Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

Pantheon or Monsters & Memories?
They both have a decent feel to them regarding 'classic' mmorpg genre.
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Showing 1-12 of 12 comments
Tanist Jan 1 @ 1:58pm 
From what I could tell of M&M, it seems closer to original EQ in style while this game tends to lean closer to Vanguard with some modern implementations.
Originally posted by Tanist:
..while this game tends to lean closer to Vanguard with some modern implementations.

There's a team working on a private vanguard server right now. They're pretty far along.
Y-Me Jan 2 @ 8:48pm 
YES!
Gravious Jan 2 @ 10:07pm 
Originally posted by Tanist:
From what I could tell of M&M, it seems closer to original EQ in style while this game tends to lean closer to Vanguard with some modern implementations.
Ah....

what, "Modern" implementations?

Lol.......
Rolien Jan 3 @ 2:40am 
Originally posted by Gravious:
Originally posted by Tanist:
From what I could tell of M&M, it seems closer to original EQ in style while this game tends to lean closer to Vanguard with some modern implementations.
Ah....

what, "Modern" implementations?

Lol.......

The one's that don't exist.
Zenzo Jan 3 @ 2:56am 
Originally posted by Gravious:
Originally posted by Tanist:
From what I could tell of M&M, it seems closer to original EQ in style while this game tends to lean closer to Vanguard with some modern implementations.
Ah....

what, "Modern" implementations?

Lol.......

I was a big Vanguard fan, but if you played it, you know that pantheon run 1000% better in EA than vanguard on release...
Of course Vanguard was bigger, more combat diversity, more crafts etc.... But Pantheon seems to bring new concept (Dungeon danger feeling, night/dark, climb/run wich bring more vertically maze dungeons, perception - will see what it brings-)

So ok, we can say "Modern" with brackets, but loling like there is plenty of this type of game, bringing what Pantheon bring is just a lie

About M&M, played some test, and it's more EQ and Pantheon more Vanguard for sure. From what I've experienced from now, I had better feelings with Pantheon EA than M&M tests, but will play both for sure :)
Last edited by Zenzo; Jan 3 @ 2:59am
Tachyon Jan 3 @ 6:35am 
This game, for me. MM just doesn't look worth a sub as far as I'm concerned.
Originally posted by Computron:
Originally posted by Tanist:
..while this game tends to lean closer to Vanguard with some modern implementations.

There's a team working on a private vanguard server right now. They're pretty far along.
That has been playable, honestly don't know how much is incomplete or if the whole world is online. But it's rare anyone is playing.
Elysion Jan 3 @ 9:34am 
There is one that can be played right now and one that cant.
I think both are good purely for their efforts in revitalizing this genre.
Such a simple thing, fighting through an open world dungeon with a group, camping spawns. Its literally all an mmo needs and we are 20 years in to them always being lacking, instead preferring to just spam solo quests.
I wish this game had fewer quests than it does honestly. They distract from the straightforward dynamic of looking for a group and getting exp with them. Im basically holding back leveling so i can get group mob quest drops.
Tanist Jan 3 @ 10:17am 
Originally posted by Gravious:
Originally posted by Tanist:
From what I could tell of M&M, it seems closer to original EQ in style while this game tends to lean closer to Vanguard with some modern implementations.
Ah....

what, "Modern" implementations?

Lol.......


Bags only CR, mob tethering (though a longer leash), Bind stones, etc...
Last edited by Tanist; Jan 3 @ 10:17am
Tanist Jan 3 @ 10:18am 
Originally posted by Zenzo:
Originally posted by Gravious:
Ah....

what, "Modern" implementations?

Lol.......

I was a big Vanguard fan, but if you played it, you know that pantheon run 1000% better in EA than vanguard on release...
Of course Vanguard was bigger, more combat diversity, more crafts etc.... But Pantheon seems to bring new concept (Dungeon danger feeling, night/dark, climb/run wich bring more vertically maze dungeons, perception - will see what it brings-)

So ok, we can say "Modern" with brackets, but loling like there is plenty of this type of game, bringing what Pantheon bring is just a lie

About M&M, played some test, and it's more EQ and Pantheon more Vanguard for sure. From what I've experienced from now, I had better feelings with Pantheon EA than M&M tests, but will play both for sure :)

Also I think a lot of the systems we currently see (crafting included) are still in their early stages. So as it gets closer to release, we may see "more" to them as well.
Tanist Jan 3 @ 10:22am 
Originally posted by Ravenheart:
Originally posted by Computron:

There's a team working on a private vanguard server right now. They're pretty far along.
That has been playable, honestly don't know how much is incomplete or if the whole world is online. But it's rare anyone is playing.

From what I have gathered, they have a lot of the 1 - 30 content fairly well fleshed out (many quests, mobs, classes, etc... but some of the nuances of play with specific mob behavior, specific mechanics, etc... and obviously the raid and 30+ content is lacking due to the fact that they only had a short period to do data collection before the game sunset.

I think they mentioned they were pretty much at the end of their data collection and figuring out what they were going to do, but I don't follow it closely so I really am not in the "know".
Last edited by Tanist; Jan 3 @ 10:22am
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Date Posted: Jan 1 @ 1:56pm
Posts: 12