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That's because you only scratched the surface and do not understand what you are talking about. VF games are based on realistic fighting styles, and reward deep knowledge of the underlying systems - unlike the ego pampering of the mainstream games with flashy effects and Super Meters that allow even n00bs perform powerful moves without any skill.
Virtua Fighter is not flashy, but deeply rewarding, if you are willing to invest time in actually learning it.
what he sad. when. ?the word, 'Classic.' gets mentioned: and. why should anyone '?New' to this series assume, they know what is being discussed/how to "compare". there has been a progression of fighting games since MK I & SF II; VF was right there at the forefront and really never, never "Lost" to a competitor until, the home consoles started replacing: the Arcade machines. Before you can dismiss a true Classic, like VF5R perhaps consider the latest iterations of fighters might not be the only game worthy of OUR time; especially considering Game "Developers" have often implement gimicky/flashy options (seizure inducing, ?grafix) that really add nothing to the enjoyment or appreciation of fighters.
i mean... my 2 cents. the Grand Master vs. IP Man 1-5
More than just ridiculous, 50-button mashing combos you need a professional-gaming controller to compete (?with others.) C'mon dude...some fighting games, imho like VF5 are just a joy/& a pleasure to watch Others, Play.
This is basically the only fighting game that I truly understand the system, the rules, so I know exactly what I'm still lacking (thanks to VF4 evo tutorial). I'm still just at beginner level, so even just watching 2 experienced japanese players played this game as spectator was such a joy.
There isn't much value for this game if you only just play this casually to have fun. The fun come from trying to learn the mistakes and be a better fighters, and then stomp everyone online (I'm still far from this) 😅