I Am Legion: Stand Survivors

I Am Legion: Stand Survivors

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Yunshan Sep 15, 2024 @ 1:12am
在通過挑戰3後的一些個人建議 After passing challenge 3, here are some personal suggestions
因為我不知道製作組能不能看懂中文所以附上AI翻譯後的英文
Because I’m not sure if the production team can understand Chinese, I’m including the AI-translated English version.

1.BOSS戰時間限制移除:
目前版本的傷害已經很吃緊,時間限制大大縮減了可行的遊戲流派。建議將時間限制改為時間到後,怪物不再掉落經驗、不再生成礦石、寶箱和鐵砧。這樣可以避免玩家無限變強,同時也讓傷害較低的流派有機會通關。
2.快速賣出功能:
使用鐵砧時,常需要賣掉低階裝備。目前按 E 再選擇賣出略顯繁瑣。希望能添加快速賣出特定等級以下裝備的快捷鍵,或者設置一個通用的快速賣出按鍵。
3.移除寶箱和礦石的碰撞:
寶箱和礦石的碰撞似乎沒有必要。在畫面混亂時,這些物體的碰撞會阻礙玩家移動,造成不愉快的遊戲體驗。建議移除這些物體的碰撞。
4.傷害統計排序:
在結算畫面中,希望能夠讓玩家可以根據每秒傷害或總傷害進行排序。這樣可以幫助玩家更直觀地了解哪些替身更為強力,從而優化遊戲策略。
5.小地圖功能:
當開啟 4-5 個房間後,缺少小地圖會造成一些不便。建議添加小地圖功能,顯示寶箱、礦石和怪物卵等重要信息的位置。這將幫助玩家更好地規劃探索路線。

1.Remove BOSS battle time limit:
In the current version, damage output is already tight. The time limit greatly reduces viable game strategies. It's suggested to change the time limit so that after time runs out, monsters no longer drop experience, and ore, chests, and anvils stop generating. This prevents players from becoming infinitely stronger while still allowing lower damage builds a chance to clear the game.
2.Quick sell feature:
When using the anvil, it's often necessary to sell low-tier equipment. Currently, pressing E and then selecting sell is somewhat cumbersome. It would be helpful to add a hotkey to quickly sell equipment below a certain level, or set up a universal quick sell button.
3.Remove collision for chests and ore:
The collision for chests and ore seems unnecessary. In chaotic scenes, the collision of these objects hinders player movement, creating an unpleasant gaming experience. It's suggested to remove collision for these objects.
4.Damage statistics sorting:
On the results screen, it would be beneficial to allow players to sort by damage per second or total damage. This would help players more intuitively understand which Stands are more powerful, thus optimizing their game strategy.
5.Mini-map feature:
When 4-5 rooms are opened, the lack of a mini-map causes some inconvenience. It's suggested to add a mini-map feature, displaying important information such as the location of chests, ore, and monster spawns. This would help players better plan their exploration routes.
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Showing 1-3 of 3 comments
Yunshan Sep 15, 2024 @ 1:18am 
漏掉一條... 希望隨著難度的增加,獲得的綠寶石數量也會增加
It is hoped that as the difficulty increases, the amount of emeralds obtained will also increase.
tzengyuxio Sep 15, 2024 @ 8:14am 
寫得很棒,我在玩的時候也有類似的想法(目前進度剛打完第二關的boss),特別是 2,3,5 這三點

1. boss 的時間真的有點緊,我前面幾次都是打不死自己時間到掛掉,就算前面再會閃躲避傷,只要輸出不夠就容易被時間綁死。以至於後來都走高輸出流

4. 記得結算畫面右側有傷害排行,但有些地方我看不太懂,例如有兩種顏色意義,還有百分比數字的意義都不明白
baoqi23  [developer] Sep 15, 2024 @ 4:02pm 
感謝你的建議!

1.這個時間限制屬於目前遊戲關卡的一個難度卡點,以後更新可能會有無時間限制的模式來滿足這個需求
2.這個我會排進改進計畫
3.我會根據回饋玩家的人數來考慮是否做改動
4.目前的默認排序就是按照每秒傷害排序,只不過最上面顯示的是當前上陣的替身
5.小地圖功能新版本已經有了
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Showing 1-3 of 3 comments
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Date Posted: Sep 15, 2024 @ 1:12am
Posts: 3

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