Virtua Fighter 5 R.E.V.O.

Virtua Fighter 5 R.E.V.O.

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EVRA Nov 26, 2024 @ 2:50am
Balance Patch discussion
For people who played VF5US Online or others, what nerfs/buffs are needed for you to make this game great?
Last edited by EVRA; Nov 27, 2024 @ 5:48am
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Showing 1-15 of 17 comments
NecromancyBlack Nov 26, 2024 @ 7:41pm 
Jacky probably needs some moves nerfed, either adjusted on frames or damage.

Eileen and some of the other lowest weight characters probably need adjusted so they have more gravity to them.

Funny enough I feel like the heavy and super heavies are ok where they are. Jeff and Wolf were considered low tier for the longest time and then suddenly after years without any balance updates are now solid mid tiers. People just really started to understand what it was about them that worked and how to play to their strengths.
C1REX Nov 26, 2024 @ 11:11pm 
Originally posted by NecromancyBlack:
Jacky probably needs some moves nerfed, either adjusted on frames or damage.

Eileen and some of the other lowest weight characters probably need adjusted so they have more gravity to them.

Funny enough I feel like the heavy and super heavies are ok where they are. Jeff and Wolf were considered low tier for the longest time and then suddenly after years without any balance updates are now solid mid tiers. People just really started to understand what it was about them that worked and how to play to their strengths.
I think Jeff, Wolf and Taka benefited from system changes making their throws so much more difficult to break now.

And I believe the balance changes will be around system changes mostly. Maybe they will make changes to the throw break system again so players don’t need to hold breaks before actual throws?
NecromancyBlack Nov 27, 2024 @ 2:24am 
Originally posted by C1REX:
I think Jeff, Wolf and Taka benefited from system changes making their throws so much more difficult to break now.

Possibly, though those were already in place for a long time while they were often seen as lower tier before coming up. I hear people say they have good throw games but it's usually something else about them that really make them shine (eg I hear WAY more people talk about how good Taka's 4P+KP is over his over stuff).

The system I think they might change is OM, which right now is very, very niche. Maybe bring back OM attacks?

I'm hoping for changes to the ground game, mostly changing the attacks that hit grounded. I'd rather they not be triggered due to the enemy state and instead be moves you can always throw out.
Ellis_Cake Nov 27, 2024 @ 4:18am 
I dont think there are any particular balance fixes i see as critical, all chars are viable
Virtua Sanus Nov 27, 2024 @ 11:33pm 
I mostly just want minor adjustments. The idea that some moves are returning is exciting too, so it already seems like a bigger balance adjustment than I expected.

I think Jacky needs a damage nerf (especially wall combos) while Eileen needs a decent amount of help, but I am pretty comfortable with where most characters are. I would not say no to some major Shun Di buffs though haha.
GamingPCboylol Nov 27, 2024 @ 11:57pm 
Much more nerf on Dural, but nah. She's too OP.
DesertRose92 Dec 1, 2024 @ 3:12am 
- Make commands of combo attacks like Sarah's Flamingo P2KKK or Jean's 46P+KKPPKPK or Akira's K+G G more lenient.
There is no reason to make some moves so much harder to pull off.

- Maybe something more for VF6, but make weight classes more consistent. Like lightweight for most women and some man like Lion, normal weight for characters like Kage and Vanessa, heavy weight for characters like Jacky and Akira, and super heavy weight for Wolf and Jeffry.
It adds little depth to the game having to remember combos for each character.
GamerXT Dec 1, 2024 @ 8:40am 
The weights for VF6 should maybe be like this.

Light = Elieen, Aoi, Pai, Shun, Lion, El Blaze and maybe Sarah and Dural.

Middle = Jacky, Vanessa, Akira, Kage, Lau, Brad, Lei, Jean, Goh, and maybe Sarah and Dural.

Heavy = Taka, Wolf, Jeffery.

And perhaps add players from Fighting Vipers or Last Bronx.
Last edited by GamerXT; Dec 8, 2024 @ 8:42pm
NecromancyBlack Dec 1, 2024 @ 2:01pm 
Why on earth would El Blaze be heavy or even medium? He's one of the smallest characters in the game.

Honestly, his weight makes the most sense of most of the cast.
Ellis_Cake Dec 2, 2024 @ 5:06am 
Yeah van is like 3 el blazes atleast ^^
DesertRose92 Dec 5, 2024 @ 1:01pm 
Randomly started playing VF5 a month ago, and played mostly my old main Sarah.

Some observations / wishes I remember annoyed me / I had:

- Enter Backward Slide from neutral with 4P+K+G
Gives Sarah a semi-save way to gain distance

- Rework 4P+K
4K feels superior in pretty much every situation. Is there a combo where you use 4P+K?
XxPaulnutzxX Dec 5, 2024 @ 7:57pm 
Originally posted by NecromancyBlack:
The system I think they might change is OM, which right now is very, very niche. Maybe bring back OM attacks?

DMPK!
VFnumbers Dec 6, 2024 @ 5:46am 
DM p+k is probably the most abused move in vf. i believe was introduced in vf4. its more frustrating to deal with than 2p itself. VFDC had its own thread on just that one system mechanic lol

It should remain in the vf graveyard :D
it was removed in vf5 fs
XxPaulnutzxX Dec 6, 2024 @ 11:06pm 
Originally posted by VFnumbers:
DM p+k is probably the most abused move in vf. i believe was introduced in vf4. its more frustrating to deal with than 2p itself. VFDC had its own thread on just that one system mechanic lol

It should remain in the vf graveyard :D
it was removed in vf5 fs
as it should be
GamerXT Dec 8, 2024 @ 8:39pm 
Originally posted by NecromancyBlack:
He's one of the smallest characters in the game.
He is ? When I played previously, he seemed a similar size to Jacky. I guess not then.
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Date Posted: Nov 26, 2024 @ 2:50am
Posts: 17