Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This may be an eyeopener to many
I have been adressing these variables many times and all i got is smack.
1. Wifi?
2. Refresh rate holding you back.
3. A very old rig
4. On cable but downloading too many stuff.
Again im pretty mild in rooms i even fight red bar peeps. And i love it. In ranked i take orange and green only. But this is the thing green can become red cuz wifi dude experiencing package loss.
But thank u for putting it on here im very gratefull
proof that the netcode is broken
i am not suyre that is prove
if i would play even in a lanparty there is some delay the whole point of rollback is rollback
so the guy with delay is getting rewardzed and the one with the good connection has the rollback to keep up with the low connection
this has been a complain for like forever in streetfighter v there was actually someone who fixed it. but it cause people that didnt fix it with that mod to have the problem on their end
rollback is the best but u need an ideal environment
like i said i never understood the trend
ggpo delay based both get low connection
i mean what is wisdom?
here is someone who fixed it
https://www.youtube.com/watch?v=gC6qU9PCFD4
rollback however does keep some fluidity at both sides with ofcourse some delay for one party without him knowing unless the difference in connection and distance is huge
delaybased both get the lag
again i like ggpo better but im not sure that works for modern games
man i can talk so much but i never c++ed a netcode so im limited in knowledge. it would be silly of me to keep talking about it.
all with all i hope so much for u it will be more ideal. thats all i can say
There is no validation of players' PC specs before going on ranked, so people who can't maintain framerate will play in ranked with reflections enabled and other nonsense.
There is no wifi indicator beyond watching the ping indicator fluctuate and making your own judgement before you accept the match. And you can watch it for the whole 20 seconds without it turning red because it might take just a bit longer for the first bit of packet loss to hit and cause a hitch. Because that all depends on when your opponent's neighbor decides to microwave a hot pocket.