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翻訳の問題を報告
Here is a post from when BO2 came out. It is important to note this is from 2013. But the CoD4 player base has not changed much, while the BO2 player base has died out.
"The other night I was playing CoD4, and realizing how populated it was I decided to do a little rough math to estimate the playercount. With my filters set to exclude only modded and empty servers, there were over 7,500 populated servers..
Now around 100 or so had under 15 players, but lets be generous and knock off 500 servers...
Most of them had between 15-30 players (with more than a few over 50+) but again lets be generous and round them all down to 15...
7,000 servers at 15 players per server is 105,000 players.... That's more than Black Ops 2 has ever had!!! and it was the middle of the night!!! (2:00 am PST to be precise)
At that same time Black Ops 2 had less than 300 players = meaning CoD4 had over 350 times as many players. (and that doesn't even count the 4,000+ modded servers!!)
105,000 players at 2:00 am without even counting modded servers.... It's highly likely that CoD4 breaks 200,000 players daily. Just imagine how populated Black Ops 2 would have been if it had the same style of servers as CoD4.
Edit:
It appears that the population is actually peaking around midnight to 3:00 am my time (which unless I'm mistaken is primetime in the UK) -
I've yet to see less than 4,000 servers populated, which is around 60,000 players... Highest I've seen it since making this thread is 7,834 servers...
Safe to say it's peaking over 110,000 players daily.... and even during it's "downtime" there's still easily 2-3 times as many players as BO2.
Black Ops 2 is dead while CoD4 thrives... The PC community have quite clearly shown what it is they truly prefer. Matchmaking and it's supporters belong on consoles."
Source: https://community.callofduty.com/thread/200706670
http://bf3stats.com/
Black Ops 2 is still very much alive. Your link shows nothing to back itself up.
Now take off all those players who have pirated COD4.
Now take off all the "cracked" servers in the browser for COD4, who allow the pirates on COD4 to play MP.
Now look at the figures. You will see that the reason COD4 has looked like it has more players is because of the pirates/cracked servers.
2,599,774 people bought legitimate copies of BO2. Those are all genuine copies of the game:
http://steamspy.com/app/202990
At its height BO2 had 78,000 players per day:
http://steamgraph.net/index.php?action=graph&appid=202990
Today, 3 years on from its release, it still manages 6,000 per day.
They certainly don't. Look at Red Orchestra 2. It had everything people say will make "a game great". It had server browsers, community servers, and mod tools. Yet, it died on its a*ss the moment it was released.
Just another game off the top of my head, Rekoil - and independent game - released on Steam after being "Green Lit", with community servers, a browser, and mod tools, and like Red Orchestra 2, it died the moment it arrived (Still Born).
Server browsers do not play any role in a game's lifespan. It depends on the quality of the game, and if there is already an audience for the game, in order for it to be successful.
With Battlefield Hardline, the Rescue mode was already dead on release, and it stayed that way. It's a mode that desperately needed a matchmaking system. A 5v5 mode just doesn't work with a server browser... if one person leaves, that gives the other team a significant advantage. There's a ton of questions here too - would the mode have caught on with a proper matchmaking system? Hardline requires a lot of grinding, and naturally a lot of players went to 64 player TDM servers and No-Kill Hotwire servers. So that's an entirely different issue on its own. If Hardline removed the server browser, the No-Kill servers would be non existent... and TDM modes would be limited to 32 players. So would this have benefited the Rescue mode? Players leaving mid-game would still be a problem.
With Battlefield 3, almost all TDM servers are 24/7 Canals (or they have an additional map in the rotation). Does the server browser appeal to the majority of TDM players, or did it push away the majority of TDM players?
That's why I just couldn't bring myself to say that server browsers don't play any role at all. I think they can play a role, just not a role that will affect the daily player count on its own. I'm more than comfortable in saying they play no real role, since there are always more significant issues at play in every example I can think of.
6K average on BO2 in the last 24 hours/ 3.5k average in the past 30 days is NOTHING. It is a dead game.
There are hundreds of thousands of players, pirated or not (I personally own 4 copies of the game).
It's a game that's very much alive BECAUSE IT HAS COMMUNITY SERVERS.
As far as hundreds of thousands? That's absurd. There's only one first person shooter that I can think of that even gets into the hundreds of thousands, and that's Counter-Strike: Global Offensive. It's simply amazing how that game grew in popularity.
As far as Black Ops 2 being dead... that's silly. Here are the current numbers:
(according to http://steamcharts.com)
Modern Warfare 3 - 1,054
Black Ops 2 - 2,130
CoD: Ghosts - 370
Advanced Warfare - 856
Counter-Strike: Source - 4,386
Counter-Strike - GO: 216,287
Team Fortress 2 - 60,369
Day of Defeat: Source - 507
Red Orchestra 2 - 955
(bfbcs.com, bf3stats.com, bf4stats.com, bfhstats.com)
Bad Company 2 - 340
Battlefield 3 - 3,159
Battlefield 4 - 15,607
Battlefield: Hardline - 861
(swec.se/server/list)
Arma 2 - 2,361
Arma 3 - 6,431
Those are the numbers for the current players online for a variety of games. There are no correlations at all between server browsers and player counts.
the location already posted on internet dude.
bo2/bo3 is not p2p...
though I agree full administrated servers + browser would be nice :)
I will go out on a limb and I say I don't believe these numbers.. I think valve is modifying stats a bit..
CS domination @ fps games is undebatable but the actual numbers aren't that high..
You are right - COD4 is a game which is alive because of community servers. More than half those servers have "cracked" .EXEs and let the pirates play. Without those cracked servers, the pirates wouldn't be able to play. Take the cracked servers away, and the active player numbers is more than halved.
You can't compared BO2 with COD4 unless you do that. It is not fair to compare 2 games - 1 which has pirates playing it, and the other which doesn't. Because the reason the pirates play it is precisely because they cannot play games which don't have cracked servers. So, they are forced to stick with the cracked servers. Thereby artificially inflating the player numbers.
No, those numbers for CS:GO are genuine. There are more than 10 million unique Steam IDs for CS:GO. That's 10 million people who bought the game. You would expect to see high player numbers for it.
https://community.treyarch.com/community/treyarch/blog/2015/11/02/modding-mapping-tools-coming-to-black-ops-3-pc-in-2016