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It is hoped that as the difficulty increases, the amount of emeralds obtained will also increase.
1. boss 的時間真的有點緊,我前面幾次都是打不死自己時間到掛掉,就算前面再會閃躲避傷,只要輸出不夠就容易被時間綁死。以至於後來都走高輸出流
4. 記得結算畫面右側有傷害排行,但有些地方我看不太懂,例如有兩種顏色意義,還有百分比數字的意義都不明白
1.這個時間限制屬於目前遊戲關卡的一個難度卡點,以後更新可能會有無時間限制的模式來滿足這個需求
2.這個我會排進改進計畫
3.我會根據回饋玩家的人數來考慮是否做改動
4.目前的默認排序就是按照每秒傷害排序,只不過最上面顯示的是當前上陣的替身
5.小地圖功能新版本已經有了