FlyKnight

FlyKnight

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So close and so far
What an excellent art style and concept. It's a shame to read that it's a run and done.

I hope the devs take the feedback seriously, and consider reusing assets in their next game to make a dungeon crawler with a more replayable looter foundation like Barony. The truth is yes, there's not a lot of old school crawlers, there also aren't many real options for first person co-op roguelike dungeon crawling. If you dug through Steam you could probably count the non-asset flips on one hand, and certainly there's no options with this flavour. I always have my wallet ready for quality co-op options.

I would love to have a reason to revisit a game with bones like this as a regular option with friends. There is so much charm in this, please take the clear demand seriously.
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Thanks for the feedback but this is not the direction we have in mind for FlyKnight. Other optional features like randomizer might be added later but that's it.
Originally posted by CALÇOTADA:
Thanks for the feedback but this is not the direction we have in mind for FlyKnight. Other optional features like randomizer might be added later but that's it.

Would you consider a sequel designed as a more replayable experience or is this a one and done?
Originally posted by FRIENDLY MAN:
Would you consider a sequel designed as a more replayable experience or is this a one and done?

Any hypothetical sequel would most likely not deviate too much from the original in terms of game design, only in scope. The replayability would be the same as in the average RPG, to play again using different builds or in the already mentioned optional modifiers like enemy/loot randomizers.
FlyKnight's concept was to make a very specific style of older dungeon crawlers that's been largely forgotten but where we believe there is still a lot of potential to do new and interesting things. To change one of its most important design pillars (its structure) would contradict the reason why this game exists in the first place.
Lucky Jan 30 @ 8:24am 
I'd argue there's way too many co-op roguelikes in general, and the experience of a well designed beginning-to-end game is a lot more rare. Thus a game like this would be refreshing for many people who would prefer not to play a roguelike.

All that said, I think it's strange to ask a developer to change their art to suit a market. Isn't the point of independent game development is that artists can freely choose what they want to make, and not anyone else?

If you want to play Barony, why not just play Barony? Or ask those developers to make a sequel.
Its a joke or what?
Originally posted by Lucky:
I'd argue there's way too many co-op roguelikes in general, and the experience of a well designed beginning-to-end game is a lot more rare. Thus a game like this would be refreshing for many people who would prefer not to play a roguelike.

All that said, I think it's strange to ask a developer to change their art to suit a market. Isn't the point of independent game development is that artists can freely choose what they want to make, and not anyone else?

If you want to play Barony, why not just play Barony? Or ask those developers to make a sequel.

There are barely any first person co-op roguelike dungeon crawlers. I do play Barony, the good thing about the games market is you can have two games with similarities, and people will be open to buying both. (if they are interested) Nobody is saying Flyknight should be Barony, what people are saying is that they see the value and potential in Flyknight, so much so that they'd like it to support a more replayable format rather than being a one and done.

It's a compliment. This game is what it is regardless of whether the developer added a roguelike mode, which they're obviously very against. Developers can make whatever they want, just as I can give feedback about what I want as the person with a wallet.

You can enjoy Barony and want variety, you can enjoy an old school rpg and want more from it.
CALÇOTADA Jan 31 @ 11:35am 
The original post was already answered so I'm closing this.
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Date Posted: Jan 25 @ 8:25pm
Posts: 7