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Would you consider a sequel designed as a more replayable experience or is this a one and done?
Any hypothetical sequel would most likely not deviate too much from the original in terms of game design, only in scope. The replayability would be the same as in the average RPG, to play again using different builds or in the already mentioned optional modifiers like enemy/loot randomizers.
FlyKnight's concept was to make a very specific style of older dungeon crawlers that's been largely forgotten but where we believe there is still a lot of potential to do new and interesting things. To change one of its most important design pillars (its structure) would contradict the reason why this game exists in the first place.
All that said, I think it's strange to ask a developer to change their art to suit a market. Isn't the point of independent game development is that artists can freely choose what they want to make, and not anyone else?
If you want to play Barony, why not just play Barony? Or ask those developers to make a sequel.
There are barely any first person co-op roguelike dungeon crawlers. I do play Barony, the good thing about the games market is you can have two games with similarities, and people will be open to buying both. (if they are interested) Nobody is saying Flyknight should be Barony, what people are saying is that they see the value and potential in Flyknight, so much so that they'd like it to support a more replayable format rather than being a one and done.
It's a compliment. This game is what it is regardless of whether the developer added a roguelike mode, which they're obviously very against. Developers can make whatever they want, just as I can give feedback about what I want as the person with a wallet.
You can enjoy Barony and want variety, you can enjoy an old school rpg and want more from it.