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What you you really saw was massively successful games that sold out to investment companies with a CEO whose sole purpose is to increase profits year over year. Sony's EQ sold out. Origin's UO was bought out. Mythic's DAOC was bought out. Hell even Blizzard sold out.
There's a big difference between a game developer and a loyal fan base working together in a way that is mutually beneficial, and executives who have a fiduciary responsibility to increase profits.
Subscriptions can work. In my opinion subscriptions are the only thing that DOES work, for all parties involved, because cash shops don't benefit the player one damn bit, and the game designed around it in search for profits sure as hell doesn't.
What about all the ones that didn't have a sub and failed miserably?
Should I use your failed logic and conclude that micro transactions kill games?
Investment companies don't buy things that are dead... they all sold out at or around their peak.
Exactly.
They just didn't experience the early days of games like EQ. Heck, I played it very heavily as I could and still was not at cap when Kunark came out.
Games need to take a long time, have tons of obstacles that slow progression, create hardship (and reward for success) and if they budget and develop right, they can keep churning out and people will continually play.
They are just used to the modern models where an expansion comes out, people are at max a week later and then sit running gimmicks with the stores marketing on them.
With that model, then yes, no company could stay afloat with subs because all the players would stop playing after a few weeks because they achieved everything.
They just aren't used to playing games where the time to get to "cap" or experience all the content is something that takes months for hardcore and up to a year or more for average players. They don't realize they are being cheated with modern gaming designs.
Did you miss the part where these companies exist solely for profit? They're not in the "business" of making good games. Of course they're going to add cash shops, that's the reason they bought the damn game to begin with, to follow the trend. Why settle for a sub when you can make twice the money from preying on 5% of the player base?
They're not being cheated, they're being farmed.
I wouldn't say all, some were just poorly designed and when the "newness" wore off, people moved on.
I would say most did though, the ones who became really popular did.
I played a good portion of the MMOs since they came into existence and the ones that were great, that really had large attention died because they started to copy development practices and schemes that were counter to game play.
EQ was amazing, but after the 3rd expansion... it went away from their core design. When WoW hit, it was huge because it tried to "fix" (which wasn't entirely wrong) many aspects of play from EQ.
It did a good job in a different direction, but it was a different style (even then it faded away from its roots as well).
Naturally because of its success, everyone copied it and all games started to mimic it, not just the good things, but all of the bad things as well and those compounded...,
Add in the games that did really well with the FTP gimmicks and then companies realized that a customer would quibble like an idiot over a sub, but then turn around and drop 100's of dollars a month on digital gimmicks and then that became the "standard" for design and play.
It was a cancer, that ate, and slowly destroyed the entire industry to where modern MMOs are really just gimmick worlds to manipulate suckers into blowing far more money than they ever would have spent on a simple Sub + expansion.
FTP is GREAT for the business who maximizes it and treats it like a used car salesman, but it is horrible for the player as not only do the ultimately end up paying more, but the product they play is then completely designed around suckering them out of more money.
They have not been clear at all.... The few people that know about this game from the 10 years of development are not the millions now hearing about it on Steam for the first time.
You all that followed Pantheon and bought into it in the past know stuff that is not posted here on the sales page.
The new people looking at it here on Steam for the first time may think its $40 and in Early Access and no further payment as its how its posted and looks (which is another lie, this is an alpha and not early access, so in reality its not supposed to be for sale on Steam in the first place).
The devs went through every method known already to try to gain money for development and have failed so far and bad communication may be one of those reasons. So now after 10 years they are trying steam as probably their last resort. My warning is that without proper foreclosure of future payments that will be needed to play the game from the people buying in now, it can come back to destroy the game and render it DOA if it even ever gets to the point of release which is probably not likely based on the past 10 years of evidence.|
People defending the devs for their poor way of making it clear that players buying this for $40 may need to pay a monthly fee to even login in the future are why devs like this that screw players over still exist. They have people that love an "IDEA" and support it for decades, lose the money and then go and find the next game to buy into as an IDEA again instead of supporting devs that actually make games that we can play and not just test an idea or read about items that do not yet exist that you bought years ago as an IDEA..
I honestly wouldn't be against a subscription plan, but not with a $40 entry fee for a game that is graphically from the early 2000's. I am your target audience who is seeking the nostalgia of when MMORPGs felt better and not stuffed full of fluff to keep people playing because the developers created F.O.M.O. I have wishlisted this game as soon as I seen it, and when I seen that price tag I immediately felt let down.
Here me out here. When I see a game, a MMORPG at that, that has the older graphics...also released in Early Access, with the price of $40 I start to have some concerns and fears. Though your intentions may be good, as a lot of developers intentions likely are, there are some major risks for us as the consumer in this situation. $40 is a hefty price for the game for multiple reasons:
1. It's released in Early Access and it's a MMORPG. I am only aware of 2 MMORPGs that were released to Early Access that didn't flame out before it was properly completed. Shroud of the Avatar, which under performed in their promises and Project: Gorgon, which is still in Early Access after many years and not really looking promising to deliver to the level they promised.
2. It's $20 over what would be an expected appropriate price. Which creates fears that money is a problem for the project. And if those fears are truly real, then this seems like it could be a desperate push to get funds to keep it going and any bumps in the financial road, the project collapses and dies. Leading to wasted money on our, the consumer's, end.
3. Again, feels to be $20 over proper price point. Which makes more limiting to pull in more active players. If the initial player base is a small one, it will only shrink smaller when they start to venture off to play other games, it's inevitable. Lower price, reaching more people, to hopefully reach more ears with the word of mouth to get it in the hands of more people, feels like the only way to go.
I know this is a long message, but I hope it does get read. These words are a proper critique and not trash talking.