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https://theguild3.fandom.com/wiki/Skills_and_Abilities
The Robber can learn 3 different money making abilities. First they can juggle. Not illegal or even all that shady. Guess gotta earn coin to get your dagger somehow. Common sense. Would say. Get "Entertainment up." Since Juggling is that. Entertainment. Then you unlock Ambushing.
Ah yes actual robbery. So there's a few possible options. 1. The Robber needs to be good at Intimidation that stat is raised by Char and strength. But what about actual combat? I mean your ambushing somebody robbing them at knife point.
Do I go by general theme of the building? What makes sense for individual activities?
Productivity is self explanatory for crafting.. But.. It's listed across the board for all npc's. Also it's not a term that only described Manufacturing. For example the skills that would make a robber productive at his line of work vs say a fisherman are drastically different. Considering how slow leveling is. The unclear nature of which stats do what becomes all the more frustrating.
Agree. Still a lot of exploration needed just to understand things like "Is Dex ultimate "must have" for all production workers or not?" or "how workrate speed affects non-production workers like thiefs, guards and co?"
yep. But just total numbers in "traiding" is a gap. Mayby I just need to buy a limbermill to cut my expences twice... who knows... no info. Just investigation