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Turn the summoner into a class about preparing before combat to do well versus the wizard who can react in the moment.
Necros should be about turning their enemy's numbers against them through slow attrition.
Brilliant design.
You would think the pet would do damage during that time but no, he hits like a level 1 unarmed player.
You can design flow the pets in general a lot more easier and funner (is that a word) for the players on both sum/nec. We can still stick to the EQ vibe of everything is hardcore but its 2024 and there has to be some game design evolution.
And off on a tangent make looting like both eq/eq2 now with a group loot. Round robin guessing if you can loot a corpse is way way out the window of fun factor.
This is what frustrates me, too. The mage damage is so bad compared to a wizard who can insta nuke for 30-50 while, like you said, it takes 6 seconds to do 30 IF you even hit your target.
Pull with debuff, send in pet, cast no mana dps spell (can macro all that if you wish). Charge your bolts up to 3 times (depends on level of mob attacking), then throw bolts, repeat if necessary, don't use Bolts excessively, get in and melee the mob and cast free mana dps spell eveytime it is up. Make sure again that you keep pet buffed and have DS on it. Rinse and repeat.
This is solo method.
Group is different.
No unique pet skills that can be trained or developped, no breeding to get unique colors, abilities, damage types, resistances, look etc etc.
Take a page from other MMO please (Ultima Online, Rappelz) and put some real effort in the pet classes.
Works on solo content.
You havent played enough my friend.
Absolutly if you add the mana cost of those 3 casts, and time... wtf
Not sure what you are meaning by "Works on solo content".
I solo leveled from 7 to 8 yesterday on Gecko's, rarely had to sit to meditate at all. They were Dark Blue and White cons to me. The trick is using your abilities in a timely way so that the Bomb restores you to full mana almost at end of fight. or it can restore you to full mana at the beginning of the next pull, however it works out.
Got new pet and will test it out today
I don't just play one Char fyi, and I smell a lot of roses along the way.
You havent played enough my friend. [/quote]
Not sure what you are meaning by "Works on solo content".
I solo leveled from 7 to 8 yesterday on Gecko's, rarely had to sit to meditate at all. They were Dark Blue and White cons to me. The trick is using your abilities in a timely way so that the Bomb restores you to full mana almost at end of fight. or it can restore you to full mana at the beginning of the next pull, however it works out.
Got new pet and will test it out today
I don't just play one Char fyi, and I smell a lot of roses along the way. [/quote]
New DPS Pet at level 8 is fairly robust, but does not seem to hold aggro, so may be useless solo. It was probaly meant for grouping.
However, you are right about aggro. He is absolutely horrible at it. He can do 40+ damage, but if I even stab a mob with a dagger for 2 points, the mob will stay attacking me. It seems a little unbalanced.
I imagine with the sword at 10, the air elemental will be even stronger, and it will make the rock elemental deal a little more damage while keeping aggro.