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The biggest ones I suggest to stay away from at the start are the thief type business, although they can be huge money makers, everyone will hate you, and once the AI's get into council positions they will come after you hard, even pass down death penalties to you if they secure judge seats. So get an economic foundation laid down, get your body guards armed and armored, gain a council seat or two, then dip into crime for profit if you wish.
My favorite t2 business is Big farm, mixed with Butcher shop. Then I also always build mercenaries, 2-4 buildings based on how big the map is. Its never bad having extra muscle around.
dunno abt "exact" profitable, because for me even if it do profitable but too much miromanagement, is so tiring, i just found easy way to play, but maybe "less profutible"
i mostly start as fisherman, and speed run until we can produce, fish oil, its always easy because the demand mostly higher than supply just put it on fish oil on production, set it on store front storage, and leave at it as...
then after u can have more bussiness, pick orchard, one to automaticly produce rock candy, and one for juice...
less hassle and guaranteed stable income for early play.
( regarding the priest, investigate what religion is the biggest in the city and follow that fait that way you get more people comming to your church early on )
And send your followers out on the street to gain more followers and get donations or sell stuff on the street.