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Also note that Wild's Ends is not (nearly) done so expect to see more NPCs -- and quests -- in the future.
It's people like you that make people want to play those "solo" classes.
It is an alpha, there will be wipes. Many take the path of easy at first because it allows them to become accustomed to the game without as much hardship.
Once release hits, people will settle into the classes they really want to play regardless if they have a more difficult time to progress.
I have been working on every class... testing out what I want to play, but the first classes I picked were the ones I knew were very easy to progress in and I did this for practical reasons. I think many do the same.
This is quite normal, sadly everyone thinks nowadays that their opinion is some holy law that must not be broken
Isn't that quest a later progression of the next tool level which would naturally be in another zone AP.
Point is, this is less of a theme park game in that not every quest is setup to be where you grab quests, run a quick circle around the area, complete them... then get another quest that says "go to the next town and repeat".
Quests as you progress are going to likely result in going further out into the world. You may end up with a quest giver in the starting town that ends up asking for something several zones over in a much higher level area. Consider this as you do them and it if you don't see something immediately available, maybe you need to "quest" out into the world to find the answer?
What level range is that zone? There aren't many in AV either, you have to go to the next zone to start seeing them (AP).
And I would not know what LEVEL that Quest is as its not listed in the Name or Details of the Quest.
"" Liko(Gatherings Skills) has asked you to complete the tasks in the Wilds End. If you head out past the Wellpond there are White Ash trees.... ""
So. Somehow, without a MAP, Im supposed to know where the Wellpond is and as Ive already stated, Ive made it Quite a ways from the Starting point and have not found another ZONE but found myself completely surrounded by RED GROUP REQUIRED mobs.
And why does the NECROs Pet Schematic show as the Arcamental Pet?
Also, I was incorrect. For some reason, When I die I lose almost 5% of my EXP @ lvl 7 on my Necro. But on my Summoner, I lose no EXP when I die.
There are a few Ash trees near the (aquatic goblin) temple in the southwest corner of Wild's End. I was able to harvest them with a 4th level character just by watching patrols, swimming and climbing.
Your harvesting quest first starts you on maple. Ok, makes sense right? Maples are within the surrounding area. So you finish it, and get your next progression of this quest.
You know that maple is a basic range, but what about ash? It would seem by simple observation that if you are exploring most of the early area and only see maple, likely ash will be in a higher level range.
While doing this quest if you see that high level mobs completely surround these ash trees, it is logical to assume this is a higher level progression of this quest (ie for the next tier of crafting).
You could choose to continue this quest, taking the risk to sneak around the high levels to collect these things, or you could continue on leveling your character until harvesting those becomes more viable knowing also that crafting can not progress to higher tiers unless your level is making the higher level mops more appropriate to this objective.
This is all accomplished by exploring and reasoning when in play.
As for the rest, Alpha... expect bugs and various things needing to be tuned.
Why should two zones need to be the same difficulty?
That or he wants the quests to have Level tags next to them telling the player "you must be this high to ride this ride" so they can know this, which will likely lead to the suggestion that quests should all be placed in neat little hubs next to the zones of their associated level.
I think it just being used to modern MMOs that are very theme park like where every zone is neatly packed with level appropriate mobs and quests are are specifically related to that zone to which you run the quests to complete that hub, then move on to the next zone area to repeat the same process.