Geo-Political Simulator 5

Geo-Political Simulator 5

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The game save does not load!
The game save does not load! And it is not clear what can be done about it. Moreover, the same problem was in Power and Revolution 2023. I have seen a similar problem on the forums more than once. The developers, unfortunately, ignore the problem and do not try to fix it or explain to players how to do it for many years. Money is simply thrown away for the second time in a row. If someone tells me how to solve this problem, I will be very grateful.
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Showing 1-5 of 5 comments
Same problem here.
Pericles  [developer] Feb 19 @ 4:28am 
It's hard to figure out what's happening without the save (located in Documents/Geo-Political Simulator 5/profiles) and/or your error.txt (Documents/Geo-Political Simulator 5). As stated in our pinned thread, we handle reports through our Discord server. I would incitate you to initiate a thread there including these files
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: D:/SteamGame/steamapps/common/Geo-Political Simulator 5/
[0:00:00 - 0] userpath: D:/MyDocuments/Geo-Political Simulator 5/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=3107770
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: GPS5 2024 SR /V=P24 ENGLISH SR /P=P24 ENGLISH SR /M=40240001
[0:00:00 - 0] APP Version: 1.14.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2025/2/11 20:26:3
[0:00:00 - 0] GEOL X64 Interface VS17 (Mon Jan 6 19:39:15 2025), build (Jan 28 2025 17:53:56)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 16
[0:00:00 - 0] VRAM rate=3786899596 size=61631646
[0:00:00 - 0] Mainthread id=22296
[0:00:00 - 0] gsk=76561198020500099
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =3400
[0:00:00 - 0] Myalloc: block=1700 Mb
[0:00:00 - 0] Myalloc: block=1700 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 3399 / Nb blocks = 2
[0:00:00 - 0] Myalloc: spread >2GB
[0:00:00 - 0] Physic ram (Mb) = 16219
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init black bitmap done
[0:00:00 - 0] init invis bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] desta bits=0
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Geol using V3.20 with GLAD
[0:00:00 - 0] Renderer: NVIDIA GeForce RTX 2060/PCIe/SSE2 / OV:3.3.0 NVIDIA 555.99 / SV:3.30 NVIDIA via Cg compiler
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>PBR shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 6] Directsound init ok. Buffer size=32768
[0:00:00 - 6] mxd=0
[0:00:00 - 8] inivideo done
[0:00:00 - 8] ======================== inisys completed ========================
[0:00:00 - 9] >>>>initobj: Nb=300000 Sizeof=1136 Total=325 Mb
[0:00:00 - 15] >>>fin initobj=300000
[0:00:01 - 87] g_lang=2
[0:00:11 - 715] dat_9/
[0:00:18 - 1112] TTF invalid char 32
[0:00:18 - 1113] TTF item bmp l=512 h=560 size=573440 zipsize=20699
[0:00:18 - 1114] TTF invalid char 32
[0:00:18 - 1115] TTF item bmp l=512 h=560 size=573440 zipsize=20699
[0:00:18 - 1115] _font(1) is using same TTF bitmap as _font(2)
[0:00:18 - 1115] _font(4) is using same TTF bitmap as _font(2)
[0:00:18 - 1115] _font(17) is using same TTF bitmap as _font(2)
[0:00:18 - 1122] _font(9) is using same TTF bitmap as _font(2)
[0:00:18 - 1131] TTF invalid char 32
[0:00:18 - 1132] TTF invalid char 160
[0:00:18 - 1134] TTF invalid char 65440
[0:00:18 - 1135] TTF invalid char 12288
[0:00:22 - 1378] TTF char 16105 overflow 1 (width)
[0:00:25 - 1520] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:31 - 1904] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:32 - 1941] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:32 - 1965] mess=UNactiveapp
[0:00:32 - 1979] mess=UNactiveapp free ok
[0:00:32 - 1979] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive background
[0:00:36 - 2183] g_playfilm stop=1
[0:00:36 - 2186] g_playfilm: vid/intro.avi (FI_WIN + winfilm=2)
[0:00:43 - 2596] mess=REactiveapp=1
[0:00:43 - 2596] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:52 - 3142] g_playfilm stop=2
[0:00:54 - 3286] vramload: g_texbuff alloc ok. Size (mb)=34
[0:01:50 - 6624] g_vrambig=1
[0:01:50 - 6645] bootgame
[0:01:54 - 6879] _fopen info carre :dat_9/ic_v6wa.dat
[0:01:59 - 7184] _fopen es_base :dat_9/gps_base.dat
[0:02:34 - 9290] g_face3d
[0:03:09 - 11341] Cgps baseinit done.
[0:03:09 - 11341] Accueil
[0:03:09 - 11349] Version: 1.14 Mod-GNS
[0:03:09 - 11351] bootgameend
[0:03:09 - 11368] vramload: g_texbuff alloc ok. Size (mb)=128
[0:03:29 - 12569] _fopen Csavegame load :ChinaTest1.sav
[0:04:58 - 17902] contgame scenar=4000 date=11/09/2024 dur馥=254jours
[0:04:58 - 17902] lod=3
[0:05:08 - 18495] reset frontieres
[0:05:13 - 18818] reset frontieres: nb countries=2
[0:05:21 - 19311] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:05:21 - 19311] <<<<< clrtex(-5) >>>>> vram avail (mb)=1452 frametime=19295
[0:05:21 - 19311] ->cleared: size=246545467 nb=35 (remaining entries=0 with keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=1697
[0:05:21 - 19311] t_clrwintex=-5
[0:05:21 - 19312] ->clrwintex vram avail (mb)=1697
[0:05:21 - 19312] free all vtx=1899
[0:05:21 - 19315] ->freevtx vram avail (mb)=1725
[0:05:21 - 19316] ->free all mshzip=11
[0:05:21 - 19316] MALLOC=2453M (nb=47510 err=0 max=2465M)
[0:05:21 - 19316] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:05:23 - 19415] vramload: g_texbuff alloc ok. Size (mb)=256
[0:06:06 - 21995] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:06:06 - 22013] _wintobmp out=15925249
[0:07:10 - 25847] =======================================================================
[0:07:10 - 25854] EXCEPTION_ACCESS_VIOLATION (C0000005) in IP=0xC74F09C
[0:07:10 - 25856] TIME:25841
[0:07:10 - 25857] EAX=80000000 EBX=000101D0 ECX=800101D0 EDX=00000001
[0:07:10 - 25859] ESI=012456BC EDI=BE1A1940 EBP=BE1A19A9 ESP=BE1A1890
[0:07:11 - 25883]
[0:07:11 - 25884] Bytes at IP : 41 0F BF 44 4F 40 E9 BA 01 00 00 E8 A4 24 1D FF 4C 63 E8 33 ED 4E 8D 34 ED 00 00 00 00 43 38 6C 2F 38 74 14 4B 8B 0C 3E 49 8B D4 E8 E4 09 A0 00 84 C0 0F 84 2F 01 00 00 4B 8B 0C 3E 48 85 C9 74
[0:07:11 - 25886]
[0:07:11 - 25886] Stack content:
[0:07:11 - 25887] BE1A18B0 BE1A1900 BE1A1908 78EFCD70 000808DC C4454241 BE1A1AE0 BE1A1AD0
[0:07:11 - 25889] 4F1CDD4C BE1A1AC0 78EFCD70 012456BC BE1A19A9 0B931CEA 53C27660 00000000
[0:07:11 - 25892] BE1A1940 00000000 BE1A19C0 BE1A19B0 00000000 3FCA62C2 00004C25 00000004
[0:07:11 - 25893] 800808DC 44454241 C21C0000 C1300000 C21C0000 C1300000 BFC00000 3F000000
[0:07:11 - 25895] 00000032 78EFCAA0 078862B8 0B940BDD 000808E0 00000000 C21C0000 C1300000
[0:07:11 - 25895] 3FC00000 00000000 78EFCAA0 0000002A 00000101 78EFCDD4 BE1A1B40 0D305BEC
[0:07:11 - 25896] 78EFCB18 78EFCC80 78EFCD70 358637BD 00000000 BE1A1AC0 BE1A2D78 BE1A2D78
[0:07:11 - 25897] BE1A2001 BE1A1B28 BE1A1B24 BE1A1B04 6DADB200 00000000 00000000 00000000
[0:07:11 - 25898] 442FFEDC 43B0C248 4430A2E0 43B174D8 4386E000 C3288000 C21C0000 C1300000
[0:07:11 - 25899] 00000000 00000004 C2220000 C1280000 C21C0000 C1300000 00000032 43B10000
[0:07:11 - 25899] 00000101 00000000 00000001 00000004 C2220000 C1280000 C21A0000 C1200000
[0:07:11 - 25900] 00000101 C0F00000 0000007F 00000000 42120000 00000000 41DFEB85 C0F00000
[0:07:11 - 25901] 00000000 00000000 0000004E 00000000 C2240000 C1200000 00000000 00000000
[0:07:11 - 25902] C2220000 442FFEDC 43B0C248 C1861954 00000000 358637BD BEF70000 3EF6E000
[0:07:11 - 25903] 00000000 C2220000 C1280000 00000000 00000000 00000000 3FC00000 BF000000
[0:07:11 - 25904] 43E9BBF6 440B4EED 40800000 C0200000 00000000 00000000 00000000 00000000
[0:07:11 - 25906]
[0:07:11 - 25907] =======================================================================
Freeze then crash when loading saved game.
Any ideas?
Pericles  [developer] Feb 21 @ 5:32am 
Originally posted by Infin-Vec:
Freeze then crash when loading saved game.
Any ideas?

We're missing your save, also as said above this should reported on our Discord server to be properly handled. Thanks for your understanding
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