The Guild 3

The Guild 3

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Rayune Sep 2, 2017 @ 6:48pm
Graveyard/Friedhof
I am extremely excited for this game. I have been for about two years now, and it feels like everything I have played in the past year has been filling time in waiting for this to come out. However, I do have a very serious concern regarding this game, which is taking a very realistic approach:

What about my beloved graveyard?

Sure, it wasn't the most profitable business, and it was much less interesting in TG2 than in TG1, but it was my FAVORITE. I saw previous reports referring to it as a resource building, much like the quarry or woodcutter's hut. Is this still the case? Has it been wiped entirely from the businesses, like the church appears to have been?

If it is there, can we do cool things with it like TG1, or will it just be a re-skinned business to produce objects with interesting uses, like in TG2?

Renting out graves was awesome (+1000 points if we can do this again). Raising the dead for your (absolutely free) workers was fantastic. Smacking them around was fun, and I was never quite sure whether the strange way their bodies sometimes balloon out of proportion after you do was intentional or not. The upgrades created a kind of spooky charm to the business that was lost if you were doing something boring like tailoring. The business also gave you opportunities to do all manner of mischievous things to your opponents. They never seemed to actually DO anything, but it still gave you some options. While TG2 didn't include these features, it still carried over some pretty useful things with the Sorcerer Documents, where you could forge crimes for your opponents that were punishable by death, if you were lucky. And while you didn't have the deranged little zombies anymore, the workers had those eerie, macabre masks, and you still got the feeling in it all that you were kind of living on the fringe of society.

Granted, you could make more money doing virtually anything else, but it was fun. What about for The Guild 3? I am very concerned that, if they haven't cut it, it will simply be a building that you buy, turn "dig up bones" on, and ship them off to the alchemist for all of the interesting stuff to happen.

What say you, GolemLabs? Is this going to be the game that I have been dreaming of for the past two years, or am I going to cry myself to sleep for a month after release while my poor wife looks on my misery helplessly? We're going to get early access, and if you tell me that you've taken everything good out of the graveyard, then so help me, I am going to lobby for you to put it back in for an update or expansion.
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CiKi Sep 2, 2017 @ 8:45pm 
well according to this video https://www.youtube.com/watch?v=I7BdNyIisL4&t=14s


if you see around 5 min time, they are showing skill menu. If they gonna include graveyard then it must be under herbalism branch. but the options I saw were medicin, alchemy. IDK what other options are. There was a talk to include graveyard thing in the game before couple of years ago but now i think they scrapped that idea. He said you could become Shaman. its no graveyard but something evil i guess.
Last edited by CiKi; Sep 2, 2017 @ 9:03pm
Fajeth Sep 2, 2017 @ 11:04pm 
In my opinion the graveyard was very funny and unique in guild 1, boring in guild 2 but always too much fantasy in a guild game. Sure there is the alchemist aswell, but you never knew if his potions and visions were magic or just a bit of superstition with a rational explanation hidden under the coat of medieval world view.

I am glad that he will be gone and his remains will be included by the alchemist/shaman profession
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Date Posted: Sep 2, 2017 @ 6:48pm
Posts: 2