I Am Legion: Stand Survivors

I Am Legion: Stand Survivors

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Troy Muni Sep 7, 2024 @ 5:02pm
Wow - this is a good game!
I just don't fully understand all of the mechanics yet. If this had better explanation of how things work, it would really help.

What does the sound mean that I hear - like a trumpet? And also the church bell?

The difficulty ramps up pretty quick without any meta progression, so I'm guessing a lot of people give up on it early. Once I figured a few things out it, I could tell it was good. I still feel like I'm not doing the right things 100% of the time, but I hope I can get better at it.
Last edited by Troy Muni; Sep 7, 2024 @ 7:24pm
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Showing 1-7 of 7 comments
baoqi23  [developer] Sep 8, 2024 @ 2:37am 
The trumpet sound is the audio cue for the pig skill, and the church bell sound is for the monk skill.

My original design intention for the game was not to have fixed strategies, but rather to allow players to find their own preferred playstyle and still be able to complete the game.

However, since this game is just a demo, the number of available Stands, especially the purple ones, is limited, which might restrict some playstyles. The randomness in this game is a bit higher than in typical survivor games, so sometimes not completing a run might just come down to luck, haha!
Troy Muni Sep 8, 2024 @ 10:17am 
Thanks! Also, I get where you're coming from...but in the end, I think you'll be wrong. If POE can't escape cookie cutter builds, it'll be impossible for a roguelite. Every game with depth and specialization can be min maxed. Even after my short time with your creation, I can already see how specific builds will be able to push significantly farther than just making random selections.

I really love how much variety there is here for me to explore and exploit, so I'm definitely looking forward to buying the full version. What's your eta for release? I'm happy to beta test for you too btw :)
Troy Muni Sep 8, 2024 @ 6:27pm 
Originally posted by baoqi23:
The trumpet sound is the audio cue for the pig skill, and the church bell sound is for the monk skill.

My original design intention for the game was not to have fixed strategies, but rather to allow players to find their own preferred playstyle and still be able to complete the game.

However, since this game is just a demo, the number of available Stands, especially the purple ones, is limited, which might restrict some playstyles. The randomness in this game is a bit higher than in typical survivor games, so sometimes not completing a run might just come down to luck, haha!

Quick question for you - is there a difference between Souls and XP?

I'm so mad at myself - I almost beat the last boss, but I accidentally recycled a 3 star character (stand?). Might be a good idea to put a warning into the full game. I've done it with gear a few times, but I didn't realize the characters only go up to 3 stars. So recycle ends up being in the same menu position that upgrade normally is in.

The meta progression is a little on the punishing side too...maybe scale back increases on the green resource requirements too?

I love the design of the game, it's very fun.
Last edited by Troy Muni; Sep 8, 2024 @ 6:28pm
baoqi23  [developer] Sep 8, 2024 @ 10:51pm 
Regarding the beta testing (I couldn’t click the quote button on my side)

I can confirm that the full version will be released after November, but it's still uncertain. There are still some remaining parts of the game that haven't been fully developed. Once most of the content is complete, I'll consider starting a beta test and will leave you a message to notify you.
baoqi23  [developer] Sep 8, 2024 @ 10:53pm 
Currently, Souls are obtained through leveling up and from the different colored Stand summoning platforms. As for XP, leveling up not only grants Souls but also provides other upgrades to the main character (related to the currently unlocked main character skills).

I'll look into the issue of accidental recycling again. If it's still easy to misclick on your side, I'll find a way to fix it. I just worry that if I change it, experienced players might find the extra step annoying. If I get more feedback about this, I’ll consider adding an option to toggle a warning prompt.

As for meta progression, are you referring to the acquisition of talent points? If so, I'll definitely consider it and will base my decision on the amount of feedback received.

Finally, thank you again for your suggestions and for enjoying our game!
Troy Muni Sep 9, 2024 @ 6:43am 
Thank you and it's ok - don't change something just for me. Only if you think it is an issue for everyone. I can always adjust...now I know to be more careful after doing it once at a critical time. And thank you for considering my assistance. I work as an IT director, but started in QA many years ago :)

And thank for responding to the my question, but it caused more confusion for me. If they are obtained (gained) through the same mechanic that I add new stands (characters), where is that? I only seem to be expending (spending) my souls (XP) during that process, not gaining them. I'm left feeling that I've been missing an entire game mechanic lol...so if you can explain with a screenshot or video, that might be best.

Also - yes - talent points. Specifically where they are spent. I don't think this is absolutely necessary, but the cost of each additional meta skill (permanent upgrades) increases every time. My suggestion is to reduce the cost increase slightly. Right now, I'm lucky if I can even place 1 point of increase after each round. I've played the game for a significant amount of time and barely have any points. Many categories are empty for me. If I place more points into the drop rate, I will not be able to clear the first boss at the lowest challenge.

Thank you for taking the time to read and respond to everything so quickly.
Troy Muni Sep 9, 2024 @ 6:55am 
Ahh - I see now! I didn't realize you also gain some souls from those platforms! I understand....no need for explaining. thank you!

edit - I knew I was missing something - as soon as I realized those platforms added resources and weren't just for spending, I beat the boss on my first try.

Thank you again :)
Last edited by Troy Muni; Sep 9, 2024 @ 7:52am
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