Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

rudolfo_1 Dec 19, 2024 @ 9:00am
Why is the Warrior so weak compared to the other Tanks?
Hello

I have tested all three tanks

PALADIN
can heal himself.
Has Lay on Hands, Faithful Strike (Heal per Stroke)
Dots, Oathflame (Heal)
Golden Aegis ( 10sec invulnerable)
Paladin has Edict of Celestial Might.
Warrios has nothing...............................

DIRE LORD
has Harmtouch, Dots,
Ready Blade (10sec parry)
Sanguine Shield (Hitpoints Schield)
Lifetap (selfheal)
DL can later snare
Warrios has nothing.............................

WARRIOR
cannot keep itself alive.
He has Kick. (the best was he has at Level 1 now)

Why is Storm (lvl 4) now "Cannot be used in Combat"????
Paladin has Edict of Celestial Might and DL has later Snare.

Warrior has nothing..................................................................................

Paladin and Dire Lord can kill nonstop 2 blue Mobs and yellow mobs.

Warrior can only kill 1 blue Mob. And then sitting.
2 blue Mobs is Death.

Warrior need more Hitpoints or more Defends, Parry etc.

of course warrior is not a solo character
but if he is already weak solo, then he is also weak in a group


i hope the warrior gets better further up
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Showing 1-15 of 18 comments
SvartSol Dec 21, 2024 @ 1:38pm 
It's Everquest DNA, tbh. Warrior was VERY gear-dependent. In general, their role is to make mobs angry at them alone, while a healer kept them alive and dps classes killed the mob. They'd basically stack AC > STA > HASTE > STR > everything else. They'd want very fast weapons vs very damaging, slower ones.

I'm not sure what the logic for them is in Pantheon, but they seem pretty similar. In the endgame, you'd want a Dire Lord type as a group tank, but a Warrior as a raid tank. Mostly because of Warrior disciplines and taunt. Paladins couldn't hold aggro without spell spam and Shadowknights (EQ Dire Lord) couldn't really do it as reliably for as long. Outliers existed, but in general...

Make a cleric friend to level with and you'll do fine.
Tanist Dec 24, 2024 @ 1:22pm 
Yeah, a bit early to make any determinations on these things. Probably something that will be looked at closer when they are nearing release.
MaDeuce Dec 25, 2024 @ 6:02pm 
I play warrior in every game. Pantheon warrior is definitely one of the worst I've played, it's the worst class in the game.
Tanist Dec 25, 2024 @ 6:05pm 
Originally posted by MaDeuce:
I play warrior in every game. Pantheon warrior is definitely one of the worst I've played, it's the worst class in the game.

That is one of the easiest things for them to tweak and fix. I am more concerned about them implementing all the systems AND getting a healthy amount of content out by the 2 year mark.
MaDeuce Dec 25, 2024 @ 6:09pm 
Originally posted by Tanist:
Originally posted by MaDeuce:
I play warrior in every game. Pantheon warrior is definitely one of the worst I've played, it's the worst class in the game.

That is one of the easiest things for them to tweak and fix. I am more concerned about them implementing all the systems AND getting a healthy amount of content out by the 2 year mark.

Sure, there are bigger problems. I'm just acknowledging the topic, which is yes, the warrior is in an awful state.
Last edited by MaDeuce; Dec 25, 2024 @ 6:10pm
Slyther Dec 25, 2024 @ 10:47pm 
Going through the currently known warrior abilities, the fact we have no AoE damage is a travesty upon tanking. No whirlwind, no sweeping strikes, no bladestorm - utterly bewildering why they'd give us so many tanking abilities but leave us high and dry for AoE threat
bah Dec 28, 2024 @ 3:57pm 
Wanted to enjoy this game, and I think the dungeon group experience is great. I just quit playing my Warrior because even with decent gear, I can barely solo White mobs, and if I get jumped by anything else (even a dark blue) while fighting that single mob, then it's a death.

So unless you're in a guild that always has headler/dps online when you are online, you're forced to spend all your game time doing random groups and risking deaths and XP loss or farming mats. Not an enjoyable game play experience.
Elysion Dec 29, 2024 @ 2:56am 
Originally posted by bah:
Wanted to enjoy this game, and I think the dungeon group experience is great. I just quit playing my Warrior because even with decent gear, I can barely solo White mobs, and if I get jumped by anything else (even a dark blue) while fighting that single mob, then it's a death.

So unless you're in a guild that always has headler/dps online when you are online, you're forced to spend all your game time doing random groups and risking deaths and XP loss or farming mats. Not an enjoyable game play experience.
only classes with good solo ability are able to do that past low levels. Its quite normal to be stuck grinding on light blues in this kind of game.
you should also be joining random groups thats how you play this type of game, guildcentricity and ignore the rest of the server is a nu-mmo concept
MaDeuce Jan 10 @ 6:08am 
Watching Chris talk about warrior being a shield class was concerning.
Warriors should be the masters of all armed combat.

Right now the only way to counter a hit is with a shield using shield block, and the only way to interrupt is with a shield using shield slam. Warrior abilities should morph depending on the weapon they're using. For example shield slam should morph into pomel strike when using dual wield and 2h. Shield block should morph into an active parry when using dual wield and 2h.
Last edited by MaDeuce; Jan 10 @ 6:16am
Tanist Jan 10 @ 6:34am 
Originally posted by bah:
Wanted to enjoy this game, and I think the dungeon group experience is great. I just quit playing my Warrior because even with decent gear, I can barely solo White mobs, and if I get jumped by anything else (even a dark blue) while fighting that single mob, then it's a death.

So unless you're in a guild that always has headler/dps online when you are online, you're forced to spend all your game time doing random groups and risking deaths and XP loss or farming mats. Not an enjoyable game play experience.

White mobs would be above average solo targets. Traditionally, blue mobs are considered good exp targets. If you can do blues fairly well, you are doing well.

The classes that can do whites and above are considered solo strong and it is usually due to their specific class mechanics.

Eventually as the game goes on (if it mimics EQ in solo ability), melee without forms of heals will drop off to even light blues and greens with gear being the factor as to if they can continue blues and sometimes white cons (specific mobs).

All in all, later game in EQ slowly became difficult in soloing for most classes which drove more people to group.

My concern is they don't over do "group" game to the point where there is a massive disparity between the mobs causing every group mob to require a "balanced" party. There should be a means for any "group" size to find content in both dungeon and world conditionally (ie duo, trio+ and less than optimal makeups, no tank/healer, etc...).

If they achieve that balance, players will be able to solo some depending on class or find another partner to do various things practically with regardless of their class makeups.

I would think we would want to avoid the problem of too much disparity between "perfect group" and "less optimal" as it concerns various content or this will cause stagnation in play. There has to be options for what tools that are available because there won't always be the option for a main tank, or a main healer.
Gazz Jan 13 @ 8:54pm 
Warriors seem to excel at one thing and that is aggro.
I turn my back to a mesed mob, flip target and taunt it and switch back to the one I am currently tanking. Everything is and stays mad at ME, not the CC doing their job.

Paladin/SK have to work much harder for that.
Do I selfishly with for warriors to "tank better"? Yes. But it's really really early so we'll see how things go.
Wrain Jan 16 @ 8:43pm 
warrior=boring, lame skills, sword and board, not a weapon armor specialized monster, just an ill thought out BORING clown class.
Last edited by Wrain; Jan 16 @ 8:44pm
I like the game so far, but it really is built on a EQ chassis. That is both a good and bad thing, as a lot of the issues eq had, and assumptions about classes, came straight over.
Originally posted by bah:
Wanted to enjoy this game, and I think the dungeon group experience is great. I just quit playing my Warrior because even with decent gear, I can barely solo White mobs, and if I get jumped by anything else (even a dark blue) while fighting that single mob, then it's a death.

So unless you're in a guild that always has headler/dps online when you are online, you're forced to spend all your game time doing random groups and risking deaths and XP loss or farming mats. Not an enjoyable game play experience.

I play a summoner and I have two pets. I can solo no problem, however that’s boring as heck and I rather enjoy the group synergy aspect with opening and closing debuffs etc. I can explore new areas freely but if I run into something that cons red, I leave my pets to die and run for the hills. I can barely take a white con and only with a little luck. My pet dies it comes very close, snd I burn through every bit of a full mana bar. Recovery and down time isn’t really worth the xp compared to a group. Sure I can solo dark blues all day but that’s not anywhere close to the xp I get in a group.
Last edited by Michael_1; Feb 8 @ 10:46am
Warrior is very strong. Great threat, good tank, good damage for what they are, nice buffs. Probably need tweaks with shield. This isn't an aoe game so you won't be aoe'ing anyway. Even the classes that can solo don't want to solo because it's mind-numbing, boring, and no loots.

Antiquated combat system means not really positionals, reactives, or chains. :( They should unlock the interrupt from shield, though. I've still never grouped with a dire lord higher level and no paladin since 24.
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