Virtua Fighter 5 R.E.V.O.

Virtua Fighter 5 R.E.V.O.

View Stats:
Kamamura Feb 24 @ 1:29pm
I hate juggling with passion
IT's the one thing I hope they will change in VF6. A heavy weight fighter bouncing around like a rubber duck, only to get hit again and again takes away my joy of the game. I love the guessing game, and it the opponents gets a read, he is right to be rewarded by a hit, but not by a chain of hits - it's non-interactive, it's archaic, and it detracts from the quality of the game, IMO.
< >
Showing 1-15 of 71 comments
Sweeper Feb 24 @ 1:33pm 
Originally posted by Kamamura:
IT's the one thing I hope they will change in VF6. A heavy weight fighter bouncing around like a rubber duck, only to get hit again and again takes away my joy of the game. I love the guessing game, and it the opponents gets a read, he is right to be rewarded by a hit, but not by a chain of hits - it's non-interactive, it's archaic, and it detracts from the quality of the game, IMO.

I would say juggles make a fight finish fast. The one that does it is happy and the one being done is like oh because i guessed incorrect i have to let half bar go.

I hate it in t7 and 8.
There are games that have an answer to juggle or combos. Killer instinct has combo breaker even in air
Mk had counter u could use only one or 2 times. Like in mkx. It isnt really realistic lets admit that at least.

I dont hate it much here. But i do get whu people are annoyed. Its a tuff pill.
Jee Shyness Feb 24 @ 2:54pm 
I feel you but I like this level of juggling. Which is pretty minimal compared to other games. You gotta give me something to do as a good execution...but not that smart kinda player. Let me do a little flashy ♥♥♥♥ to makeup for my lacking mixups.

please don't make vf6 more juggle friendly.....but lets not ruin all the fun for people with execution!
Kamamura Feb 24 @ 2:59pm 
The problem is that the network latency favors spammy style of play. When you try to react, you have narrower window, because the lag is added. It's especially unfriendly for beginners, because they don't know how to break spammed combos, so they just get tossed around like a sack of sand - especially frustrating.
I'm with you 100% dood that's totally a online issue. When you can punish random risky moves with consistency, I think you will find the combos not too bad. You gotta take a big risk to land those giant launchers when lag is not bad.
Last edited by Jee Shyness; Feb 24 @ 3:02pm
sBuckler Feb 24 @ 4:42pm 
Have you tried Killer Instinct? Sounds like you need some combo breakers and counter breakers in your life! Or maybe Samurai Shodown? Every other fighting game I know has some sort of juggling, and worse than VF5.

Back to VF5, I hear ya, it's never fun to be on the receiving end.
Sweeper Feb 24 @ 6:51pm 
Originally posted by sBuckler:
Have you tried Killer Instinct? Sounds like you need some combo breakers and counter breakers in your life! Or maybe Samurai Shodown? Every other fighting game I know has some sort of juggling, and worse than VF5.

Back to VF5, I hear ya, it's never fun to be on the receiving end.

Fortunately despite perhaps the annoyance the combos here are scaled. Usually around 25 to 40 damage.

Sidenote my combos are median cause i know if i stop i can do huge damage because their still on the ground. Combos are a good tool but your a fool to if u keep using them.

I love those guys. When.u sweep footsie m they go oh oh what happened. U have to surprise them by saying hey i know what u r trying. This makes them chuckle and hesitate and their execution becomes non existant.

Truth be told most combo passionates when their not omboin they dont really have that frametrap or tactical mentality its all about rushdown but ye know thats where vf5 is beast. They runtowards u and you........ploop. sweep.
Ring outs make the juggles even worse for newer players like me.
Imagine trying to use what you learned in the tutorials and character guides, only for a person to do a spammy juggle and ring you out easily with no way to stop it.
Sweeper Feb 24 @ 10:22pm 
Originally posted by NPC_CO8ALT:
Ring outs make the juggles even worse for newer players like me.
Imagine trying to use what you learned in the tutorials and character guides, only for a person to do a spammy juggle and ring you out easily with no way to stop it.

Hey cobalt i got yer back mate
This was my issue when i entered this game. Dem mofos be like push him. But listen u have to do the tutorials again. Im not shy to admit i warm up with tutorial always not rcade
Tr3m0r Feb 25 @ 12:20am 
I'm OK with it and that's coming from someone who doesn't have some deep juggle set to my game. I only don't mind it because it's not as bad as MK and Tekken and I actually do appreciate the skill that goes into landing difficult combos during tough fights regardless of the game. I view it as one component of a skill set where a lot of people view it as cheap.

I do find a lot of people don't like what they aren't great at themselves but I like VF being a punishing game. But it's also a game where there are many skills and you can literally go very far with good blocking, spacing and reads.

In MK1, I actually think the combat is really good. The fighting systems are great. It's dead because WB sucks and they deliver half baked products and have a ton of micro transactions but that's another topic. However a lot of people, in my opinion, couldn't adapt to the kameo system. I couldn't and I can easily say its a skill issue. It's a LOT of information to learn for all the characters and then the combos of fighter and cameo matchups. But I definitely respect those people who can execute these very frame tight combos under pressure and as someone who is all for skill being in fighting games and no hand holding, I'm all for it...even if I get wrecked in the process!
Pvt. Parts Feb 25 @ 12:19pm 
I am admittedly out of the loop, but that’s the first time I have ever heard it referred to as “juggling”. LOL.

Yes, it’s pretty annoying. Just let me fall down, already.
you hate it cus you're the one getting juggled for making poor choices of moves in your arsenal and failing to recognize when you should and should not attack. It's time to get good and not make excuse like a sus
danman Feb 25 @ 1:16pm 
Right there with you, OP. I hate juggling, even though in VF it happens to a lower degree. But it's simply no fun to be forced to see your HP vanish just because the opponent got the one launching hit in.

That's part of why I like the weight system. It allows the game to have characters that aren't as prone to being juggled. The sumo should be next to impossible to juggle.

Maybe it'd be better, if you could P+K+G tech your fall even during combos where you currently can't. So if you get the timing right, you'd be able to counter the juggling at any point.
Last edited by danman; Feb 25 @ 1:17pm
Another thing is that way too many moves knock you down in this game. Some fighters seem to be especially overpowered, such as Akira, Goh, and Brad. It seems like nearly every strike of theirs knocks you down. It would be nice if they would tone that down, or better yet implement a system where some fighters are easier to knock down than others.
TygerTrip Feb 28 @ 11:55pm 
Originally posted by Pvt. Parts:
I am admittedly out of the loop, but that’s the first time I have ever heard it referred to as “juggling”. LOL.

Yes, it’s pretty annoying. Just let me fall down, already.
Back in the VF2 days, people talked about setting up juggle combos all the time, and that was 30 years ago You are definitely out of the loop!
I don't mind juggles but either VF5R (didn't play it) or VF5FS added bounce combos and extended the juggles to make them last longer. VF always had juggles but they were small and didn't seem to go on forever. That's something I don't really like in these latest versions. For me it removed the Fast Fundamental game play of VF by wasting time watching your character bounce all over the place. I say save all the high damage for wall combos/ring out only.

I do hope they remove them for VF6.
Last edited by JunoSynth; Mar 1 @ 7:24am
< >
Showing 1-15 of 71 comments
Per page: 1530 50