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You can send characters from your dynasties to long-distance travels to open trading outposts with far-away lands. Although this is not always profitable, it allows you to make money from special events where a far away city or country will either be in dire need of a type of items and will buy it for very high, or will have an abundance of items and sell it at a very low price.
In general the Guild 3 is more about optimizing production to make money than manipulating the market, outside of those specific trade events.
Hope that answered your question!
well, from my experience, thats not true, you can definately make more money by producing stuff, however most of my income comes from trade, usually if you buy out any stuff or sell a lot, you can manipulate market very well, f.e. if you have a pregnant character+3lucky stones+clothing that provides +10bargaining and stuff like literate or buy perks you get 50+ bargaining that makes very easy to make money out of trade, basically it depends on how much you invest or what prices you found, however i'm making money by running from left salzburg town to right salzburg town and back in 30min and depending on the price you can make 10k/run and after a while just go to nearest port or next city and get there something cheap to distabilize market etc.
At least at the start of the game, I make quite a bit of profit by delivering my own products to the highest-priced markets instead of automating deliveries to just one place.
Then I find something in that market that has a low enough price that I can sell it for a profit on another market, sell it to the target market, and do it again. I'm not sure if all the buying at markets that I do improves my reputation with those towns.
Sometimes I'll buy out the storefront products of other buildings and stockpile them for a while, because it tends to be cheaper to buy at storefronts than at markets. Then when there's a great buying price for that product I can sell my stockpile at a good profit, even though I don't produce that item myself.
To be fair, I do optimize one character for this and like to play in 1-year-per-round mode. I improve their bargaining score with charisma and intelligence boosts (training, washcloth) and equip them with all sorts of bargain-boosting stuff. I get them a riding horse for the fastest travel time, sacrificing that fourth inventory slot for speed's sake. Oh! Also, I make sure they're well armed/armoured or have personal guards.
Hope that helps!
I totally agree with spacewolfcub, trading only is totally possible. it's even possible to get obscenely rich quite fast without ever building a single production building (at least in career mode). Most is already said about it in the post above, I just want to add that pregnancy is a HUGE bargaining bonus that gives the trade-only-way a perfect boost at the start of the game.
How was your trade-only Run :) ?
btw most fun part is to distabilize markets by buying all the stuff out and selling to another market 200 of stuff and then after a day do the same otherwise for the same stuff ^^
Oh, it seems I didn't read your post from last month properly, sorry.
I agree with everything you wrote, although I would even dare to go so far as to say that trade-only can be even more profitable than playing with production buildings
Best wishes :)
(My question was originally meant for TallestDavid since he had written that he would try a month ago. Thank you for your experiences nonetheless!)
Is it possible to put robbers in every single corner of the map and starve the cities to spike the prices?
You can make your own products without buying "mats" from the market