Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

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SwoleBenji 28 grudnia 2024 o 17:24
4
Got any big MMO youtubers for this game yet? Solo player friendly?
Devs probably don't bother reading steam, as most companies don't. Does anyone know if this game has any major large MMO youtubers covering the game? I checked twitch and didn't see any heavy-hitters and searched around on youtube and didn't see any MMO enthusiasts of decent size maining the game.

I checked keymailer and didn't see any way to sign up to get a key and I don't have access to lurkit and as far as I know all the other sites that help connect youtubers to games have died off.

I clicked around to 2 digit view twitch streams and asked if the game was solo player friendly and every single one of 'em said it wasn't. What's your opinions?

Currently the games price tag is a big no-no for me and my audience. Checked out the content creator program page but it seemed more worded towards twitch streaming than youtube so I didn't really bother.

What do you guys say? Should I e-beg my audience to get me a key, or is there a site where larger content creators can go to get access? I've been looking for a new MMO to main.

I know the company that made this game is located in California. Are there heavily left-leaning by chance? I was going to main Corepunk but that company had wayyy too many leftists in power on their discord for me to support it, even when offered 5 digit amounts to make guides for them. I just don't like how I was treated there.
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Wyświetlanie 76-90 z 107 komentarzy
Veeshan 11 stycznia o 9:57 
Początkowo opublikowane przez SwoleBenji:
If the game doesn't have solo friendly player activities, you alienate all the outcasts, all the friendless, all the people who aren't congruent with the current reddit-tier "groupthink."

Which is fine, if your game has systems that unite players in some way to play together organically rather than rely on them to try to reach out to others that they know are going to scorn and not work well with them. For me? My life is simply too far different (too far gone) to really connect with anyone that isn't exactly like me. So if people like me try to join a guild or group up, we just waste everyones time including our own since at the end of the day we'll just get gkicked over something dumb like liking pineapple on pizza or something. (Replace pineapple on pizza with something you'd see on 4chan.)

As far as the know it alls still clamoring about "muh investment" for youtube:
1) The reason you don't see youtubers invest in this game is because it's not profitable.
2) If someone can get thousands of eyes on a game, it's not our job to pay for it.
3) Youtubers don't make that much if they don't take sponsorships. Sure the big dawgs (Asmon, MoistCritikal, etc) make like 90k bucks for a 4 hour stream, but smaller channels are lucky to make 20k a year. It CAN be a lucrative job, but repeatedly buying into games that metrics show won't make a return isn't the way to go. This game has ONLY 279k monthly searches, with a google trend search that is literally flatlined when compared to games from 2017. AKA no "business savy" youtuber will bother with it unless there's an incentive pr they play it as a hobby to incorporate it into their current roster of games and don't care about how much $$$ they'll lose. As for me?I make less than a waiter does per hour and spent 19 hours a day. If I played this it'd be at a huge loss. Maybe to you 40 bucks is chump change but to people like me 40 bucks is 1-2 months of savings on a good month. I mean eggs are fricken' 10 bucks a carton now. I gotta prioritize. "Well get a job then" Not everyone can just get real jobs. I have no education, no capacity for education, and the only "jobs" i can get are fast food and retail but with all the crime simply following a shoplifter (or delivery order stealer, or someone that comes in, fills a gallon jug with Baja Blast and leaves) = get fired. "Well just don't do it" no, I have a sense of justice and will always do the right thing regardless if it gets me fired.

Want Asmon/Moist to try the game out? Their price tag is $10k bucks and they get about 70 million views a month. Want an actual MMO youtuber to play your game? The cost is clicking "generate steam key" and then a quick email. If the youtuber likes it, guess what? His entire audience of MMO enjoyers follows him. I've watched countless game companies toss money at giant creators and get nowhere but when they actually yoink the "top dawg" of a rival game and get them to convert their game thrives.

Every small creator wants to find the next "Fortnite" to entrench themselves into and rise to the top before the game pops off to all the normies. This game ain't it, but if it's something fun to do to take the hours away till the planet dies in calamities, that's more than enough for those of us who have already checked out of life and are just waiting to "go next."
Ignore this, just bookmarking for my own purposes.
Chef 11 stycznia o 10:42 
"Alienating the outcasts"? Huh? Granted you said it "was fine" but I'd like to elaborate if you'll kindly indulge me.

So every single game or movie or TV show etc, needs to account for every type of user every time?

That dilutes everything into an amorphous blob of generic gray nothingness at the end of the day. Since we're not allowed to cater to any specific taste or vision anymore.

I'm not heartless. I understand what it's like to be new to a hobby/scene and be very intimidated by all that it involves.

I tried to get into table top Warhammer for example. It was quite the experience. I learned VERY fast that the community playing that game was not a match for me.

Did it suck? Yes, was I bummed out? Yes. Did I expect games workshop to forcibly change everything so I felt like I could play too? Nope.

I acknowledged it wasn't a good fit for me, and i play the amazing total war warhammer games instead.

So when a player who has major social anxiety issues for whatever reason, which is valid mind you, comes to a mmo and the thought of grouping scares them to death...I'm sorry but, why would you pick this genre when that's what it's all about?

If you get motion sick don't play VR. If you get scared easily don't play horror.

If you hate the thought of having to socialize and interact with others to progress in a game for whatever reason, don't play multi-player games, especially mmos.
Ostatnio edytowany przez: Chef; 11 stycznia o 10:51
kingonads 11 stycznia o 10:48 
Początkowo opublikowane przez SwoleBenji:
If the game doesn't have solo friendly player activities, you alienate all the outcasts, all the friendless, all the people who aren't congruent with the current reddit-tier "groupthink."

Which is fine, if your game has systems that unite players in some way to play together organically rather than rely on them to try to reach out to others that they know are going to scorn and not work well with them. For me? My life is simply too far different (too far gone) to really connect with anyone that isn't exactly like me. So if people like me try to join a guild or group up, we just waste everyones time including our own since at the end of the day we'll just get gkicked over something dumb like liking pineapple on pizza or something. (Replace pineapple on pizza with something you'd see on 4chan.)

As far as the know it alls still clamoring about "muh investment" for youtube:
1) The reason you don't see youtubers invest in this game is because it's not profitable.
2) If someone can get thousands of eyes on a game, it's not our job to pay for it.
3) Youtubers don't make that much if they don't take sponsorships. Sure the big dawgs (Asmon, MoistCritikal, etc) make like 90k bucks for a 4 hour stream, but smaller channels are lucky to make 20k a year. It CAN be a lucrative job, but repeatedly buying into games that metrics show won't make a return isn't the way to go. This game has ONLY 279k monthly searches, with a google trend search that is literally flatlined when compared to games from 2017. AKA no "business savy" youtuber will bother with it unless there's an incentive pr they play it as a hobby to incorporate it into their current roster of games and don't care about how much $$$ they'll lose. As for me?I make less than a waiter does per hour and spent 19 hours a day. If I played this it'd be at a huge loss. Maybe to you 40 bucks is chump change but to people like me 40 bucks is 1-2 months of savings on a good month. I mean eggs are fricken' 10 bucks a carton now. I gotta prioritize. "Well get a job then" Not everyone can just get real jobs. I have no education, no capacity for education, and the only "jobs" i can get are fast food and retail but with all the crime simply following a shoplifter (or delivery order stealer, or someone that comes in, fills a gallon jug with Baja Blast and leaves) = get fired. "Well just don't do it" no, I have a sense of justice and will always do the right thing regardless if it gets me fired.

Want Asmon/Moist to try the game out? Their price tag is $10k bucks and they get about 70 million views a month. Want an actual MMO youtuber to play your game? The cost is clicking "generate steam key" and then a quick email. If the youtuber likes it, guess what? His entire audience of MMO enjoyers follows him. I've watched countless game companies toss money at giant creators and get nowhere but when they actually yoink the "top dawg" of a rival game and get them to convert their game thrives.

Every small creator wants to find the next "Fortnite" to entrench themselves into and rise to the top before the game pops off to all the normies. This game ain't it, but if it's something fun to do to take the hours away till the planet dies in calamities, that's more than enough for those of us who have already checked out of life and are just waiting to "go next."

Heh... thats funny. I see several Youtubers playing and covering the game.

Smallest to largest in a quick search, by far not even a complete list.

Arthax Unleashed, 1.48k Subscribers.
ReadbeardFlynn, 22.2k Subscribers.
Splattercatgaming, 920k Subcribers.

YOU....
149k subscribers.
and your last 3 videos posted barely have a combined 12k views. Your last video with over 100k views was nearly a year ago. And you struggle to get views on anything else. Which tells me you have a irrelevant channel. Now I see why youre begging for handouts.
Chef 11 stycznia o 11:03 
Początkowo opublikowane przez Veeshan:
Początkowo opublikowane przez Chef:
Solo friendly?

What? I genuinely mean no hate or ill will but... >.>

BotW, TotK, Skyrim, GTAV, RDR2, Enshrouded, Fallout, Horizon, Spiderman, Cyberpunk, Witcher 3 and countless other single player, open world games that do that job far better than any mmo are that way --->

Not to mention themepark style mmos that cater to solo tastes like WoW and ff14 exist as well. So you even have options in the mmo space already.

Please stop coming to new mmos asking for solo centric efforts to be prioritized. It makes absolutely no sense whatsoever. I'm genuinely baffled why anyone is looking for single player support in a "massively multi-player" genre.

Absolutely... except if you like this RPG combat, instead of ARPG combat,* which is 99.9% of mmos out there.

I DO play Classic WoW, and it's great. It's also, quite clearly, an action game. I drink my coffee of a morning, sit down, and twiddle the controls until my energy calms down. It's great fun.

But sometimes I'm after RPG gameplay, instead. Only Embers Adrift, Monsters & Memories, or Pantheon will satisfy, then.

And then there's all the other reasons solo players like mmos, some of them pretty Justified I think. It's not like I never group etc.

And just to clarify for myself, I'm actually not advocating for solo content in pantheon. I'll certainly play it if it appears but I would not change this group Centric design, at least not until there are a few other offerings on the table.

* I'm aware here that using classic wow and Pantheon is actually reducing the distinction between RPG and arpg combat, here. Regretfully to my tastes, Pantheon has upped the APM a bit, and of course classic wow is as low as you can get with APM in MMOs.


Well that is a conundrum. If you want that, then you got WoW like we agreed, but other than waiting for private servers to pop up for these games idk.

And I agree if a solo player acknowledges and accepts there will be hard limits on what they can do. Then sure come on in. Just don't ask for the game to cater to a playstyle it never was designed around is my issue.

If you want to enjoy this kind of combat you gotta just deal with what pantheon involves to scratch that itch I guess.
Ostatnio edytowany przez: Chef; 11 stycznia o 11:32
SwoleBenji 11 stycznia o 13:46 
Kingonads, check viewstats dot com to see my actual views per month. Lately I've been covering (f2p) games I enjoy, which aren't searched very much or have lots of interest in the general public. Granted my longform monthly longform views are down to 500 in the past 28 days, it's been as high as 2-3 million when I cover popular games. (Like New World, Starfield, etc.) When I cover games that completely flop (Minecraft Legends, Deadlock, etc.) the views drop a bit, but my backlog holds strong, and videos I've made years ago still show up and each get hundreds to thousands of views a day. My "recent uploads" are irrelevant. Yeah, my Sword of Convallaria vid isn't hitting 5 digits due to the fact the game has like 900 people on Steam playing it instead of 100k. If I cared about chasing high burst views rather than slow boil views I'd have covered Marvel Rivals, a game that's just a flash in the pan and won't last. Arthax shows 109k views in the past 30 days via vidIQ but no idea if that's longform. Readbeardflynn has 97k longform views. Spattercatgaming has 3.3m views, but he isn't a Pantheon creator, he just made a quick vid for it and that's it. No guides. When using my own analysis tools it shows Redbeardflynn is the main content creator for this game, and he can't scratch 100k, and he isn't even doing guides or really delving deep into the game. I consider a "guide" channel 20+ videos on the game unless it's some simple slop, which leaves Arthax Unleashed. Congrats, you have ONE guide youtuber for your game.

Neither of these channels have an audience to "convert" to Pantheon. I do. I have an audience that WANTS a new MMO, several audiences of sunken and dead/dying MMO's that they all want to main.

Arthax, well he's only covering Pantheon, so no conversion rate there. The other two mentioned don't count.

Having videos break 100k is merely market cap. You can't break 100k on a guide video targeting an audience as a guide channel on a low searched / low player count game. However if that game has a revolving door of players and doesn't die over time that video can easily reach 100k+. I had several Baldurs Gate 3 videos that were niche guides for really specific things that literally sat on around 800 views for 2-3 months till suddenly people start searching for that "thing" and now they're all above 5 digit views with no signs of stopping as the "ball is rolling" and the constant views come in. While you try to shame me for my recent videos barely reaching 5 digit views, I have an entire backlog (Over 1.7k videos) of stuff that gets constant, daily, views. The only "irrelevance" my channel has is dead games I've covered, or niche games only I'm interested in, which those videos are made for myself and the views don't matter anyway. (Like a PS1 Persona guide. No one's playing a 20+ year old PS1 game and the views show. But I guarantee it's the best darned Persona 1 guide on the internet.)

Chef, for a game or movie to be successful, it has to appeal to the majority. If you take every MMO with statistics and achievements, player counts, etc and do the math, you'll note that 75% of players don't join or participate in guilds, and 92% of players don't participate in "full loot" or "danger zone" activities in MMO's.

If you want your game of choice to have 3 digit player counts like Mortal Online 2, then so be it. Have fun with your niche little group of pals you were lucky enough to meet and connect with, and the rest of us social outcasts will game elsewhere.

Now, the sweet spot is that since it's a game, not a movie, there's always, and should be, other pathways to success. Should the guilds who group up and slay the dragon have the best, most powerful loot in the game and dunk on everyone else who isn't social enough to group up to do so? Maybe. That's WoW Classic. It does fantastic. Albion Online shows you can just chop trees for 100's of hours and buy the best loot in the game then never use it in full loot zones and that makes people happy just the same. Both work. If Pantheon doesn't give solo players any loot at all to progress then guilds will have a lower selection of players to poach from, so everyone loses.

While I don't have social anxiety, I have more of a... lesser tolerance for people who aren't like me, meaning that when someone is hitting a fat bong rip without using push to talk and clogging up the voice chat it's more annoying to me to the point where I'd rather avoid it than suck it up for virtual pixels that don't matter in 10 years. I hate drugs, drug users, etc and refuse to work with them. I can't stand it. I don't want to play a game that fills me with rage.

"So find a guild that doesn't do drugs then?"

Yeah, and I have a list of like 30 other things a guild "requires" and that filter is so strong it simply doesn't exist and even trying to create my own to fit those filters (which I won't list here) means that 99.9% of people are long-term incompatible.

I know this is a "me" problem but statistically I'm not alone here. I just have stronger filters than most.

Almost ALL games (especially indie games) these days lack the tools and game structure to naturally bring players together. WoW WotLK had the party finder, where you can just PLAY a tank, never talk to anyone, and press "Queue for dungeon" and get a healer and 3 DPS to mess about with, which would soak up most wagies time till they had to go to bed early and wake up to drive in 2 hours of traffic and work a job they hate for 8-12 hours.

Name an indie game with a similar system? Doesn't exist. These games just "expect" you to already have a group of discord chums to pal around with with no ways for people with no friends to find them.

This is what kills games that force grouping. Let the solo players grind crappier mobs for crappier weapons and armor that can never truly 1v1 a guild geared groupie but at least allow them to go to higher level zones and mine ores and stuff with their crappy non-raid gear? I dunno. Not my problem really.
Bodhi 11 stycznia o 14:10 
Mans said 3 digit player count.

6,237
playing 7 min ago
6,237
24-hour peak
6,237
all-time peak
Ostatnio edytowany przez: Bodhi; 11 stycznia o 14:14
Veeshan 11 stycznia o 14:13 
Początkowo opublikowane przez Chef:
If you want to enjoy this kind of combat you gotta just deal with what pantheon involves to scratch that itch I guess.

EXCEPT!!! For Erenshor. Steam game, specifically delivers precisely this gameplay in single player form. Honestly a bit too APM focused for my tastes, but in the ballpark. Niches are being filled!
Waam 11 stycznia o 14:14 
Początkowo opublikowane przez SwoleBenji:
Kingonads, check viewstats dot com to see my actual views per month. Lately I've been covering (f2p) games I enjoy, which aren't searched very much or have lots of interest in the general public. Granted my longform monthly longform views are down to 500 in the past 28 days, it's been as high as 2-3 million when I cover popular games. (Like New World, Starfield, etc.) When I cover games that completely flop (Minecraft Legends, Deadlock, etc.) the views drop a bit, but my backlog holds strong, and videos I've made years ago still show up and each get hundreds to thousands of views a day. My "recent uploads" are irrelevant. Yeah, my Sword of Convallaria vid isn't hitting 5 digits due to the fact the game has like 900 people on Steam playing it instead of 100k. If I cared about chasing high burst views rather than slow boil views I'd have covered Marvel Rivals, a game that's just a flash in the pan and won't last. Arthax shows 109k views in the past 30 days via vidIQ but no idea if that's longform. Readbeardflynn has 97k longform views. Spattercatgaming has 3.3m views, but he isn't a Pantheon creator, he just made a quick vid for it and that's it. No guides. When using my own analysis tools it shows Redbeardflynn is the main content creator for this game, and he can't scratch 100k, and he isn't even doing guides or really delving deep into the game. I consider a "guide" channel 20+ videos on the game unless it's some simple slop, which leaves Arthax Unleashed. Congrats, you have ONE guide youtuber for your game.

Neither of these channels have an audience to "convert" to Pantheon. I do. I have an audience that WANTS a new MMO, several audiences of sunken and dead/dying MMO's that they all want to main.

Arthax, well he's only covering Pantheon, so no conversion rate there. The other two mentioned don't count.

Having videos break 100k is merely market cap. You can't break 100k on a guide video targeting an audience as a guide channel on a low searched / low player count game. However if that game has a revolving door of players and doesn't die over time that video can easily reach 100k+. I had several Baldurs Gate 3 videos that were niche guides for really specific things that literally sat on around 800 views for 2-3 months till suddenly people start searching for that "thing" and now they're all above 5 digit views with no signs of stopping as the "ball is rolling" and the constant views come in. While you try to shame me for my recent videos barely reaching 5 digit views, I have an entire backlog (Over 1.7k videos) of stuff that gets constant, daily, views. The only "irrelevance" my channel has is dead games I've covered, or niche games only I'm interested in, which those videos are made for myself and the views don't matter anyway. (Like a PS1 Persona guide. No one's playing a 20+ year old PS1 game and the views show. But I guarantee it's the best darned Persona 1 guide on the internet.)

Chef, for a game or movie to be successful, it has to appeal to the majority. If you take every MMO with statistics and achievements, player counts, etc and do the math, you'll note that 75% of players don't join or participate in guilds, and 92% of players don't participate in "full loot" or "danger zone" activities in MMO's.

If you want your game of choice to have 3 digit player counts like Mortal Online 2, then so be it. Have fun with your niche little group of pals you were lucky enough to meet and connect with, and the rest of us social outcasts will game elsewhere.

Now, the sweet spot is that since it's a game, not a movie, there's always, and should be, other pathways to success. Should the guilds who group up and slay the dragon have the best, most powerful loot in the game and dunk on everyone else who isn't social enough to group up to do so? Maybe. That's WoW Classic. It does fantastic. Albion Online shows you can just chop trees for 100's of hours and buy the best loot in the game then never use it in full loot zones and that makes people happy just the same. Both work. If Pantheon doesn't give solo players any loot at all to progress then guilds will have a lower selection of players to poach from, so everyone loses.

While I don't have social anxiety, I have more of a... lesser tolerance for people who aren't like me, meaning that when someone is hitting a fat bong rip without using push to talk and clogging up the voice chat it's more annoying to me to the point where I'd rather avoid it than suck it up for virtual pixels that don't matter in 10 years. I hate drugs, drug users, etc and refuse to work with them. I can't stand it. I don't want to play a game that fills me with rage.

"So find a guild that doesn't do drugs then?"

Yeah, and I have a list of like 30 other things a guild "requires" and that filter is so strong it simply doesn't exist and even trying to create my own to fit those filters (which I won't list here) means that 99.9% of people are long-term incompatible.

I know this is a "me" problem but statistically I'm not alone here. I just have stronger filters than most.

Almost ALL games (especially indie games) these days lack the tools and game structure to naturally bring players together. WoW WotLK had the party finder, where you can just PLAY a tank, never talk to anyone, and press "Queue for dungeon" and get a healer and 3 DPS to mess about with, which would soak up most wagies time till they had to go to bed early and wake up to drive in 2 hours of traffic and work a job they hate for 8-12 hours.

Name an indie game with a similar system? Doesn't exist. These games just "expect" you to already have a group of discord chums to pal around with with no ways for people with no friends to find them.

This is what kills games that force grouping. Let the solo players grind crappier mobs for crappier weapons and armor that can never truly 1v1 a guild geared groupie but at least allow them to go to higher level zones and mine ores and stuff with their crappy non-raid gear? I dunno. Not my problem really.


If you can't spend $40 on your "business", we don't want you, or your viewers here. Stick to Albion, bud.
SwoleBenji 11 stycznia o 14:57 
Yeah most youtubers are spoiled privileged rich kids, not me though.

Also you don't speak for everyone. Your loss really, not mine.
Waam 11 stycznia o 15:30 
Początkowo opublikowane przez SwoleBenji:
Yeah most youtubers are spoiled privileged rich kids, not me though.

Also you don't speak for everyone. Your loss really, not mine.


"Albion Online Begging For Silver LIVE VOD"

If you're wondering why your channel died, this is it.
SwoleBenji 11 stycznia o 15:50 
My channel didn't die and I was given several hundred million silver by fans but keep trying. 6.5 million silver in that game costs $5 to card swipe. I was gifted over $292 worth of silver in a single stream, and that wasn't even the biggest haul from silver dono streams either. The people love me.

I understand if I main this game I'd have quite the following to shower me with items and currency for this game and you simply wouldn't be able to compete, and that makes you upset. Especially considering you probably have to go to work in a few days and drive in traffic working at a job you hate.
Ostatnio edytowany przez: SwoleBenji; 11 stycznia o 15:56
Waam 11 stycznia o 16:12 
Początkowo opublikowane przez SwoleBenji:
My channel didn't die and I was given several hundred million silver by fans but keep trying. 6.5 million silver in that game costs $5 to card swipe. I was gifted over $292 worth of silver in a single stream, and that wasn't even the biggest haul from silver dono streams either. The people love me.

I understand if I main this game I'd have quite the following to shower me with items and currency for this game and you simply wouldn't be able to compete, and that makes you upset. Especially considering you probably have to go to work in a few days and drive in traffic working at a job you hate.

I pay more in taxes than you make a year.
SwoleBenji 11 stycznia o 17:51 
Yeah. so? Grats on being privileged.
Chef 11 stycznia o 18:00 
"For a game or movie to be successful it has to appeal to the majority"

Well it's a good thing the soulsborne genre caved to those complaining it was too hard by the second gam...oh wait.

I guess dark souls, dark souls 2, dark souls 3, bloodborne, elden ring, lies of p, nioh, nioh 2 and numerous other copy cats were all massive commercial failures standing by their design concept regardless of how much critics complained. :P

Point being, by your logic they should have an easy mode option for "the majority". Miyazaki refused and look how it turned out.

This is hardly a new concept either. Every child who grew up in the 80s and 90s bought games all the time that they never expected they were guaranteed to be able to complete or even get decently far in.

We practiced until we got better, or we just did what we could and moved on. Having a blast in the process I might add.

Pantheon seeks to appeal to the nostalgia of those players who played games like EQ, daoc, lineage 2, etc.

Will it be perfect? Nope. Will it be nice to have something besides another WoW clone full of modern convenience? Yes!
Ostatnio edytowany przez: Chef; 11 stycznia o 18:14
SwoleBenji 11 stycznia o 22:25 
Demon souls is far harder than any Dark Souls, and Dark Souls 2 is really easy compared to the first, as well as Elden Ring being the easiest game so far. Never played the others.

Elden Ring could be massively improved by making characters server-side, by allowing voice chat and text chat, and a lot of other things. Those AAA titles have a huge advertising budget. This game doesn't.

80's and 90's had rental stores. You only bought games if they were smash hits. Unless you were rich / privileged, a 3 to 5 day rental was all you really needed to beat a game and go-next. People had sleepovers, and people networked IRL to go over to each other's houses to play video games. Growing up in the hood everyone had a designated "system" so we had all consoles covered. Those of us who were true to the hobby became PC gamers and never looked back, leaving the dude bro normie dude-weeds to play their crappy consoles. Rarely would people day 1 buy a game unless it was a big title (Like Legend of Zelda, Final Fantasy, etc.) and a lot of smaller games got overlooked.

80's and early 90's had magazines, phone help lines, and even some TV help shows if gamers were truly stuck. Mid 90's there was the internet, gameshark, cheat codes, or some people just "knew a guy that was good" to be used to get through a segment. I was that dude for the most part as a kid.

I get wanting to appeal to the 80/90's gamers who are in their 40's with wife, kids, and jobs and stuff. That's totally fine. It's when the boomers want to wage war with Gen X, Millennials, Z, and A that it becomes an issue. Gatekeeping the younger crowds out means no longevity and no future.
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