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If your opponent is a handywork base class and you are too... well you can as well quit the game, because no matter which profession you choose, they'll take it too. And not only that they'll just take all available ones... 0/10 on the fun scale when this happens early in the game.
i noticed the same then i started buying the unbuyable from the stores not the markets
TG2 suffered from wares not actually consumed over a long period of time, but TG3 makes prices feel very random.
you are right, in our efforts to make the market feel more alive we overshot. The next patch will see another set of balancing changes to the economy to counter being able to make insane amounts of money just by buying+selling the same article as well as reducing the chance of an item jumping from minimum price to maximum by just buying one copy of it from the market.
It is still a work in progress and we are aiming to find the right sweet spot where the market feels like it is alive without being exploitable.
In TG2 the AI didn't seem as active in terms of building new workshops, so I wonder if part of the solution here is to make the AI actually assess market prices when deciding what shops to build (if they don't already). If blacksmith goods are scarce in a town and can fetch a high price, a player would probably think to build a blacksmith shop, so maybe the AI should engage in a similar calculation?
Awesome, didn't expect this issue to be addressed that quickly! You guys rock.
Thank you very much guys, with that fixed the game can be incredibly fun.