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Zgłoś problem z tłumaczeniem
So every single game or movie or TV show etc, needs to account for every type of user every time?
That dilutes everything into an amorphous blob of generic gray nothingness at the end of the day. Since we're not allowed to cater to any specific taste or vision anymore.
I'm not heartless. I understand what it's like to be new to a hobby/scene and be very intimidated by all that it involves.
I tried to get into table top Warhammer for example. It was quite the experience. I learned VERY fast that the community playing that game was not a match for me.
Did it suck? Yes, was I bummed out? Yes. Did I expect games workshop to forcibly change everything so I felt like I could play too? Nope.
I acknowledged it wasn't a good fit for me, and i play the amazing total war warhammer games instead.
So when a player who has major social anxiety issues for whatever reason, which is valid mind you, comes to a mmo and the thought of grouping scares them to death...I'm sorry but, why would you pick this genre when that's what it's all about?
If you get motion sick don't play VR. If you get scared easily don't play horror.
If you hate the thought of having to socialize and interact with others to progress in a game for whatever reason, don't play multi-player games, especially mmos.
Heh... thats funny. I see several Youtubers playing and covering the game.
Smallest to largest in a quick search, by far not even a complete list.
Arthax Unleashed, 1.48k Subscribers.
ReadbeardFlynn, 22.2k Subscribers.
Splattercatgaming, 920k Subcribers.
YOU....
149k subscribers.
and your last 3 videos posted barely have a combined 12k views. Your last video with over 100k views was nearly a year ago. And you struggle to get views on anything else. Which tells me you have a irrelevant channel. Now I see why youre begging for handouts.
Well that is a conundrum. If you want that, then you got WoW like we agreed, but other than waiting for private servers to pop up for these games idk.
And I agree if a solo player acknowledges and accepts there will be hard limits on what they can do. Then sure come on in. Just don't ask for the game to cater to a playstyle it never was designed around is my issue.
If you want to enjoy this kind of combat you gotta just deal with what pantheon involves to scratch that itch I guess.
Neither of these channels have an audience to "convert" to Pantheon. I do. I have an audience that WANTS a new MMO, several audiences of sunken and dead/dying MMO's that they all want to main.
Arthax, well he's only covering Pantheon, so no conversion rate there. The other two mentioned don't count.
Having videos break 100k is merely market cap. You can't break 100k on a guide video targeting an audience as a guide channel on a low searched / low player count game. However if that game has a revolving door of players and doesn't die over time that video can easily reach 100k+. I had several Baldurs Gate 3 videos that were niche guides for really specific things that literally sat on around 800 views for 2-3 months till suddenly people start searching for that "thing" and now they're all above 5 digit views with no signs of stopping as the "ball is rolling" and the constant views come in. While you try to shame me for my recent videos barely reaching 5 digit views, I have an entire backlog (Over 1.7k videos) of stuff that gets constant, daily, views. The only "irrelevance" my channel has is dead games I've covered, or niche games only I'm interested in, which those videos are made for myself and the views don't matter anyway. (Like a PS1 Persona guide. No one's playing a 20+ year old PS1 game and the views show. But I guarantee it's the best darned Persona 1 guide on the internet.)
Chef, for a game or movie to be successful, it has to appeal to the majority. If you take every MMO with statistics and achievements, player counts, etc and do the math, you'll note that 75% of players don't join or participate in guilds, and 92% of players don't participate in "full loot" or "danger zone" activities in MMO's.
If you want your game of choice to have 3 digit player counts like Mortal Online 2, then so be it. Have fun with your niche little group of pals you were lucky enough to meet and connect with, and the rest of us social outcasts will game elsewhere.
Now, the sweet spot is that since it's a game, not a movie, there's always, and should be, other pathways to success. Should the guilds who group up and slay the dragon have the best, most powerful loot in the game and dunk on everyone else who isn't social enough to group up to do so? Maybe. That's WoW Classic. It does fantastic. Albion Online shows you can just chop trees for 100's of hours and buy the best loot in the game then never use it in full loot zones and that makes people happy just the same. Both work. If Pantheon doesn't give solo players any loot at all to progress then guilds will have a lower selection of players to poach from, so everyone loses.
While I don't have social anxiety, I have more of a... lesser tolerance for people who aren't like me, meaning that when someone is hitting a fat bong rip without using push to talk and clogging up the voice chat it's more annoying to me to the point where I'd rather avoid it than suck it up for virtual pixels that don't matter in 10 years. I hate drugs, drug users, etc and refuse to work with them. I can't stand it. I don't want to play a game that fills me with rage.
"So find a guild that doesn't do drugs then?"
Yeah, and I have a list of like 30 other things a guild "requires" and that filter is so strong it simply doesn't exist and even trying to create my own to fit those filters (which I won't list here) means that 99.9% of people are long-term incompatible.
I know this is a "me" problem but statistically I'm not alone here. I just have stronger filters than most.
Almost ALL games (especially indie games) these days lack the tools and game structure to naturally bring players together. WoW WotLK had the party finder, where you can just PLAY a tank, never talk to anyone, and press "Queue for dungeon" and get a healer and 3 DPS to mess about with, which would soak up most wagies time till they had to go to bed early and wake up to drive in 2 hours of traffic and work a job they hate for 8-12 hours.
Name an indie game with a similar system? Doesn't exist. These games just "expect" you to already have a group of discord chums to pal around with with no ways for people with no friends to find them.
This is what kills games that force grouping. Let the solo players grind crappier mobs for crappier weapons and armor that can never truly 1v1 a guild geared groupie but at least allow them to go to higher level zones and mine ores and stuff with their crappy non-raid gear? I dunno. Not my problem really.
6,237
playing 7 min ago
6,237
24-hour peak
6,237
all-time peak
EXCEPT!!! For Erenshor. Steam game, specifically delivers precisely this gameplay in single player form. Honestly a bit too APM focused for my tastes, but in the ballpark. Niches are being filled!
If you can't spend $40 on your "business", we don't want you, or your viewers here. Stick to Albion, bud.
Also you don't speak for everyone. Your loss really, not mine.
"Albion Online Begging For Silver LIVE VOD"
If you're wondering why your channel died, this is it.
I understand if I main this game I'd have quite the following to shower me with items and currency for this game and you simply wouldn't be able to compete, and that makes you upset. Especially considering you probably have to go to work in a few days and drive in traffic working at a job you hate.
I pay more in taxes than you make a year.
Well it's a good thing the soulsborne genre caved to those complaining it was too hard by the second gam...oh wait.
I guess dark souls, dark souls 2, dark souls 3, bloodborne, elden ring, lies of p, nioh, nioh 2 and numerous other copy cats were all massive commercial failures standing by their design concept regardless of how much critics complained. :P
Point being, by your logic they should have an easy mode option for "the majority". Miyazaki refused and look how it turned out.
This is hardly a new concept either. Every child who grew up in the 80s and 90s bought games all the time that they never expected they were guaranteed to be able to complete or even get decently far in.
We practiced until we got better, or we just did what we could and moved on. Having a blast in the process I might add.
Pantheon seeks to appeal to the nostalgia of those players who played games like EQ, daoc, lineage 2, etc.
Will it be perfect? Nope. Will it be nice to have something besides another WoW clone full of modern convenience? Yes!
Elden Ring could be massively improved by making characters server-side, by allowing voice chat and text chat, and a lot of other things. Those AAA titles have a huge advertising budget. This game doesn't.
80's and 90's had rental stores. You only bought games if they were smash hits. Unless you were rich / privileged, a 3 to 5 day rental was all you really needed to beat a game and go-next. People had sleepovers, and people networked IRL to go over to each other's houses to play video games. Growing up in the hood everyone had a designated "system" so we had all consoles covered. Those of us who were true to the hobby became PC gamers and never looked back, leaving the dude bro normie dude-weeds to play their crappy consoles. Rarely would people day 1 buy a game unless it was a big title (Like Legend of Zelda, Final Fantasy, etc.) and a lot of smaller games got overlooked.
80's and early 90's had magazines, phone help lines, and even some TV help shows if gamers were truly stuck. Mid 90's there was the internet, gameshark, cheat codes, or some people just "knew a guy that was good" to be used to get through a segment. I was that dude for the most part as a kid.
I get wanting to appeal to the 80/90's gamers who are in their 40's with wife, kids, and jobs and stuff. That's totally fine. It's when the boomers want to wage war with Gen X, Millennials, Z, and A that it becomes an issue. Gatekeeping the younger crowds out means no longevity and no future.