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Multiplayer is probably capped for you at 90fps, Turn down some settings, Render res etc. and turn the FPS cap up,
This explains the "launching in offline" mode as there would be no stuttering, no connection to network to tell them you are online so it's all on your PC.
I DOUBT it's anything to do with steam, these problems have been around for years. I do believe there is poor optimization in place by the devs but highly doubt it's steam.
I reinstalled windows 11 thinking it might fix it (I was planning on doing it anyway) but nothing fixed it. And I've been using PCs for years, I triple checked that every fps cap software I had were disabled. And again, the fps cap came in only after the steam update when nothing else changed. Steam is not natively able to limit fps.
Just because you don't have the issue doesn't mean its not a real issue. Its likely a combination of the games poor optimization and something in steam changing that happens to trigger said poor optimization consistently now, so yes in large part it was the steam change that is causing the issue. Likely some kind of backend networking change.
And again, its not the typical few seconds of buffering you get when first connecting online, its constant.
Please stop giving people the generic "you're wrong, lower your settings" advice when its been proven thats not the issue.
can confirm launching in offline mode fixes all problems. its a steam issue lmfao.
It happened to the browser, explorer and the steam window as well. Have any of you experienced this aswell? Could the steam update be causing this aswell?
Tell me please... I am having a mental breakdown because of this issue and I am not going to touch my pc again if these issues persist or else it will get worse...
Reinstalling obviously does not do anything here so I will be stuck in a loop or worse.
I am not even joking here. I won't turn my pc on until I know this problem is fixed. It is that bad.
If you havent already, try running these commands in a cmd or powershell window:
DISM /Online /Cleanup-Image /RestoreHealth
-this will scan and compare your windows install to the online iso from microsft, and attempt to fix anything it finds wrong be downloading the fixed files from microsoft. If it finds something wrong and fixes it, restart your computer and run it again to make sure it doesn't find any more issues.
Once dism is not giving you back anymore issues run this:
sfc /scannow
-this'll scan your local windows install for bad sectors on your hdd/ssd and attempt to repair them. Same as dism, restart if it finds issues and keep doing it until it doesnt find anymore issues.
After thats done you can run the DISM command one more time for good measure.
These are for windows 10 and 11, but I think the commands are the same for windows 7.
If that doesnt fix it, you might want to do a full disk check. Can take several hours depending how fast your hdd/ssd is. The command is:
chkdsk /r
As I said I've seen this issue of freezing and stuttering pop up more often this year, I explained this. I'm offering solutions that may help achieve a stable experience. Not once have I been against anyone.
I'm stating facts that since day 1
1. There have been stuttering issues since day 1, it's not JUST because of steam.
2. You stated "Just because you don't have the issue doesn't mean its not a real issue" This is not true. The stuttering, the low performance from day 1 has been hard to manage however turning down graphics have helped.
3. You state "It is entirely to do with the new steam update" we don't know this for sure and yet I've not stated against it, There's many variables we have to consider and I don't think blaming one thing with no evidence is sufficient enough.
4: Yes I did recommend a fps cap because yours may be stuck at 90 you can move it to 240 (You didn't state if you used a higher cap at the time) So I suggested it.
5: "And again, its not the typical few seconds of buffering you get when first connecting online, its constant" Yes which is what I explained I believe it to be your PC communicating with the BO3 servers as offline fixes the issues. which could explain the reason for the suttering in menu? (I can't prove this but I'm thinking of this)
I can only rely on facts.
"It's literally has to do with latest steam update" We can't prove this.
The ones I do know that have issues are the same performance issues from day one. Stuttering is included the odd freeze on Campaign mode that everyone knows of. Sometimes the game randomly closes and these are all from day 1 not steam.
Yes you are correct I do recommend 60hz 60fps because of the fact that BO3 runs smoothly on 60hz 60fps, going any higher than this then leads to the stuttering which may I remind you has been consistent from day 1 and not because of the steam update.
You must know more than me as you say I should research so you should know that going to a higher frame rate can cause stability issues.
"There are multiple threads throughout the Steam Forums, Reddit etc. about the recent steam update affecting performance in games like CSGO, L4D2, Black Ops 3 etc."
Again, people have been posting this since the dawn of time, every update, every windows update every NVIDIA driver update, every AMD Driver update. People post performance issues for every reason as I say until it's proven I can't rely on false facts until proven again I'll say it until proven.
"keep recommending ppl with 2070/3080s, Ryzen 7/i7/i9s, etc. to lower the settings in a game from flipping 2015"
How else I place my input? That's me helping people...by lowering graphics settings...you get better...you know what let's skip this one.
"or raising the fps cap, even though he/she literally said that his/her fps wont go higher than 80-90"
OP did not state anything about in game capped FPS
OP said "MP fps will randomly be capped somewhere between 80 and 90" So I suggested to have a higher cap I didn't state a number but 240 is max fps that can be toggled in the settings...There was no explanation of whether OP was talking about the game caps at 90 even though the OP's cap is 240 or if the OP didn't know there was a cap so I recommended it.
And not to be rude but you didn't have to come at me like that, I'm just trying to help you know. I'm a human just like the rest of you.
But until either Steam or Windows or whatever (there are a TON of variables to consider) release some "we ♥♥♥ up" statement we cant prove or dis prove anything. All I'm saying is that these issues have been consistent from day 1, stuttering, freezing, you name it I've had every single one.
Hope this clears some of the stuff I said.
Some of this is wrong. You say blops 3 has had stutters since day 1 and runs best at 60hz with anything above that stuttering. That has never been my experience, either on my gtx 1070 or my rtx 3090. Going above 60 hz, as with all games, makes it much smoother and looks much better. With maxed out settings and 4k I am pretty easily able to hit around 130 fps on my 3090 without issue (at least, until before this recent steam update)
If you have consistently been getting stutters when going above 60hz since launch up to now, then there is something else wrong to you specifically.
Also, this might help you if you don't know about it:
The in-game frame limiter in blops 3 is known to be horrendous. Even setting it to its max of 240 fps, to a point where it has almost no way of limiting your frames, will still cause issues as it is still running in the background for some reason.
The only way to truly disable blops 3's horrible frame limiter is to go to your game's install location - players - config.cfg and set MaxFPS to 0. It should be one of the first options. Once you set it to 0, don't ever touch it in-game again. And if you do, just reset it back to 0 in the cfg. It should show as 0 in the in-game graphics options menu.
Now use something like RTSS to limit your frames and get perfectly smooth, consistent frametimes. Or use nvidias/AMDs built in frame limiters if you don't want to download another piece of software, they are still miles better than blops 3's native frame limiter.
Runs like a dream.
If you still get stutter above 60hz after that, try disabling the game's vsync and do it through nvidia/AMD instead. I've heard blops 3's vsync implementation isn't that great either, but I haven't ever had to use it since I've always had gsync so I can't speak to how bad it actually is and what issues it might cause.