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you'll use that, but not one in game?
lol
edit: L O L
Nothing screams immersive, social, open world mmo to me like using a wiki.
All games that don't include a map in-game just force people to keep one open on their 2nd monitor which makes the game less immersive and more annoying to play.
Didn't you block me? When did I say I wouldn't make use of the resources available to me? I hardly ever use the map on Shalazam these days though. I used it for maybe a day or two to orientate myself in the world, then I learned my way around the old fashioned way. I have posted that before I believe.
It also lends itself easily to hidden treasure chests etc.
Then, for progression tie it to a form of progression based development through some means. So.. as the player plays the game, traversing the zone, they do various tasks, collections, or maybe some map function (ie an activated skill) which through complete exploration of the zone and doing this type of play, the map slowly fills out adding more and more depth to the areas?
Maybe no pin point locations (ie mob spawns here, etc...) but maybe through this process various land marks begin to appear on the map filling out as you progress. Each zone has a certain cap progression in this process where the complete filled out map provides a fair depth, maybe a balance between the very vague one they have purposed and that of a bit more detail.
This way, the player actively takes part in being the cartographer in play, the map fills out slowly through that play and the end result is a complete map of the zone to which the player themselves took part in creating?
This would respect the process of "game play" to which the player takes part in directly due to their actions and effort similar to if they had "learned" the zone through memory, but the difference is that for those who claim they have a hard time remembering, this would do it for them, but at a pace that is reasonably designed to facilitate the basic principals of the overall systems of the game.
Yep, but If we are to have them, I would prefer they be something that the player has to develop themselves. More so than simply running around because it takes longer than that for most people to get familiar with an area.
It doesn't have to be extreme, but if it is tied to a character skill progression in some way like skills or, or similar... it would still require a process of actually being at the place you explore and more than simply running through quickly to reveal the area. /shrug
Depends on how you wanted to implement it. Technically, it isn't that big of a hurdle.
What if you had to learn the areas first (through some game play mechanic)? That acceptable?