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I would say juggles make a fight finish fast. The one that does it is happy and the one being done is like oh because i guessed incorrect i have to let half bar go.
I hate it in t7 and 8.
There are games that have an answer to juggle or combos. Killer instinct has combo breaker even in air
Mk had counter u could use only one or 2 times. Like in mkx. It isnt really realistic lets admit that at least.
I dont hate it much here. But i do get whu people are annoyed. Its a tuff pill.
please don't make vf6 more juggle friendly.....but lets not ruin all the fun for people with execution!
Back to VF5, I hear ya, it's never fun to be on the receiving end.
Fortunately despite perhaps the annoyance the combos here are scaled. Usually around 25 to 40 damage.
Sidenote my combos are median cause i know if i stop i can do huge damage because their still on the ground. Combos are a good tool but your a fool to if u keep using them.
I love those guys. When.u sweep footsie m they go oh oh what happened. U have to surprise them by saying hey i know what u r trying. This makes them chuckle and hesitate and their execution becomes non existant.
Truth be told most combo passionates when their not omboin they dont really have that frametrap or tactical mentality its all about rushdown but ye know thats where vf5 is beast. They runtowards u and you........ploop. sweep.
Imagine trying to use what you learned in the tutorials and character guides, only for a person to do a spammy juggle and ring you out easily with no way to stop it.
Hey cobalt i got yer back mate
This was my issue when i entered this game. Dem mofos be like push him. But listen u have to do the tutorials again. Im not shy to admit i warm up with tutorial always not rcade
I do find a lot of people don't like what they aren't great at themselves but I like VF being a punishing game. But it's also a game where there are many skills and you can literally go very far with good blocking, spacing and reads.
In MK1, I actually think the combat is really good. The fighting systems are great. It's dead because WB sucks and they deliver half baked products and have a ton of micro transactions but that's another topic. However a lot of people, in my opinion, couldn't adapt to the kameo system. I couldn't and I can easily say its a skill issue. It's a LOT of information to learn for all the characters and then the combos of fighter and cameo matchups. But I definitely respect those people who can execute these very frame tight combos under pressure and as someone who is all for skill being in fighting games and no hand holding, I'm all for it...even if I get wrecked in the process!
Yes, it’s pretty annoying. Just let me fall down, already.
That's part of why I like the weight system. It allows the game to have characters that aren't as prone to being juggled. The sumo should be next to impossible to juggle.
Maybe it'd be better, if you could P+K+G tech your fall even during combos where you currently can't. So if you get the timing right, you'd be able to counter the juggling at any point.
I do hope they remove them for VF6.