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报告翻译问题
Sad to hear.. I admit I had high hopes in a Linux port after Danganronpa releasing, so I can now only hope you reconsider in the near-future..
Anyway, having the DS version of 999 I'd be playing that instead... No DS unfortunately, but guess that for those cases emulators exists, and guess what? they do have Linux support..
Oh but don't worry devs, even though I'm doing nothing illegal, you can be sure you'll get my money as soon as you release any of these games for SteamOS/Linux.. ;)
Being completely honest, I do have a 3DS, and also already own both prequels (in DS and Vita respectively), but never really gave them a serious chance before (bc backlog).
Seeing this game here made me remember of the series, but the only thing that piqued my interest on buying this game right away was the possibility of it coming to Linux..
Now, I'll eventually get around playing the prequels and decide if and for what device to buy this game after (which was my original plan anyway), so no, I'm not holding anyone hostage here.
This is very sad. I'll just have to play it on the 3DS then. Would buy the GNU/Linux version too though.
https://www.3dbrew.org/wiki/Hardware#GPU
One thing I have to point out is we do not know their toolsets or compilers though. Say; Hyperdimension neptunia games are OpenGL on PS4, but their compiler for the PC (Windows) version used microsoft XNA which is funny since the game did not have Xbox or Xbone version yet the game port was compiled with tools you'd think a Xbone port would be made with.
We also know that EDF4.1 is openGL on PS4, yet it's PC (windows) version uses DirectX11.
The thing you are here ignoring when thinking about technolgies alone; is what the internal flow of the game creation was. We know the VERY good capcom MTframework engine is an engine that creates PC Windows binaries that they use in testing or whatever and port that PC code to the consoles. I am VERY sure the handheld game creation also follows this. Even if it is japanese, "console only" or Console First game development, internally they always have some sort of PC build in house meant for testing and debugging without pulling very limited amount of test units to install every change into and test on actual hardware. That is just unrealistic. I even saw dev images of Sonic Generations which had internal PC builds before the announcement for PC version for testing purposes, and most japanese game developers are working on Windows.
If anything; I think, that would explain this lack for Linux ports: Japanese Game Developers just use Windows in their development environment, and thus are just way unfamiliar both with linux and it's environment for game development.
I understand and thank you for the answer. If however you choose to make a Linux version my money will be waiting.