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My original design intention for the game was not to have fixed strategies, but rather to allow players to find their own preferred playstyle and still be able to complete the game.
However, since this game is just a demo, the number of available Stands, especially the purple ones, is limited, which might restrict some playstyles. The randomness in this game is a bit higher than in typical survivor games, so sometimes not completing a run might just come down to luck, haha!
I really love how much variety there is here for me to explore and exploit, so I'm definitely looking forward to buying the full version. What's your eta for release? I'm happy to beta test for you too btw :)
Quick question for you - is there a difference between Souls and XP?
I'm so mad at myself - I almost beat the last boss, but I accidentally recycled a 3 star character (stand?). Might be a good idea to put a warning into the full game. I've done it with gear a few times, but I didn't realize the characters only go up to 3 stars. So recycle ends up being in the same menu position that upgrade normally is in.
The meta progression is a little on the punishing side too...maybe scale back increases on the green resource requirements too?
I love the design of the game, it's very fun.
I can confirm that the full version will be released after November, but it's still uncertain. There are still some remaining parts of the game that haven't been fully developed. Once most of the content is complete, I'll consider starting a beta test and will leave you a message to notify you.
I'll look into the issue of accidental recycling again. If it's still easy to misclick on your side, I'll find a way to fix it. I just worry that if I change it, experienced players might find the extra step annoying. If I get more feedback about this, I’ll consider adding an option to toggle a warning prompt.
As for meta progression, are you referring to the acquisition of talent points? If so, I'll definitely consider it and will base my decision on the amount of feedback received.
Finally, thank you again for your suggestions and for enjoying our game!
And thank for responding to the my question, but it caused more confusion for me. If they are obtained (gained) through the same mechanic that I add new stands (characters), where is that? I only seem to be expending (spending) my souls (XP) during that process, not gaining them. I'm left feeling that I've been missing an entire game mechanic lol...so if you can explain with a screenshot or video, that might be best.
Also - yes - talent points. Specifically where they are spent. I don't think this is absolutely necessary, but the cost of each additional meta skill (permanent upgrades) increases every time. My suggestion is to reduce the cost increase slightly. Right now, I'm lucky if I can even place 1 point of increase after each round. I've played the game for a significant amount of time and barely have any points. Many categories are empty for me. If I place more points into the drop rate, I will not be able to clear the first boss at the lowest challenge.
Thank you for taking the time to read and respond to everything so quickly.
edit - I knew I was missing something - as soon as I realized those platforms added resources and weren't just for spending, I beat the boss on my first try.
Thank you again :)