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What is it like? how do you tell?
Though you could cheat in a few specific scenarios I guess, you could program your hardest to execute on reaction low punish combo and just tap that after every low block. Maybe a instant evade crouch dash cancel button.... I should stop giving you jerks ideas
However, I'm not good enough at the game to say for sure.
However macro users are usually unable to comprehend when something happens like a sweep. Stay low and make surprises with low med high
Unfortunately, it's just a longstanding source of toxic threads on each fighting game forum where people will swear cheaters exist and others swear it's a skill issue and that they ran into maybe 1 cheater in 10,000 matches. In reality, it's both are true. Cheaters exist, but most of the time, players lose due to skill issues and just having bad luck on their guesses while the opponent had better luck or better reads.
This is the best argument in this thread
We just need real replays in this game like they do in sf6 or tekken8, with this we will be able to follow said players accused of cheating and will be able to read their inputs, its in easy fix. and it wound't hurt to have a block player system. There are so very few players playing this game it would be easy to weed out the cheaters in no time if we had replays and a block system.
It won't matter since people will deny the obvious cases of cheating anyways, which only means that Sega will continue to ignore the cheaters.
maybe he was using one or two hacks, an auto side step hack and a auto combo one.