Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

How has the game improved?
I was very interested in this game but when it launched 2 months ago, it wasn't looking too good, now it's at "Very Positive". What has changed?
< >
Showing 16-30 of 54 comments
Originally posted by Kblocks:
i said highlights. yeah ok. anyway op. all that's changed is those reviews revised themselves. you can see steamcharts has no growth but they've at least been consistent in daily users. if you want real change let the guinea pigs keep running around and test all this nonsense. so you can show up fresh and new when it feels good instead of jank
I see, goal posts moved eh. First it was nothing was done, when shown absolute proof that you are completely full of it you adjust to complain that everything HAS been done isnt enough. Got it.
Kblocks Feb 13 @ 2:36pm 
Originally posted by Kblocks:
as far as you're concerned nothing has changed. some patch notes and tweaks to the engine don't equate to anything useful to a consumer

changed for you

not for me
Kblocks Feb 13 @ 2:54pm 
you can go ahead and be mad about it. this is called cope. the crap you listed doesn't actually make for a ' ton ' of change. like omg they added

***Paladin***
- Wrathful Aegis initial application irresistible (per tick basis), radius reduced slightly.

wow. amazing. the whole aspect of gameplay has turned on itself. the op is gonna show up glaze his eyes over the walls of text as he scrolls down and looks for the tldr of highlights and see what i said and not what you said

why isn't he going to see what you said

because those small ' changes ' don't matter

put it this way ; the game is so bunk they have to fix it with 20,000 lines of ' change '

guess what

another million lines of change to go
Last edited by Kblocks; Feb 13 @ 2:57pm
Originally posted by Kblocks:
you can go ahead and be mad about it. this is called cope. the crap you listed doesn't actually make for a ' ton ' of change. like omg they added

***Paladin***
- Wrathful Aegis initial application irresistible (per tick basis), radius reduced slightly.

wow. amazing. the whole aspect of gameplay has turned on itself. the op is gonna show up glaze his eyes over the walls of text as he scrolls down and looks for the tldr of highlights and see what i said and not what you said
You said nothing has changed, I copied pages of changes.
Saying Im coping when its you clearly lacking in the skills to actually SEE what has been posted, maybe its reading that is your issue. Not sure, dont care.
Your tears are delicious. You can sit and seethe while this game improves, no one else cares.
Kblocks Feb 13 @ 3:05pm 
you're looking like you care a lot. anyway. what's improved about the game? apparently iron noot doesn't know

since he doesn't know and was up my ass i went to talk to an ai about it. excuse me for talking to you like you're an ai and expecting you to give a response i'd value

General Game Feedback:

The user expressed frustration with the game, specifically with its lack of depth in crafting and the abundance of seemingly useless items. They praised the survival aspect but critiqued the minimal crafting and lack of meaningful content.

Patch Notes (Jan 22, 2025):

The patch notes detailed various updates, including increased experience bonuses for elite NPCs, class adjustments, item rebalances, and bug fixes.

Specific highlights included improved Cleric and Summoner abilities, crafting schematic fixes, and adjustments to item drop rates.

Additional Patch Details:

Further elaboration on visual effect updates, NPC adjustments, and crafting schematic fixes.

Changes to drop rates of uncommon items and additional itemization for certain NPCs.

Class Updates:

Detailed changes to various classes, including Cleric, Dire Lord, Monk, Necromancer, Paladin, Rogue, and Shaman.

Adjustments to skill costs, cooldowns, damage, and effects to improve balance and gameplay experience.

there you go. your great change. does this mean op should do an about face and jump in? no, but the pantheon team would love to take your money. buy it, shelf it for a year. stop by these threads every now and then to see what kind of dumpster people live here. the guinea pigs logging in everyday have to be happy with something, right ?
Last edited by Kblocks; Feb 13 @ 3:24pm
Tanist Feb 13 @ 4:00pm 
OP:

There have been patches that have fixed, adjusted, added various smaller content changes and the like (ie adding camps, mobs, etc... to various areas, itemization sets, and so forth).

Is it a drastic enough change since release? I wouldn't say it was major, so the people who had a problem with it at release will still likely have a problem now.

As has been pointed out, a lot of people enjoy the play that it currently has. If you need a more "finished" or "complete" feel to the game, maybe hold off if it is a concern.

Its in testing, it is going to be incomplete, bugs, missing features, etc... If you are ok with this, try it out... if not... wait until later, or release. Up to you.
Originally posted by Irot Noot:
Patch notes from yesterday alone. Lots more than nothing..

***Items***

- Alternate version of crafting components have been removed from supply crates as they are no longer used.
- The Torn Map Fragment should now appear more often in supply crates in Thronefast. Please note that this item and its corresponding quest will be completely reworked in a future update.
- The missing % sign in the item description for Goblin Punch has been corrected.
- The description text for Adjutant's plate armor now correctly identifies the armor type.
- Changed the Spell Critical Chance stat on the Sightweaver’s Robe to grant 36 Spell Critical Rating
- Heart of the White Wyvern clicky effect will now display its buff/buff description when the effect is active.


***Crafting***

**Weaponsmithing/Armorsmithing**

- Simple Weapon Cladding has been renamed to Standard Weapon Cladding to better match other components used within its level range.
- When crafting Standard Weapon Cladding, the required components and materials should now be properly identified in the crafting window.
- The Simple Pommel Weight has been renamed to Standard Pommel Weight to better match other components used within its level range.
- The refining schematic for Ashen Bronze Bars now specifies the correct skill requirement.
- The Thunderous Cestus should now properly accept its components.

**Fletching/Carpentry**

- When crafting a Lidded Storage Box, the required components and materials should now be properly identified in the crafting window.
- Ashen Bronze Arrows should now be craftable at 30 skill as advertised on their schematic.
- Simple Small Shield Blanks and Standard Small Shield Blanks should now have the correct name when created.
- Buckler and Small Shield schematics now do a better job off identifying the components they require in the crafting window.

**Tailoring/Leatherworking**

- The Philosopher's Leggings should now properly accept their components.

***World/Content/NPCs***

***VFX***

- Fixed positioning of bite vfx on some abilities
- Removed an extra vfx that was playing on Ravage


Oh THANK GOD that torn map fragment should show up in more supply crates. Also I totally didn't miss the glider wing change - correct labeling is such an important game play mechanic.

:bleach:
They've been making changes but no real new content. A few new mob camps for later levels. I'd check back in 6 months
Yaboze Feb 13 @ 6:56pm 
It's simple...

1. When the game launched the posts here were not very forgiving. Reviews were bad. They scared me off.
2. I come back to take a look and it's very or mostly positive.
3. My question is, what improved on the high level? Did they fix crashes? Did they fix disconnects? Why is it positive now when it wasn't before? That's all
Originally posted by Yaboze:
It's simple...

1. When the game launched the posts here were not very forgiving. Reviews were bad. They scared me off.
2. I come back to take a look and it's very or mostly positive.
3. My question is, what improved on the high level? Did they fix crashes? Did they fix disconnects? Why is it positive now when it wasn't before? That's all


Not much changes, to be honest.
A couple of quality of life things, but game changing? No.
Druid that was slated to be released either on the 29th of January or 12th of February has been pushed back until much later.

It's arguably worse now with the Unity 6 update. Performance is bad for some people (allegedly, can't say I actually know), disconnects I don't actually know about (never heard of any before or after personally), the character models look uglier for a lot of people now, the lighting seems improved for some thanks to the Unity 6 update, and for a few unfortunate others, it's significantly worse to the point of being unplayable. It will probably be fixed in time; these things are unfortunately common when engine updates happen.

There's been a scandal of a GM allegedly spawning rare mobs for a specific guild on the Black Moon server and showing general favoritism. There's been lots of 'he said, she said' that has been done with the drama. The truth is probably somewhere in the middle but we'll probably never know for sure.
Some VR staff members responses to it was fairly poor and fairly unprofessional in my opinion regardless of what the truth was, though. Some people care about it the drama, some others don't care considering a wipe is coming eventually anyway when the game hits live.
Last edited by Sairek Ceareste; Feb 13 @ 7:56pm
Kblocks Feb 13 @ 10:16pm 
Originally posted by Yaboze:
It's simple

you've already been answered. you might've not liked the crap i said but the crap i said, very true. see you in a year dawg
Kapyong Feb 14 @ 3:46am 
Many minor changes, few significant improvements.
Ice Feb 14 @ 4:25am 
There no real meat and bone been done as of entering EA.

No more work done to the classes other than Playing with the numbers. No new skills . Nor classes

They have added in new mob areas to grind on. Most likely already to go before EA. Just held back content. Common EA Strategy.

Added in Unity 6 . This might help with getting some kind of Content added later

The game feels like it might have one or two devs working on it. Patch notes would suggest this as well.

Still no roadmap of any kind. This is Odd. Most games Have some kind of roadmap by now

A lot of folks are going to defend what is here just because they have back the game with there own money and want to see it go live.

The game is really fun up until 25 or so depending on the class you picked.

I have leveled

34 Summoner Spell cost is crazy from this level on.
28 Dir lord
25 Shaman
21 enchanter

The game is Fun don't get me wrong . Some stuff just Feels off about this team.
All they do is little bug fixes here and there, there isn't much actually going on behind the scenes. It's fun for what it is... but it's pretty clear that no new content is coming for a while.
Tanist Feb 14 @ 6:36am 
Originally posted by Sogreth:
Don't listen to Irot Noot. Nothing meaningful has changed. Bug fixes and small class changes are not anything meaningful.

And there are still ongoing issues with GMs showing extreme levels of favouritism.

Originally posted by JawaJoose:
All they do is little bug fixes here and there, there isn't much actually going on behind the scenes. It's fun for what it is... but it's pretty clear that no new content is coming for a while.
And for being in development for 11 years, that's quite sad. They are focusing too much on supporting their "elite testers".

To be fair they have been populating content as well as adding itemization in the process.

On release, the entire orc area was empty, nothing there... then they added all the orc camps as well as itemized them with several sets of class related gear in AP.

Then more recently they have been doing the same with other zones. So while not "dramatic", content is being added.

In terms of new zones, dungeons, etc... no, not that that I have seen so far, but to claim that "nothing has been done" is incorrect.

As to if it is enough for the player, subjective... but... if someone has such a problem with this, would not it be better to just wait for a while or maybe until release?
Last edited by Tanist; Feb 14 @ 6:36am
< >
Showing 16-30 of 54 comments
Per page: 1530 50

Date Posted: Feb 13 @ 1:12pm
Posts: 54