Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
It's not even that it'll will be looked at as a life breaking expense. It will be looked at from the "is it worth it" expense.
And judging by the $40 price they slapped on their pre alpha game, I could easily see them going the mtx route.
We have developed multiple indie titles such as Backrooms Cycle and Keep Up Survival. We also began working on Return Unknown, which was initially planned as a semi-open world MMO with extraction shooter elements. However, we had to scrap the MMO part due to the prohibitive server costs. Even if we charged $20 per month from 15,000 active players, we couldn't sustain the server expenses. Additionally, the development costs and the need to maintain a steady stream of developers would be impossible to cover with a subscription fee under $20. Although creating an MMORPG has always been my dream, our experience has shown us that it is not easily achievable.
When EQ released, it was $40 and $9.89 a month.
You are right, it is an alpha game... not release... the sub would be when it hits release and then it would be like EQ in that respect.
So... you are saying asking the same price of a game that is over 20 years old, and a sub that is still lower than it would be relative to cost increases is not feasible for the people who enjoy this style of game?
I am playing it, it is a lot of fun and I have already ♥♥♥♥♥♥ my $50 pledges worth out of it. If this game reaches its release goals, it will be well worth the initial buy in and I "personally" would say well worth a $25 month sub, though I think it is likely to be in the $15 range.
There are a lot of people who really enjoy playing it , even in its alpha state (it really is quite well done in the 1-20 game that I have seen so far).
Does it need work? More content, balancing, etc...? Yep... So for those on the fence, they can wait till release.
I see a lot of nay sayers out there saying "it's not worth it", but then... I watch their discussion on various game play mechanics and the like... It isn't worth it because this isn't the type of game they like. /shrug
Why are the costs so prohibitive?
How can a private server handle 1k logins on simple donations, but 15k is somehow unobtainable with a 20 bucks sub?
Any ideas?
Yeah, not buying it... it doesn't add up.
Yeah, I am thinking someone is getting ripped off. lol
Yeah, I'm in that "wait for more content" boat.
I didn't know the history of this game until I did a deep dive last night. It's had a very crazy past. The dev guy Brad (rip) story was very interesting as well. Seems like that guy had a lot of haters.
Anyway, I honestly think an mtx model done right (like PoE) would probably be a lot more beneficial for them. I get that there's lots of oldheads around here that scoff at that, but I guarantee it would bring more people around. Even a $10 sub with optional mtx stuff would be very beneficial for them.
/facepalm
I worked on BNET, our servers didn't even cost that much. 20,000 people could fit on a blade and the blade 10 years ago $100,000 per-blade for the hardware out the door. The maintenance wasn't that bad on the server blades, and they ran on CentOS and used apache configs, so all open source.
Today the hardware is much better and cheaper. You can even find used stuff that works great, you just need to spin up the storage array.
I don't know who did your server hardware/maintainence quotes, but they're shafting you super hard. You're probably trying to do something like use AWS for game servers, which laughable, don't to that.