Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Dedicated COMMUNITY servers?
So, as a PC gamer I think I speak for most other PC gamers out there when I say WE WANT DEDICATED SERVERS.

Without them, the game dies within 8 months and hackers rampage through every single match you join.

Please give us back dedicated servers. If not, I'll probably get my pre-2 hour refund. I'm tired of wasting money on games that die because Treyarch/Activision wants us to only use their servers.
最近の変更はTrigが行いました; 2015年10月31日 10時27分
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16-30 / 32 のコメントを表示
Trig 2015年10月31日 13時12分 
A Fat Chimp の投稿を引用:
NickHouston の投稿を引用:
Seriously, look at CoD4. It came out almost a decade ago and it's still going strong. Now, go ahead and look at MW2, BO2, MW3, Ghosts... those games are almost completely dead! And IW/Treyarch don't give a ♥♥♥♥ because they can pump out a new game the next year and all the fanboys will flock to it.

The server system is even found in games like Battlefield 3 and 4. Both made by the ♥♥♥♥♥♥ EA, both still very, very active due to dedicated community servers.
BF3 has ~10k players, and BO2 has ~6k players. I'm not sure I share your definition of a "dead" game.

Server browsers alone don't play a real role in a games lifespan.





Here is a post from when BO2 came out. It is important to note this is from 2013. But the CoD4 player base has not changed much, while the BO2 player base has died out.






"The other night I was playing CoD4, and realizing how populated it was I decided to do a little rough math to estimate the playercount. With my filters set to exclude only modded and empty servers, there were over 7,500 populated servers..

Now around 100 or so had under 15 players, but lets be generous and knock off 500 servers...
Most of them had between 15-30 players (with more than a few over 50+) but again lets be generous and round them all down to 15...

7,000 servers at 15 players per server is 105,000 players.... That's more than Black Ops 2 has ever had!!! and it was the middle of the night!!! (2:00 am PST to be precise)

At that same time Black Ops 2 had less than 300 players = meaning CoD4 had over 350 times as many players. (and that doesn't even count the 4,000+ modded servers!!)

105,000 players at 2:00 am without even counting modded servers.... It's highly likely that CoD4 breaks 200,000 players daily. Just imagine how populated Black Ops 2 would have been if it had the same style of servers as CoD4.

Edit:
It appears that the population is actually peaking around midnight to 3:00 am my time (which unless I'm mistaken is primetime in the UK) -

I've yet to see less than 4,000 servers populated, which is around 60,000 players... Highest I've seen it since making this thread is 7,834 servers...

Safe to say it's peaking over 110,000 players daily.... and even during it's "downtime" there's still easily 2-3 times as many players as BO2.


Black Ops 2 is dead while CoD4 thrives... The PC community have quite clearly shown what it is they truly prefer. Matchmaking and it's supporters belong on consoles."

Source: https://community.callofduty.com/thread/200706670
NickHouston の投稿を引用:
A Fat Chimp の投稿を引用:
BF3 has ~10k players, and BO2 has ~6k players. I'm not sure I share your definition of a "dead" game.

Server browsers alone don't play a real role in a games lifespan.

Here is a post from when BO2 came out. It is important to note this is from 2013. But the CoD4 player base has not changed much, while the BO2 player base has died out.
http://steamcharts.com/app/202990
http://bf3stats.com/

Black Ops 2 is still very much alive. Your link shows nothing to back itself up.
最近の変更はA Fat Chimpが行いました; 2015年10月31日 13時30分
Dante 2015年10月31日 13時50分 
NickHouston の投稿を引用:
A Fat Chimp の投稿を引用:
BF3 has ~10k players, and BO2 has ~6k players. I'm not sure I share your definition of a "dead" game.

Server browsers alone don't play a real role in a games lifespan.





Here is a post from when BO2 came out. It is important to note this is from 2013. But the CoD4 player base has not changed much, while the BO2 player base has died out.






"The other night I was playing CoD4, and realizing how populated it was I decided to do a little rough math to estimate the playercount. With my filters set to exclude only modded and empty servers, there were over 7,500 populated servers..

Now around 100 or so had under 15 players, but lets be generous and knock off 500 servers...
Most of them had between 15-30 players (with more than a few over 50+) but again lets be generous and round them all down to 15...

7,000 servers at 15 players per server is 105,000 players.... That's more than Black Ops 2 has ever had!!! and it was the middle of the night!!! (2:00 am PST to be precise)

At that same time Black Ops 2 had less than 300 players = meaning CoD4 had over 350 times as many players. (and that doesn't even count the 4,000+ modded servers!!)

105,000 players at 2:00 am without even counting modded servers.... It's highly likely that CoD4 breaks 200,000 players daily. Just imagine how populated Black Ops 2 would have been if it had the same style of servers as CoD4.

Edit:
It appears that the population is actually peaking around midnight to 3:00 am my time (which unless I'm mistaken is primetime in the UK) -

I've yet to see less than 4,000 servers populated, which is around 60,000 players... Highest I've seen it since making this thread is 7,834 servers...

Safe to say it's peaking over 110,000 players daily.... and even during it's "downtime" there's still easily 2-3 times as many players as BO2.


Black Ops 2 is dead while CoD4 thrives... The PC community have quite clearly shown what it is they truly prefer. Matchmaking and it's supporters belong on consoles."

Source: https://community.callofduty.com/thread/200706670

Now take off all those players who have pirated COD4.

Now take off all the "cracked" servers in the browser for COD4, who allow the pirates on COD4 to play MP.

Now look at the figures. You will see that the reason COD4 has looked like it has more players is because of the pirates/cracked servers.

2,599,774 people bought legitimate copies of BO2. Those are all genuine copies of the game:

http://steamspy.com/app/202990

At its height BO2 had 78,000 players per day:

http://steamgraph.net/index.php?action=graph&appid=202990

Today, 3 years on from its release, it still manages 6,000 per day.
最近の変更はDanteが行いました; 2015年10月31日 14時00分
Dante 2015年10月31日 14時09分 
A Fat Chimp の投稿を引用:

Server browsers alone don't play a real role in a games lifespan.

They certainly don't. Look at Red Orchestra 2. It had everything people say will make "a game great". It had server browsers, community servers, and mod tools. Yet, it died on its a*ss the moment it was released.

Just another game off the top of my head, Rekoil - and independent game - released on Steam after being "Green Lit", with community servers, a browser, and mod tools, and like Red Orchestra 2, it died the moment it arrived (Still Born).

Server browsers do not play any role in a game's lifespan. It depends on the quality of the game, and if there is already an audience for the game, in order for it to be successful.
最近の変更はDanteが行いました; 2015年10月31日 14時10分
Tally の投稿を引用:
A Fat Chimp の投稿を引用:

Server browsers alone don't play a real role in a games lifespan.

They certainly don't. Look at Red Orchestra 2. It had everything people say will make "a game great". It had server browsers, community servers, and mod tools. Yet, it died on its a*ss the moment it was released.

Just another game off the top of my head, Rekoil - and independent game - released on Steam after being "Green Lit", with community servers, a browser, and mod tools, and like Red Orchestra 2, it died the moment it arrived (Still Born).

Server browsers do not play any role in a game's lifespan. It depends on the quality of the game, and if there is already an audience for the game, in order for it to be successful.
I think every single feature plays a role (however small), and I just can't say server browsers wouldn't play any role at all in regards to a games lifespan. In CSGO, it can be assumed that there's a very small minority of players that only play mods such as Surf and Zombies. Removing the server browser wouldn't affect the life of the game for the vast majority of players. However, for this small group - the change could potentially kill the game for them. They're such a small minority that the daily numbers wouldn't show their absence, but it would still affect the numbers. This deals with mod support, which plays a much larger role. The server browser gives players easy access to these custom servers, though.

With Battlefield Hardline, the Rescue mode was already dead on release, and it stayed that way. It's a mode that desperately needed a matchmaking system. A 5v5 mode just doesn't work with a server browser... if one person leaves, that gives the other team a significant advantage. There's a ton of questions here too - would the mode have caught on with a proper matchmaking system? Hardline requires a lot of grinding, and naturally a lot of players went to 64 player TDM servers and No-Kill Hotwire servers. So that's an entirely different issue on its own. If Hardline removed the server browser, the No-Kill servers would be non existent... and TDM modes would be limited to 32 players. So would this have benefited the Rescue mode? Players leaving mid-game would still be a problem.

With Battlefield 3, almost all TDM servers are 24/7 Canals (or they have an additional map in the rotation). Does the server browser appeal to the majority of TDM players, or did it push away the majority of TDM players?

That's why I just couldn't bring myself to say that server browsers don't play any role at all. I think they can play a role, just not a role that will affect the daily player count on its own. I'm more than comfortable in saying they play no real role, since there are always more significant issues at play in every example I can think of.
最近の変更はA Fat Chimpが行いました; 2015年10月31日 20時36分
Trig 2015年10月31日 21時52分 
What I'm talking about is active player base.

6K average on BO2 in the last 24 hours/ 3.5k average in the past 30 days is NOTHING. It is a dead game.

There are hundreds of thousands of players, pirated or not (I personally own 4 copies of the game).

It's a game that's very much alive BECAUSE IT HAS COMMUNITY SERVERS.
NickHouston の投稿を引用:
What I'm talking about is active player base.

6K average on BO2 in the last 24 hours/ 3.5k average in the past 30 days is NOTHING. It is a dead game.

There are hundreds of thousands of players, pirated or not (I personally own 4 copies of the game).

It's a game that's very much alive BECAUSE IT HAS COMMUNITY SERVERS.
BO2 is currently at 2k, while BF3 is currently at 3k players playing. Earlier today it was 6k and 8k respectively. I wasn't talking about the 24 hour peak, or the 30 day average. I was talking about concurrent players.

As far as hundreds of thousands? That's absurd. There's only one first person shooter that I can think of that even gets into the hundreds of thousands, and that's Counter-Strike: Global Offensive. It's simply amazing how that game grew in popularity.

As far as Black Ops 2 being dead... that's silly. Here are the current numbers:

(according to http://steamcharts.com)
Modern Warfare 3 - 1,054
Black Ops 2 - 2,130
CoD: Ghosts - 370
Advanced Warfare - 856
Counter-Strike: Source - 4,386
Counter-Strike - GO: 216,287
Team Fortress 2 - 60,369
Day of Defeat: Source - 507
Red Orchestra 2 - 955

(bfbcs.com, bf3stats.com, bf4stats.com, bfhstats.com)
Bad Company 2 - 340
Battlefield 3 - 3,159
Battlefield 4 - 15,607
Battlefield: Hardline - 861

(swec.se/server/list)
Arma 2 - 2,361
Arma 3 - 6,431

Those are the numbers for the current players online for a variety of games. There are no correlations at all between server browsers and player counts.
最近の変更はA Fat Chimpが行いました; 2015年10月31日 23時24分
yeah yeah when console have 660k players on it.......pc with 2k players stuck in EU only, it as good as death dude. especially for the game that will switch to use a hybrid p2p when player can't access to its dedicate server that only exist in some certain places only. you better start learning where dedicate server of COD is beside than spread nonsense that make people think all players can play on dedicate server.

the location already posted on internet dude.
B02 player base is around 6k , and even 11 k at times.Its not dead, I always find a lot of matches , so its alive. EU player. Player managed servers = 99% nuketown servers , is that what you want? Look at bf3, all freaking play that cargo map( containers)
最近の変更はPlaceHolderが行いました; 2015年11月1日 2時31分
GeNKi 2015年11月1日 2時28分 
NickHouston の投稿を引用:
A Fat Chimp の投稿を引用:
The servers used in Black Ops 3 are dedicated servers. Black Ops 3 won't have a server browser, or community hosted servers.


The BO3 beta used the same lobby system we've seen in all CoD games in MW2 and later games. What we need are community-run servers that private groups manage and moderate. THAT's what killed CoD on PC for many clans. The fact that we have to join hacker-infested unmoderated lobbies is a disgrace to PC gaming.

bo2/bo3 is not p2p...

though I agree full administrated servers + browser would be nice :)
GeNKi 2015年11月1日 2時31分 
NickHouston の投稿を引用:
There's only one first person shooter that I can think of that even gets into the hundreds of thousands, and that's Counter-Strike: Global Offensive.

I will go out on a limb and I say I don't believe these numbers.. I think valve is modifying stats a bit..

CS domination @ fps games is undebatable but the actual numbers aren't that high..
最近の変更はGeNKiが行いました; 2015年11月1日 2時31分
Dante 2015年11月1日 2時53分 
NickHouston の投稿を引用:
What I'm talking about is active player base.

6K average on BO2 in the last 24 hours/ 3.5k average in the past 30 days is NOTHING. It is a dead game.

There are hundreds of thousands of players, pirated or not (I personally own 4 copies of the game).

It's a game that's very much alive BECAUSE IT HAS COMMUNITY SERVERS.

You are right - COD4 is a game which is alive because of community servers. More than half those servers have "cracked" .EXEs and let the pirates play. Without those cracked servers, the pirates wouldn't be able to play. Take the cracked servers away, and the active player numbers is more than halved.

You can't compared BO2 with COD4 unless you do that. It is not fair to compare 2 games - 1 which has pirates playing it, and the other which doesn't. Because the reason the pirates play it is precisely because they cannot play games which don't have cracked servers. So, they are forced to stick with the cracked servers. Thereby artificially inflating the player numbers.
Dante 2015年11月1日 2時55分 
GeNKi の投稿を引用:
NickHouston の投稿を引用:
There's only one first person shooter that I can think of that even gets into the hundreds of thousands, and that's Counter-Strike: Global Offensive.

I will go out on a limb and I say I don't believe these numbers.. I think valve is modifying stats a bit..

CS domination @ fps games is undebatable but the actual numbers aren't that high..

No, those numbers for CS:GO are genuine. There are more than 10 million unique Steam IDs for CS:GO. That's 10 million people who bought the game. You would expect to see high player numbers for it.
Call of Duty 2003 1,750,000
Call of Duty 2 2005 2,500,000
Call of Duty 3 2006 1,250,000
Call of Duty 4 : Modern Warfare 2007 13,500,000
Call of Duty : Modern Warfare 2 2009 23,000,000
Call of Duty : Modern Warfare 3 2011 26,500,000
Call of Duty : World at War 2008 11,000,000
Call of Duty : Black Ops 2010 25,000,000
Call of Duty : Black Ops 2 2011 24,400,000
Call of Duty : Ghosts 2013 16,500,000
Zammo 2015年11月24日 12時53分 
There will be community servers

https://community.treyarch.com/community/treyarch/blog/2015/11/02/modding-mapping-tools-coming-to-black-ops-3-pc-in-2016

treyarch の投稿を引用:
We’ve been listening to one of your top requests and are excited to announce that modding and mapping are coming to Call of Duty: Black Ops 3 PC!

We’ve still got a lot of work left to do, but here’s our current plan:

You will be able to create Maps & Game Modes and more!
We will include Unranked Dedicated Server Files with the tools so you can run servers with modded content anywhere you choose.
We will provide an Unranked Server Browser so you can easily find and join servers with modded content.
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投稿日: 2015年10月23日 16時54分
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