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[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: D:/SteamGame/steamapps/common/Geo-Political Simulator 5/
[0:00:00 - 0] userpath: D:/MyDocuments/Geo-Political Simulator 5/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=3107770
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: GPS5 2024 SR /V=P24 ENGLISH SR /P=P24 ENGLISH SR /M=40240001
[0:00:00 - 0] APP Version: 1.14.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2025/2/11 20:26:3
[0:00:00 - 0] GEOL X64 Interface VS17 (Mon Jan 6 19:39:15 2025), build (Jan 28 2025 17:53:56)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 16
[0:00:00 - 0] VRAM rate=3786899596 size=61631646
[0:00:00 - 0] Mainthread id=22296
[0:00:00 - 0] gsk=76561198020500099
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =3400
[0:00:00 - 0] Myalloc: block=1700 Mb
[0:00:00 - 0] Myalloc: block=1700 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 3399 / Nb blocks = 2
[0:00:00 - 0] Myalloc: spread >2GB
[0:00:00 - 0] Physic ram (Mb) = 16219
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init black bitmap done
[0:00:00 - 0] init invis bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] desta bits=0
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Geol using V3.20 with GLAD
[0:00:00 - 0] Renderer: NVIDIA GeForce RTX 2060/PCIe/SSE2 / OV:3.3.0 NVIDIA 555.99 / SV:3.30 NVIDIA via Cg compiler
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>PBR shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 6] Directsound init ok. Buffer size=32768
[0:00:00 - 6] mxd=0
[0:00:00 - 8] inivideo done
[0:00:00 - 8] ======================== inisys completed ========================
[0:00:00 - 9] >>>>initobj: Nb=300000 Sizeof=1136 Total=325 Mb
[0:00:00 - 15] >>>fin initobj=300000
[0:00:01 - 87] g_lang=2
[0:00:11 - 715] dat_9/
[0:00:18 - 1112] TTF invalid char 32
[0:00:18 - 1113] TTF item bmp l=512 h=560 size=573440 zipsize=20699
[0:00:18 - 1114] TTF invalid char 32
[0:00:18 - 1115] TTF item bmp l=512 h=560 size=573440 zipsize=20699
[0:00:18 - 1115] _font(1) is using same TTF bitmap as _font(2)
[0:00:18 - 1115] _font(4) is using same TTF bitmap as _font(2)
[0:00:18 - 1115] _font(17) is using same TTF bitmap as _font(2)
[0:00:18 - 1122] _font(9) is using same TTF bitmap as _font(2)
[0:00:18 - 1131] TTF invalid char 32
[0:00:18 - 1132] TTF invalid char 160
[0:00:18 - 1134] TTF invalid char 65440
[0:00:18 - 1135] TTF invalid char 12288
[0:00:22 - 1378] TTF char 16105 overflow 1 (width)
[0:00:25 - 1520] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:31 - 1904] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:32 - 1941] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:32 - 1965] mess=UNactiveapp
[0:00:32 - 1979] mess=UNactiveapp free ok
[0:00:32 - 1979] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive background
[0:00:36 - 2183] g_playfilm stop=1
[0:00:36 - 2186] g_playfilm: vid/intro.avi (FI_WIN + winfilm=2)
[0:00:43 - 2596] mess=REactiveapp=1
[0:00:43 - 2596] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:52 - 3142] g_playfilm stop=2
[0:00:54 - 3286] vramload: g_texbuff alloc ok. Size (mb)=34
[0:01:50 - 6624] g_vrambig=1
[0:01:50 - 6645] bootgame
[0:01:54 - 6879] _fopen info carre :dat_9/ic_v6wa.dat
[0:01:59 - 7184] _fopen es_base :dat_9/gps_base.dat
[0:02:34 - 9290] g_face3d
[0:03:09 - 11341] Cgps baseinit done.
[0:03:09 - 11341] Accueil
[0:03:09 - 11349] Version: 1.14 Mod-GNS
[0:03:09 - 11351] bootgameend
[0:03:09 - 11368] vramload: g_texbuff alloc ok. Size (mb)=128
[0:03:29 - 12569] _fopen Csavegame load :ChinaTest1.sav
[0:04:58 - 17902] contgame scenar=4000 date=11/09/2024 dur馥=254jours
[0:04:58 - 17902] lod=3
[0:05:08 - 18495] reset frontieres
[0:05:13 - 18818] reset frontieres: nb countries=2
[0:05:21 - 19311] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:05:21 - 19311] <<<<< clrtex(-5) >>>>> vram avail (mb)=1452 frametime=19295
[0:05:21 - 19311] ->cleared: size=246545467 nb=35 (remaining entries=0 with keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=1697
[0:05:21 - 19311] t_clrwintex=-5
[0:05:21 - 19312] ->clrwintex vram avail (mb)=1697
[0:05:21 - 19312] free all vtx=1899
[0:05:21 - 19315] ->freevtx vram avail (mb)=1725
[0:05:21 - 19316] ->free all mshzip=11
[0:05:21 - 19316] MALLOC=2453M (nb=47510 err=0 max=2465M)
[0:05:21 - 19316] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:05:23 - 19415] vramload: g_texbuff alloc ok. Size (mb)=256
[0:06:06 - 21995] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:06:06 - 22013] _wintobmp out=15925249
[0:07:10 - 25847] =======================================================================
[0:07:10 - 25854] EXCEPTION_ACCESS_VIOLATION (C0000005) in IP=0xC74F09C
[0:07:10 - 25856] TIME:25841
[0:07:10 - 25857] EAX=80000000 EBX=000101D0 ECX=800101D0 EDX=00000001
[0:07:10 - 25859] ESI=012456BC EDI=BE1A1940 EBP=BE1A19A9 ESP=BE1A1890
[0:07:11 - 25883]
[0:07:11 - 25884] Bytes at IP : 41 0F BF 44 4F 40 E9 BA 01 00 00 E8 A4 24 1D FF 4C 63 E8 33 ED 4E 8D 34 ED 00 00 00 00 43 38 6C 2F 38 74 14 4B 8B 0C 3E 49 8B D4 E8 E4 09 A0 00 84 C0 0F 84 2F 01 00 00 4B 8B 0C 3E 48 85 C9 74
[0:07:11 - 25886]
[0:07:11 - 25886] Stack content:
[0:07:11 - 25887] BE1A18B0 BE1A1900 BE1A1908 78EFCD70 000808DC C4454241 BE1A1AE0 BE1A1AD0
[0:07:11 - 25889] 4F1CDD4C BE1A1AC0 78EFCD70 012456BC BE1A19A9 0B931CEA 53C27660 00000000
[0:07:11 - 25892] BE1A1940 00000000 BE1A19C0 BE1A19B0 00000000 3FCA62C2 00004C25 00000004
[0:07:11 - 25893] 800808DC 44454241 C21C0000 C1300000 C21C0000 C1300000 BFC00000 3F000000
[0:07:11 - 25895] 00000032 78EFCAA0 078862B8 0B940BDD 000808E0 00000000 C21C0000 C1300000
[0:07:11 - 25895] 3FC00000 00000000 78EFCAA0 0000002A 00000101 78EFCDD4 BE1A1B40 0D305BEC
[0:07:11 - 25896] 78EFCB18 78EFCC80 78EFCD70 358637BD 00000000 BE1A1AC0 BE1A2D78 BE1A2D78
[0:07:11 - 25897] BE1A2001 BE1A1B28 BE1A1B24 BE1A1B04 6DADB200 00000000 00000000 00000000
[0:07:11 - 25898] 442FFEDC 43B0C248 4430A2E0 43B174D8 4386E000 C3288000 C21C0000 C1300000
[0:07:11 - 25899] 00000000 00000004 C2220000 C1280000 C21C0000 C1300000 00000032 43B10000
[0:07:11 - 25899] 00000101 00000000 00000001 00000004 C2220000 C1280000 C21A0000 C1200000
[0:07:11 - 25900] 00000101 C0F00000 0000007F 00000000 42120000 00000000 41DFEB85 C0F00000
[0:07:11 - 25901] 00000000 00000000 0000004E 00000000 C2240000 C1200000 00000000 00000000
[0:07:11 - 25902] C2220000 442FFEDC 43B0C248 C1861954 00000000 358637BD BEF70000 3EF6E000
[0:07:11 - 25903] 00000000 C2220000 C1280000 00000000 00000000 00000000 3FC00000 BF000000
[0:07:11 - 25904] 43E9BBF6 440B4EED 40800000 C0200000 00000000 00000000 00000000 00000000
[0:07:11 - 25906]
[0:07:11 - 25907] =======================================================================
Any ideas?
We're missing your save, also as said above this should reported on our Discord server to be properly handled. Thanks for your understanding