Secret Agent Wizard Boy and the International Crime Syndicate

Secret Agent Wizard Boy and the International Crime Syndicate

trying to figure out the tiny doors
Has anyone found out how to use the tiny doors? there's one in the left next to the first potion making corridor and another behind the potions class in the dungeon proper
I couldn't find a key corresponding to them anywhere I've looked (granted I do still have a few spots to check) but realized if I got a bit of extra spell power I could just blow the doors open, lol. Unfortunately there doesn't seem to be anything on the other side if you do this.

Tried shrinking before and after blowing the doors, but have found nothing behind them so far :v
Originally posted by Mister Macaroni:
Originally posted by Devilmoon:
as far as I can see they are unused for now, you can jump out of the map and they do not appear to be connected to anything.

FOR NOW
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Camera clipping through the walls doesn't show anything behind those doors.
I feel like maybe there's conditions to spawn geometry behind them? or maybe it's just something for the future

also can't seem to find the proper key for them or what to do with the key from the agent in the dungeon
Originally posted by BrettDoesGames:

also can't seem to find the proper key for them or what to do with the key from the agent in the dungeon
use it in the green house's private area down the stairs for the duplicate spell
as far as I can see they are unused for now, you can jump out of the map and they do not appear to be connected to anything.
The author of this thread has indicated that this post answers the original topic.
Mister Macaroni  [developer] Mar 7 @ 1:37pm 
Originally posted by Devilmoon:
as far as I can see they are unused for now, you can jump out of the map and they do not appear to be connected to anything.

FOR NOW
Originally posted by Mister Macaroni:
Originally posted by Devilmoon:
as far as I can see they are unused for now, you can jump out of the map and they do not appear to be connected to anything.

FOR NOW

hel ye :praisesun:
Originally posted by newport menthol:
Originally posted by BrettDoesGames:

also can't seem to find the proper key for them or what to do with the key from the agent in the dungeon
use it in the green house's private area down the stairs for the duplicate spell
ohhhhhh I must have just had key in hand when I went there then. I remember being like "what do you mean it was so powerful you had to lock it up? it's just sitting in this cupboard"
lol
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