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I think the only "bug" I have seen was the insta-death. I assume that is from the death happening before the HP counter is tallied so it shows full health but yet you are dead. Only speculation.
I love a good incremental style game like this. It was short, but priced very nice for the game length. If you do the "1$ per hour" method, it was easily worth it. Now it wont touch the hundreds of hours that I have in a game like Rogue Tower. But that could easily be fixed by adding a progression system of sorts. Since we have a mostly solid gameplay loop, I could see this scaling rather easily with minimal changes.
I would entertain the idea of a Rogue-Lite progression with a map maybe? I dont see how that would fit here, but could be interesting.
Again, overall solid concept.