven't considered Spellforce 1 & 2 lore. So, would it be possible that certain tribes jsut do things differntly? They don't all have to follow the stereotype, right? Just like not all humans are devout paladins, do all orcs have to be bloodthirsty killers?
Keaton May 27, 2017 @ 2:55am 
Originally posted by xaan:
Originally posted by Tam:
No, i do not mean orcs in generall.
I'm specifically talking about Spellforce orcs. They already have a very detail depiction in the former two spellforces and healing or Paladins is just not what they do.

Huh, gues i haven't considered Spellforce 1 & 2 lore. So, would it be possible that certain tribes jsut do things differntly? They don't all have to follow the stereotype, right? Just like not all humans are devout paladins, do all orcs have to be bloodthirsty killers?

Exactly, we can't forgot that the orcs exist out of many clans, even possible exiled clans for having a different view on many things then the 'regular' orc. At most you can say orcs have a disdain for light magic, but that doesn't mean they outright never use it.

Think of it like this if you want to follow logic. The factions have skirmishes and wars between each other, that much is known. If orcs go to war with a faction that uses healing magic, don't you think that the orcs would have massive causalities because they refuse to use it? While the other factions keeps its numbers pretty steady. Potions and balms can only go that far ..
It doesn't have to be super pure light/healing magic on a similar level elves and humans use, it can even be a crude form that they developped themselves as a off branch from the 'light' version.

We can't forget the rules are a bit different here. This is a world that isn't influenced by the Convocation war and the shattering, they could have different views on many things here.
Up until now we have only see things from within a shattered EO and not when the world was still a whole.

Also in SP 1 we saw and know that sometimes Elves don't shy away from dark Magic even though most are abhored by it. The elves are the 'archetype of light magic yet they use dark magic. Why can't the same thing be said for orcs? The reason? Because of 'Nature'. Nature isn't inherently good or bad, it contains life and death and still is classified as light. And orcs don't exactly shy away from nature.

If possible, could you give me a lore argument from the past games where there has been said for a 100% that orcs don't/never use healing magic?
Last edited by Keaton; May 27, 2017 @ 4:52am
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Date Posted: May 26, 2017 @ 2:01pm
Posts: 55