Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

Patch Notes - April 25, 2025
General

Added new 2h spear auto-attack animations for the ogres and dwarves.

It’s now possible to remove guild members that are in other zones, or not online, by name (such as “/guildremove Slacker”).

Added some new unarmed auto-attack animations.

The Necklace of the Ghaldassii Ward has had its stats revised and the boon removed. An empowered version of the Necklace will be available in a forthcoming patch.

Aradune Mithara has been spotted at a campfire just outside the Village of Availia and near the lift in Wild’s End.

Bug Fixes

Fixed a crash that sometimes happened when buffs were being removed.

Trade will now be cancelled and send a message to both parties in the trade if at least one of them doesn't have enough room in their inventory to receive the items being traded to them.

Client crash fixes.

Fixed another area in Avendyr’s Pass that was zoning players to Thronefast when it shouldn’t have been.

Fixed some issues that could prevent the crafting process from completing properly.

World

Due to supply shortages, most merchants on Kingsreach no longer have antidotes available for sale. Players requiring these items are encouraged to work with local alchemists.

Items

The purchase prices of stale bread, flasks of water, trail rations, mineral water, and skins of milk have been reduced.

The purchase price of Avendyr Trout has been reduced.

The amount of energy restored by most crafted foods has been increased.

The sale values of various meats obtained from skinning and/or loot have been adjusted to be more in line with the level at which they can be obtained.

Purchase prices of most common crafting schematics have been reduced.

Boots of Escape may now be equipped by Druids.

Crafting

Armorsmithing

Shield Reinforcements should now properly specify the materials required when crafting them.

NPCs

Blood Lich now heals himself, rather than his target

Classes

Techniques are going through quite a few changes and are in a somewhat transitional state for this patch. The techniques now all provide and consume the [Exposed] state. [Opening Gap] and [Off-balance] have been removed from the current system. With the state of this patch there will probably be some stepping on toes regarding who provides and consumes the [Exposed] state. Please know this frustration point will be heavily reduced soon. The final goal should reduce some of the fatigue and forced emphasis on stacking debuffs to feel effective.

Players can make the decision to create their own opportunities and capitalize on them with this [Expose] state change. We’ve also added a new VFX to help players see when this state is active without staring at the debuff bar.

Melee techniques remain at 1000 readiness cost. Most of their cooldowns have been removed outside of the GCD.

Caster techniques are going back to the readiness system and (most) have a cost of 2000 readiness. Most cooldowns have been reduced or removed.

Percent of base mana cost has been removed.

Hard CC provided by techniques now provides a 15 second stun/knockdown immunity buff for the target.

Techniques that previously provided the [Off-Balance] state have been moved over to a stun that requires [Exposed] to perform. There are a couple techniques in this patch that are currently duplicates during this transition.

[Upcoming changes – not in this patch]

We are moving debuffs to a tiered priority system so combat balance will be shifted away from stacking multiple AC, resist, slow, etc. debuffs. This also means NPCs proportionally will have less mitigation once that tiered system is in place. This also helps further our goal of unifying our NPC templates (group/solo aka chevron/overworld).

Readiness regeneration rates will be unified to a static value that applies consistently both in and out of combat. This rate can be modified by buffs and equipment.

There are a lot of other elements related to these changes, but we’re working hard to apply player feedback while remaining/returning to the vision of Pantheon.

Druid

Umbravines debuff changed to correct debuff.

Hirode’s Flame (all ranks) should now be much more reliable in terms of Line of Sight restrictions. The casting distance was reduced from 30m to 25m.

Shadethistle Talisman applies the proper spell rank.

Spirit of the Pack now uses the Augmentation skill instead of Corruption to cast.

Monk

First Form Quickening added to vendors at level 6. Second, Third and Fourth form are learned automatically.

Necromancer

Renew Bones no longer requires your pet to be targeted to activate.

Warrior

Brutal Cleave now requires level 28 to use.

Wizard

Fiery Gaze, Icy Outlook, and Thunderous Flow stances added to vendors.

Paladin

Paladin additions:

Added Cure at level 8. "Wield celestial light to draw out and eradicate 1 harmful Disease effect from the target."

Added Wrathful Avenger at level 10. "Focus your growing Wrath, reducing the cooldown of your Righteous Flame ability by 5 seconds each time you use your Shock line.

Additionally, each cast of your Shock line of abilities will provide a stack of Welling Wrath, increasing outgoing Divine damage and healing by 2% per stack, up to a max of 5 stacks."

Added additional ranks of Righteous Flame starting at level 10.

Added additional ranks of Oathflame. Oathfire is now level 12. Vow of Flame is now added at level 24, and Vow of Fire is now added at level 36.

Added additional ranks of Fervent Strike starting at level 12.

Added additional ranks of Valiant Cross starting at level 14.

Living Light renamed to Burst of Light. Added additional ranks of this line starting at level 20.

Added Unleash at level 15. "Unleash your righteous rage, consuming all stacks of Welling Wrath to deal Divine damage to enemies in a 120 degree arc in front of you. Damage from this ability scales with more stacks of Welling Wrath consumed, generates bonus Threat and deals additional damage against Undead targets. Requires at least 1 stack of Welling Wrath."

Added additional ranks of Wrathful Aegis starting at level 16.

Added additional ranks of Venger's Vow starting at level 16.

Added additional spells in the Shock line starting at level 18.

Added Lightful Avenger at level 30. "Your fiery conviction reaches a boiling point, transforming you into a lightful avenger.

During this time:

All Wrath gains are increased by 50%

Wrath gains from damage inflicted by Undead targets are increased an additional 15%

Your melee attacks deal increased Divine damage, with a bonus against Undead targets.

Enemies who strike you in combat will take Divine damage, with a bonus against Undead targets.

Your melee critical strikes will extend the duration of this effect by 1 sec. This cannot occur more than once every 3 sec."

Paladin tweaks:

Shock line now grants a stacking buff called Welling Wrath, increasing outgoing Divine damage and healing by 2% per stack. Stacks up to 5 times.

Incite no longer has a window of bonus threat. It functions exactly as Taunt does for Warriors.

Righteous Flame proc now deals bonus damage against Undead.

Lightguard removed from global cooldown.

Venger's Vow removed from global cooldown.

Amount of Wrath restored by 1st rank of Venger's Vow reduced from 750 to 500. Wrath restored increases with higher ranks of this ability.

Starting at Rank 3, Venger's Vow restores 1 Reckoning Point in addition to Wrath.

Lance of the Lightful effect changed: "Impale the target with a bolt of celestial light, dealing Divine damage. If the target is below 25% Health, deals 250% * Divine damage with a 50% chance to stun the target for 3 seconds."

Range of Wrathful Aegis reduced to 5m.

The window of bonus threat from Incite has been applied to the Wrathful Aegis debuff.

Valiant Cross frontal cone reduced from 180 to 120 and it's reach reduced from 10m to 6m. This should make the ability more friendly to use in dense areas where crowd control is in play.

Bonus threat from Valiant Cross damage has been increased slightly per rank.

Living Light line has been converted into an AoE group heal and is no longer a smart heal projectile.

Moved Oath of Valor to level 16 and changed the effect: "Recite the Oath of Valor, granting your successful melee attacks the chance to heal you."

Moved Oath of Wrath to level 20 and changed the effect: "Recite the Oath of Wrath, granting your successful melee attacks the chance to generate additional Wrath."

Moved Oath of Conviction to level 24 and changed the effect: "Recite the Oath of Conviction, granting your successful melee attacks the chance to generate additional Threat."

Hymns have been converted to Stances instead of Utility.

Oath of Determination, Discipline, Might and Retribution have been disabled for now.

VFX

DL

New vfx for Call of the Dire.

CLR

Removed spherical burst from various impact vfx.

NEC

Improved the fear vfx and added collision to some particles.

PAL

Adjusted the size of the Wrathful Aegis vfx.

Fixed the decal to not draw on characters and vertical surfaces for Wrathful Aegis.

RNG

Updated vfx for Kaylen's Command.

WIZ

Added some enabled collision on some of the particles used by Volcanic Ash, Cold Blast, Veyrule’s Spear and Cold Snap as test cases.
Last edited by Shamiah; Apr 25 @ 12:21pm
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Showing 1-15 of 19 comments
zonker39 Apr 25 @ 1:16pm 
Wow, so you considered a free 0 mana summoner nuke that does like 10 damage to be a technique worthy of 2000 readiness? Wow, just wow. At least it gave us something to do in combat, now we have one stupid 3-part nuke and pets and that's it. Boooooooorrrrrring.
Last edited by zonker39; Apr 25 @ 1:17pm
Shamiah Apr 25 @ 1:48pm 
New patch will be coming to fix the black screen bug from this patch.
Another nerf to keep the players who already ran out of content thinking they still had content? WHO WOULD HAVE THOUGHT THEY WOULD NERF EVERYTHING AGAIN?????? WTF fail. Patch fail after patch fail. This team does not have the where with all to salvage this overpriced nightmare that's been destroyed and distorted and no longer resembles anything that Brad envisioned. That they keep bringing him up to soak up more dollars is disgusting at best. No wonder the team's hardcore troglodyte troll backing team has full run to chase away anyone who has an opinion that differs from theirs from the game. ..i.. VR ..i..
Whole crafting is a bust now you can't even trade recipes good luck getting what you need. You can only pick 2 trade Skills NOW YOU CAN'T EVER USE 3 OUT OF EVERY 5 POSSIBILITIES. By the way I love the magic gear on the dire lords plus 1 wisdom best slot for shaman on boots, wrist and pants. Leather in cold zones shaman can't even wear. Camped the NPC supposed to drop +10 cold for 24 hours never saw the back.
Worse part they don't know any better never test anything or even know how to play the characters to realize what happens. Instead of a PVP how about a test server?
you know...i get the whole, it;s a game in development and they are still working on it......but you would think that every once in a while they would try to make A GOOD IMPROVEMENT ON THE GAME INSTEAD OF MAKING IT WORSE>
MasterBlaster Apr 25 @ 10:39pm 
Developers need to take off a month play a character in this game. Wonder how many will quit or better yet not make it past level 20.
Rhan Away Apr 25 @ 11:33pm 
The devs need to CTR ALD DEL all this ♥♥♥♥ and go back to the basics that they claim is true to Brad's origninal vision. So far, VR has taken our money, and if you look at Joppa's video's 10, 8 5 or whatever years ago compared to his recent video's, you know VR has snorted our cash six sides of sunday.
Mishakai Apr 26 @ 4:08am 
This is such ♥♥♥♥♥♥♥♥. My main character can't do a ♥♥♥♥♥♥♥ thing anymore. Change caster techniques back to mana you dumb ♥♥♥♥♥,
FOOD Apr 26 @ 6:18am 
They're too cheap to create anything new, so they just recycle old garbage.

These developers honestly think recycling trash will keep the lights on.

No wonder the player count is dropping so quickly.
Did any of you even read the patch notes? They are doing this to remove Elite/Chevron mobs everyone has been complaining about. This started taking place when a Petition was posted on Change.org and the team read the petition and decided to go back to a more Everquest like format for mobs. You can see it if you read this part carefully.

[Upcoming changes – not in this patch]

We are moving debuffs to a tiered priority system so combat balance will be shifted away from stacking multiple AC, resist, slow, etc. debuffs. This also means NPCs proportionally will have less mitigation once that tiered system is in place. This also helps further our goal of unifying our NPC templates (group/solo aka chevron/overworld).

Readiness regeneration rates will be unified to a static value that applies consistently both in and out of combat. This rate can be modified by buffs and equipment.

There are a lot of other elements related to these changes, but we’re working hard to apply player feedback while remaining/returning to the vision of Pantheon.
Nicelegs Apr 26 @ 10:14am 
So play a different class for a while... or go to the beach. At least they are still working on the game and trying to communicate. Some of the people that play these games are so toxic lol... if pretty hilarious

STOP CRYING
Veeshan Apr 26 @ 10:44am 
Thank you for doing this job that would take one person 5 minutes once a week. (Genuinely.)
Veeshan Apr 26 @ 10:46am 
Originally posted by MasterBlaster:
You can only pick 2 trade Skills NOW YOU CAN'T EVER USE 3 OUT OF EVERY 5 POSSIBILITIES.
This is completely standard design seen in literally thousands of games going back decades.
so what classes are good now
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