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1) I like the idea of assigning districts, this was more of a problem with the robbers hut for me. Once I got the city thieves building though, it didn't seem to be a problem anymore. I wasn't really keeping an eye on my thieves and what they were doing. All I know is they were making me so much money I didn't care
I actually kept pick pocketing and breaking into buildings illegal. I controlled the courts, so I just set them free, not caring about public opinion. The main reason I did this is so I could punish AI from doing it to me. If it's legal, you can't punish them for it. I actually made more things illegal for this reason. All my people had get out of jail free cards
2) Agreed
3) I actually enjoyed this. I don't know what it is, but I'm always a militaristic person. I'll play peacefully and mind my own business most of the time, but the moment another family threatened me or declared a feud, it was on. It was full on war, and man was I aggressive about it. I always made sure my family were geared up. I had my henchmen with riding horses so they could get around quickly to backup family members. My thieves and robbers became assassins. Until their entire dynasty was wiped out did I rest and go back to my peaceful play. Civ 6 kind of turned me into a war monger >_>
I have noticed the occasional extra crime my people would do without my say. Like a henchmen stealing from a body when I certainly didn't tell him to. Hell, I've seen random passerby just break someones bones. My guess is because I tanked their public opinion through my political power. Still, don't like my people doing things I didn't tell them to
4) This explains a few things for me... a lot of skills need some tweaking it seems
5) I built one of these just before saving a game. I saw how poorly the money was coming in and reloaded my game. The amount of money they extort was so low, it didn't make up the cost of paying the employee. It wouldn't be as bad if they didn't return to the garrison after every extortion
I'm actually about to build one again in a current game and intend to give them horses, now that I have a horse production line. But the way I plan to use them is basically a personal military for my growing family. The amount of henchmen I have isn't cutting it
Part of me wonders if maybe this was their intended use. Not really a way to make money, but a way to further expand your own military. At any rate, I'm making more than enough money from my other business to pay for it. Militaries don't typically make money, they cost money. So, that's how I'm going to use them
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1) I actually have a few ideas on how to change the punishment system. I don't find it too big of a bother constantly voting on things, as it's a pretty quick process. What I do have a problem with, is when their auto tasks stop because of it. That is super annoying
I believe the reason they do this, is because you're brought into a different scene and I think it might physically move the character there, which cancels whatever it was they were doing. This happens all the time during weddings, as several family members show up there
2) An auto-vote for your people would be nice. I think if all 3 nominators are your family, it does just auto-vote your family, but I could be wrong on that. Also if you are the only nominee, it doesn't matter if people vote or not. The game has to fill the spot one way or another, even if it has to pull some random person off the street, I've noticed
3) I stopped using Public Relations for this reason. It takes so damn long it wasn't worth it. There's a lot of other skills that need tweaking as well
4) I actually send kids to school because it's safer than any other activities, which brings up a whole other issue. The moment a kid gets sick, you might as well write them off as dead unless they just happen to be next to a place to heal. They die so epicly fast from illness, I haven't had a single child survive. I stopped sending them to do tasks because of this and just send them to school now
4B) (you typed 4 twice :P ) I actually don't really know how either. I'm not entirely sure how certain actions influence the bars on the guild screen. I've been invited to the Thieves Guild the most, and then I usually instantly get booted out of it for whatever reason. I've been invited to 2 of the other guilds as well, but I don't even know what I'm doing to cause it to happen. So making this more clear would be nice
5) The tutorial actually tells you where to do this. The way you did is actually just one of the several ways to do it. Having the option on the Dynasty screen would certainly make it easier/quicker to use
thanks for the detailed feedback. In general you are right. There are quite a few actions that are currently not 100% balanced due to a lot of them still changing and not all of the execution times/XP is reworked for all actions when we change or implement a new one. There will be a few more rounds of re-balancing the actions during the Early Access phase.
Generally I like your Quality of Life suggestions. We will think about more ways to make interaction a bit easier and so that you don't have to watch over every court proceeding in detail and maybe can set a voting behavior per office holder.
This would/will be an amazing game once it's finished, imagine an up-to-date The Guild 2 with better AI, balance, more options etc
Can't wait!