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I'm not sure what the logic for them is in Pantheon, but they seem pretty similar. In the endgame, you'd want a Dire Lord type as a group tank, but a Warrior as a raid tank. Mostly because of Warrior disciplines and taunt. Paladins couldn't hold aggro without spell spam and Shadowknights (EQ Dire Lord) couldn't really do it as reliably for as long. Outliers existed, but in general...
Make a cleric friend to level with and you'll do fine.
That is one of the easiest things for them to tweak and fix. I am more concerned about them implementing all the systems AND getting a healthy amount of content out by the 2 year mark.
Sure, there are bigger problems. I'm just acknowledging the topic, which is yes, the warrior is in an awful state.
So unless you're in a guild that always has headler/dps online when you are online, you're forced to spend all your game time doing random groups and risking deaths and XP loss or farming mats. Not an enjoyable game play experience.
you should also be joining random groups thats how you play this type of game, guildcentricity and ignore the rest of the server is a nu-mmo concept
Warriors should be the masters of all armed combat.
Right now the only way to counter a hit is with a shield using shield block, and the only way to interrupt is with a shield using shield slam. Warrior abilities should morph depending on the weapon they're using. For example shield slam should morph into pomel strike when using dual wield and 2h. Shield block should morph into an active parry when using dual wield and 2h.
White mobs would be above average solo targets. Traditionally, blue mobs are considered good exp targets. If you can do blues fairly well, you are doing well.
The classes that can do whites and above are considered solo strong and it is usually due to their specific class mechanics.
Eventually as the game goes on (if it mimics EQ in solo ability), melee without forms of heals will drop off to even light blues and greens with gear being the factor as to if they can continue blues and sometimes white cons (specific mobs).
All in all, later game in EQ slowly became difficult in soloing for most classes which drove more people to group.
My concern is they don't over do "group" game to the point where there is a massive disparity between the mobs causing every group mob to require a "balanced" party. There should be a means for any "group" size to find content in both dungeon and world conditionally (ie duo, trio+ and less than optimal makeups, no tank/healer, etc...).
If they achieve that balance, players will be able to solo some depending on class or find another partner to do various things practically with regardless of their class makeups.
I would think we would want to avoid the problem of too much disparity between "perfect group" and "less optimal" as it concerns various content or this will cause stagnation in play. There has to be options for what tools that are available because there won't always be the option for a main tank, or a main healer.
I turn my back to a mesed mob, flip target and taunt it and switch back to the one I am currently tanking. Everything is and stays mad at ME, not the CC doing their job.
Paladin/SK have to work much harder for that.
Do I selfishly with for warriors to "tank better"? Yes. But it's really really early so we'll see how things go.
I play a summoner and I have two pets. I can solo no problem, however that’s boring as heck and I rather enjoy the group synergy aspect with opening and closing debuffs etc. I can explore new areas freely but if I run into something that cons red, I leave my pets to die and run for the hills. I can barely take a white con and only with a little luck. My pet dies it comes very close, snd I burn through every bit of a full mana bar. Recovery and down time isn’t really worth the xp compared to a group. Sure I can solo dark blues all day but that’s not anywhere close to the xp I get in a group.
Antiquated combat system means not really positionals, reactives, or chains. :( They should unlock the interrupt from shield, though. I've still never grouped with a dire lord higher level and no paladin since 24.