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There’s nothing to be tested in the game because the very foundation of the game is far too incomplete. I can say that the tab-target combat works, and that’s about it.
The fact that it’s a game with no tools whatsoever also prevents players from testing anything. How is a player supposed to identify if something is bugged or not working as intended when there’s absolutely nowhere to find out how it’s supposed to work?
Paying testers outside of a QA department? LOL that hasn't been done since the mid 90's and never really for MMOs.
UO, EQ, etc... didn't alpha/beta with paid testers, so that really isn't "old school" in terms of MMOs. MMOs have always been free help from testers in that respect.
I agree though, EA should be more of a polishing thing, and I also agree it shouldn't be a paid process, but... here we are and that is the standard these days, a company refusing this practice if it can benefit them would be foolish.
At this point, quibbling over the EA and the state of the game is pointless. Question is, what will they do with it? How will things turn out?
Time will tell.
Internal testers are a QA department. In the "old days" they were onsite staff that were small and paid by the company.
Since the inception of MMOs, public beta testing programs were free.
I have Alpha/Beta tested many MMOs back then. I was in EQ closed Betas (single zone, no sound, hardly anything working) and they weren't paid. I beta'd family alpha for DDO as well. And Anarchy online, Lineage, Asherons Call 1/2, Dark Age of Camelot, Ultima Online beta, Final Fantasy, LotRO Alpha, and many many more.
All of them had NDA's, some of them had long applications to fill out, and then required reporting tasks while playing, but the point is that QA onsite staff isn't "old school" and claiming that everyone has to be paid to play in order for them to be "true" is just a point to be silly on so you can proclaim victory.
Times change, EA is commonly done now, its a tool, good or bad it would be stupid for them to not use it if it can benefit them.
Old school is about gaming... the game play, its design and function. So when you go off about "old school", that would be the point to focus on, the games design itself.
Brad was pretty much the guy behind EQ1. People can try and follow his vision, but at the end of the day you are going to take a gamble on it.
I would rather see an EQ1 remaster like they did for Diablo 2. Build it in Unreal 5 engine (There are already demos of this) and make a lot of QoL improvements, bug fixes and add quests.
Thank you so much for your post, I was seriously on the fense about buying into this, then I read your diatribe and decided to just walk away..
Monsters & Memories is a unity project, but essentially recreating the EQ in a "remaster" sense. Obviously due to copyright, the game isn't EQ, but if you look closely, it is EQ in everything by name only.
The zones are similar in style and flavor, combat, mechanics, etc... all EQ like in pretty much every way (and faithfully sought after). That may be something up your ally, I know I am interested in it.
The nice thing is that it won't be EQ in terms of repeat content, just EQ of the time with new content.
They even started the project out with the goal of seeing if they could create EQ in a new client and server, but decided to just run with it and make a new game that is EQ in all but name.
game isnt good, sorry op
Ok fine but if you had to buy the game to discover any of that, its a personal problem. If it was exactly like EQ with better graphics and less jank i would be happy.
I am not
I did not have to. I knew once Brad passed it was over. I am surprised this game still made it to early access.
You're right, Brad is gone, you want to honor his legacy? Back VR up. I haven't always agreed with them, but i see no reason to kick them while their trying to make the dream come true.
This change should go into effect tonight for every game. I 100% agree. No buy-in, no review.